Post
Deadlock: Hotfix Analysis - Trophy Collector and Focusing Lens Nerfed!
This video summarizes the balance adjustments in Deadlock, including nerfs to the Trophy Collector and Focus Lens, adjustments to the division of hero kill rewards, and changes to the health of the guardians. The goal is to reduce aggressive 'death balling' and balance the game's economy.
1. ⚖️ Adjustments to Kill Reward Division and Increased Base Health
- ✅ The efficiency of hero kill reward division has been adjusted to reduce the impact of 'death balling'.
- ✅ The base health of all heroes has been increased by 50 to improve sustainability.
- ✅ These changes seek to mitigate the increase in weapon damage and power spikes obtained by investing in multiple item trees.
00:33 - 01:29
1. ⚖️ Adjustments to Kill Reward Division and Increased Base Health
- ✅ The efficiency of hero kill reward division has been adjusted to reduce the impact of 'death balling'.
- ✅ The base health of all heroes has been increased by 50 to improve sustainability.
- ✅ These changes seek to mitigate the increase in weapon damage and power spikes obtained by investing in multiple item trees.
01:30 - 02:41
2. 🏆 Trophy Collector Nerf: Reduced Souls and Health per Minute
- ✅ The Trophy Collector was nerfed due to its great economic power.
- ✅ Souls per minute were reduced from 30 to 22.
- ✅ Health per stack was reduced from 25 to 20.
- ✅ The item was too forgiving when participating in kills, granting rewards for healing or simply being nearby.
02:42 - 03:57
3. 👓 Focus Lens Nerf: Increased Cooldown Time
- ✅ The Focus Lens had become a mandatory purchase for many heroes.
- ✅ The cooldown time was increased from 25 to 32 seconds for both the complete item and its component, the spirit sap.
- ✅ This change seeks to reduce its excessive use and balance its power.
03:58 - 04:30
4. 🦸 Hero Changes: Drifter and Warden
- ✅ Drifter's base health was reduced from 750 to 675 (before the general increase of 50 health).
- ✅ Warden's bullet damage scaling per blessing was reduced from 0.53 to 0.47.
- ✅ These adjustments seek to balance the power of these heroes.
04:31 - 05:53
5. 🛡️ Guardian Adjustments: Increased Health and Armor Descent Delay
- ✅ The base health of the lane guardians increased from 4250 to 5500.
- ✅ The armor descent peak was delayed from 10 to 12 minutes.
- ✅ These changes seek to prevent players from rushing to finish lanes too quickly.
05:54 - 06:59
6. 💊 Additional Changes: Medical Packs and Neutral Rewards
- ✅ The healing from medical packs was reduced from 10% to 8% of missing health.
- ✅ Neutral rewards increased by 5% to compensate for their increased resistance.
- ✅ Base weapon damage was reduced by 5%.
