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Deadlock's Biggest Balance Patch Analysis: Major Gameplay Changes!
This video summarizes the most important changes in the latest Deadlock balance patch, including adjustments to the lane system, minion rewards, neutral monsters, items, and heroes. The patch seeks to promote a more aggressive and weapon-based playstyle, while reducing the power of spirit-focused strategies. Adjustments have also been made to objectives and the item slot system.
1. 🔄 Introduction to Deadlock's Massive Balance Patch
- ✅ The balance patch is one of the largest in Deadlock's history.
- ⚠️ The video will not cover all the changes due to its length, but focuses on the most important ones and the creator's opinion.
- 🔗 The complete patch notes are in the video description.
00:00 - 00:33
1. 🔄 Introduction to Deadlock's Massive Balance Patch
- ✅ The balance patch is one of the largest in Deadlock's history.
- ⚠️ The video will not cover all the changes due to its length, but focuses on the most important ones and the creator's opinion.
- 🔗 The complete patch notes are in the video description.
00:34 - 02:17
2. ⚔️ Changes in the Laning Phase: New Healing System and Soul Orbs
- ✅ A new lane minion with healing is introduced that drops a health kit upon death.
- ✅ You no longer receive passive healing every 6 seconds; now you heal by killing the enemy healing minion, obtaining a fixed amount and a percentage of the missing health.
- ✅ This encourages killing the healing minion at the end to maximize healing.
- ✅ Soul orbs require approaching the minion to collect them, encouraging interaction.
- ✅ Denials are now worth 40% instead of 50%.
- ✅ The goal is to make the laning phase more aggressive.
02:18 - 03:22
3. 💰 Adjustments in Minion Reward Distribution and Changes to Neutrals
- ✅ Sharing minion waves between two people has been nerfed, while sharing between more than two has been buffed.
- ✅ This seeks to encourage greater creativity in map positioning and the possibility of "trilane" strategies.
- ✅ Neutral monsters are stronger and give more rewards.
- ✅ They are more difficult to kill for heroes with spirit damage due to increased spirit resistance.
03:23 - 04:06
4. 💀 Sacrifices in the Center: Increased Damage and Incentive for Invasion
- ✅ Sacrifices in the center now deal 80 damage per hit instead of 60, resulting in significantly higher total damage.
- ✅ This encourages invading enemy centers and killing players while they perform them.
04:07 - 05:03
5. ⚖️ Changes in the Balance of Power: Spirit Nerf and Weapon Buff
- ✅ In general, spirit has been nerfed and weapons have been buffed.
- ✅ All AP damage upgrades were reduced by 10%.
- ✅ The base damage of weapons and damage growth were increased by 10% for all heroes except Paige.
- ✅ This results in a more weapon-focused meta.
05:04 - 06:07
6. 💰 New Investment Categories: Significant Bonuses at 4.8K Souls
- ✅ New investment categories are introduced with significant bonuses upon reaching 4.8K souls in each category.
- ✅ This encourages the creation of hybrid builds, encouraging spirit heroes to invest in weapons and vice versa.
- ✅ This also provides stronger power spikes to heroes early in the game.
06:08 - 06:54
7. 🏃 Continuous Movement Nerfs: Wall Jump Cost and Stamina Regeneration
- ✅ The initial wall jump now costs 25 stamina.
- ✅ The stamina regeneration rate was reduced by 5%.
- ✅ These changes seek to balance mobility in the game, making positioning more important.
06:55 - 07:46
8. 🛡️ Important Changes to Objectives: More Resistant and Dangerous Walkers
- ✅ Walkers are much more resistant (40% more health).
- ✅ New circles are introduced around the walkers that indicate the attack range and stomp range.
- ✅ The stomp has a shorter cooldown.
- ✅ The walkers' fireballs deal a lot of damage.
- ✅ These changes make walkers more difficult to siege and defend, which could lengthen matches.
07:47 - 08:22
9. ⏳ Objective Damage Resistance: Decay Mechanic Over Time
- ✅ Guardians and walkers start with damage resistance, which decays to -50% in 10 minutes for guardians and 20 minutes for walkers.
- ✅ This means that walkers do not weaken after 20 minutes, incentivizing killing them before that time.
08:23 - 08:57
10. 📦 Item Slot System: Changes in Unlocking Flexible Slots
- ✅ You start with nine item slots.
- ✅ Three flexible slots are unlocked by killing walkers (one walker = one flexible slot).
- ✅ This system is more intuitive and provides more flexibility even when at a disadvantage.
08:58 - 09:44
11. ✨ Changes to Rejove and Other Objectives: Adjustments in Bonuses and Mechanics
- ✅ Rejove's buff no longer grants max HP, firing speed, or spirit damage amplification, only extra lives.
- ✅ The team that kills the central boss gets +2 permanent buffs (golden statues) for each player.
- ✅ The Solar now grants four permanent buffs (golden statues) to the person who picks it up.
- ✅ Dropping the urn now puts the parry on cooldown.
09:45 - 10:46
12. 🤸 Additional Movement Nerfs and Adjustments in Crowd Control
- ✅ The stun window when using jump pads was increased.
- ✅ When attacking an enemy who is climbing, they cannot slide immediately afterwards.
- ✅ The CC reduction when sliding was buffed, but only applies to effects that stun or activate the reactive barrier.
- ✅ The bridge buffs were rebalanced, making them stronger overall.
10:47 - 13:17
13. 🛠️ Significant Changes in Items: Cooldown Reduction, Offensive and Defensive Items
- ✅ Cooldown reduction was nerfed in general, making it more difficult to obtain in large quantities.
- ✅ The Cult Sacrifice now grants weapon damage instead of firing speed.
- ✅ Split Shot's cooldown was doubled.
- ✅ Tesla Rounds and Capacitor were heavily nerfed. Capacitor no longer dispels buffs, but prevents the use of stamina and silences movement abilities.
- ✅ Spell Weaver's firing speed per stack was buffed.
- ✅ All defensive barriers (reactive, spirit shield, and weapon shield) were nerfed.
- ✅ Fake Death now removes all non-standard debuffs upon activation.
- ✅ Curse now dispels buffs, doing what Capacitor did before.
- ✅ Silence Wave is no longer built from spirit sap, but deals damage instead of reducing stamina. Spirit sap is now built into Focus Lens.
13:18 - 14:10
14. 🦸 Hero Changes: Initial Winners and Losers
- ✅ Not all hero changes will be reviewed in detail.
- ✅ The biggest winners appear to be Guist and Warden.
- ✅ Mo and Krill feel very powerful.
- ✅ The biggest losers could be Pocket, Mina, and Holiday.
- ✅ In general, spirit is worse and weapons are better, which impacts many heroes.
14:11 - 15:09
15. 🎉 Conclusion: Experimentation and Fun in the New Meta
- ✅ The creator did not cover every line of the patch to offer a quick overview.
- ✅ The most important message is to have fun and experiment with the new patch.
- ✅ Nobody knows what is optimal, so it's a good time to try new builds and ideas.
- ✅ The game is at its freshest until the next patch in December (expected).
