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Mapleland Thief Hunting Grounds Recommendations (Latest Update): Level-by-Level Optimal Hunting Guide
This video provides the latest hunting ground information for users raising Pyo-Do (Throwing Star Thief) in Mapleland. It provides detailed guidance on recommended hunting ground locations by level, monster information, experience gained, dropped items, and hunting tips to help with efficient leveling.
1. 🌱 Recommended Hunting Grounds for Early Leveling: East Rocky Mountain, Henesys Hunting Ground, Watch Your Step
- ✅ East Rocky Mountain 1 (LV. 10~14): Dark Stump hunting, useful for job advancement quests, and can secure initial potion costs with branches
- ✅ Henesys Hunting Ground 1 (LV. 10~14): Move to higher floors depending on level
- ✅ Southern Forest Tree Dungeon 1 (LV. 10~14): Suitable for solo and 2-person party hunting, secure initial potion costs with slime liquid and leaves, watch out for dagger stealing
- ✅ Henesys East Forest (LV. 14~17): Good for securing early potion costs with drops like mithril and pig heads, solo and 2-person party hunting
- ✅ Watch Your Step (LV. 17~21): Stronger players take the lower floors
00:24 - 01:23
1. 🌱 Recommended Hunting Grounds for Early Leveling: East Rocky Mountain, Henesys Hunting Ground, Watch Your Step
- ✅ East Rocky Mountain 1 (LV. 10~14): Dark Stump hunting, useful for job advancement quests, and can secure initial potion costs with branches
- ✅ Henesys Hunting Ground 1 (LV. 10~14): Move to higher floors depending on level
- ✅ Southern Forest Tree Dungeon 1 (LV. 10~14): Suitable for solo and 2-person party hunting, secure initial potion costs with slime liquid and leaves, watch out for dagger stealing
- ✅ Henesys East Forest (LV. 14~17): Good for securing early potion costs with drops like mithril and pig heads, solo and 2-person party hunting
- ✅ Watch Your Step (LV. 17~21): Stronger players take the lower floors
01:24 - 02:25
2. 🪨 Efficient Hunting Grounds After Level 20: Ant Tunnel, Shanghai Northern Plain, Bellamoa's Cave
- ✅ Ant Tunnel (LV. 21~): Stronger players take the lower floors
- ✅ Ant Tunnel 2 (LV. 21~): Suitable for solo play, counter-clockwise direction recommended
- ✅ Shanghai Northern Plain (LV. 21~): 2-person party or solo play, divide 1st/2nd floor when party hunting
- ✅ Scorching Desert (LV. 21~): Recommended for low-spec solo players, alternative when Bellamoa's Cave is unavailable
- ✅ Bellamoa's Cave (LV. 21~): Slightly lower experience than Sammiho, but drops 10% Gumin, Earring Luck Scroll
02:26 - 03:15
3. 🏯 Hunting Grounds in Late Level 20s ~ Level 30s: Kaede Castle, Sahel Zone, Ludibrium Clocktower, Carnival
- ✅ Kaede Castle Corridor (LV. 28~): Uncomfortable terrain but very good spawn rate
- ✅ Sahel Zone 3 (LV. 28~): Dagger stealing is severe due to the large number of monsters, one-hit kill required
- ✅ Ludibrium Clocktower (LV. 35~40): Proceed only up to stage 3 and then exit midway, gain about 110,000 experience every 4 minutes
- ✅ Carnival 1,2 Field (LV. 35~40): Low stat requirement, repeat win/loss after small cafe competition
03:16 - 04:32
4. ⏱️ Hunting Grounds in Late Level 30s ~ Level 40s: Road to Time, Ludibrium Winding Path
- ✅ Road to Time 1 (LV. 36~): Party hunting mainly, level 36 can only access floor 5, about 180,000 experience
- ✅ Ludibrium Winding Path (LV. 40~50): Recommended when mastering Haste, refer to the video link for detailed strategy
- ✅ Carnival 3,4 & 5,6 (LV. 40~): Recommended when mastering Critical, refer to the video link for detailed strategy
- ✅ Northern Desert Road 2 (LV. 40~): About 180,000 experience per hour when solo, drops Agong 60%, Doctor Mask 100%
- ✅ Road to Time 4 (LV. 41~): About 300,000 experience, floor 3 is more comfortable
04:33 - 05:23
5. ⛰️ Hunting Grounds in Late Level 40s ~ Level 50s: Dangerous Cave, Promenade, Orbis Clocktower
- ✅ Dangerous Cave (LV. 45~): Fly Eye one-hit kill is important, stationary hunting possible
- ✅ Promenade (LV. 45~): High seed price, solo hunting for money making
- ✅ Orbis Clocktower (LV. 51~): Repeat clear only up to stage 2, can be boring
05:24 - 06:25
6. 🧙♂️ Level 50 ~ Level 70 Leeching and Holy Symbol Hunting: Geomsoken Leech, Dead Mine
- ✅ Geomsoken Leech (LV. 50~70): Requires about 1450 magic damage, 1450 health, and 190 accuracy when wearing Jwa-Tu, experience gain varies by level (50s: 700,000, 60s: 1,000,000, 70s: 1,200,000 or more), Assassin level 60 or higher recommended, experience varies depending on the leecher's stats
- ✅ Dead Mine Holy Symbol Hunting (LV. 52~): Dead Mine Floor 2 (your level -5), Floor 1 (similar to your level or -2, 3), Dead Mine 3 is difficult to find a party, Dead Mine 4 1v1 (level -1, 2)
06:26 - 06:52
7. 🍄 Solo Play Hunting Grounds After Level 50: Dead Mine 1, Bubbling
- ✅ Dead Mine 1 (LV. 52~): Solo alternative if Holy Symbol leeching is too expensive
- ✅ Bubbling (LV. 55~): 95% one-hit kill rate based on 800 stats, can gain about 550,000 experience, no need for Mystics
06:53 - 08:16
8. ❄️ Hunting Grounds After Level 70: Cold Field, Abandoned Mine, Bellflower Valley, Highlands
- ✅ Cold Field (LV. 70~): Place at Left 1 or Right 1, White Fang's Will 100%, Doctor's Mask Min, Earring Stats 60% drop, dagger stealing is severe, two-hit kill recommended
- ✅ Abandoned Mine (LV. 70~): Abandoned Mine 2 recommended considering spawn rate and terrain, can obtain gold bars, silver bars, dopamine, and drop items
- ✅ Bellflower Valley (LV. 70~): Farming solo play, drops bellflowers, cape defense scrolls, sapphire ore
- ✅ Highlands (LV. 70~): Requires at least 90% one-hit kill, good spawn rate, disappointing drop items
08:18 - 09:00
9. ✨ Late Level 70s ~ Level 80s Romeo and Juliet Party Quest (Romeo PQ)
- ✅ Romeo and Juliet Party Quest (LV. 70~80): Gain about 1,200,000 ~ 1,500,000 experience
Hunting ground information after level 70 missing from the video:
- ✅ Madet (LV. 73~): About 1,000,000 experience per hour, the more Hermits, the better, master Shadow Partner
- ✅ Red Kentaurus (LV. 83~)
- ✅ Forest Golem (LV. 83~)
- ✅ Squid (LV. 92~)
