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Anno 117: Inter-Island Trade Route Guide 🚢
This French tutorial explains how to establish and optimize maritime trade routes between islands in Anno 117: Pax Romana. It covers the different use cases, ship setup, logistics management, and tips for transporting building materials.
1. ⚓ Introduction to Trade Routes and Use Cases
- ✅ Trade routes are essential for transporting resources between your islands.
- ✅ Use Cases:
- Production requiring resources from different islands (e.g., sheep on one island, dye plants on another).
- Moving the production of negative elements (e.g., Garom) to a secondary island.
- Supplying building materials to all islands.
00:00 - 01:26
1. ⚓ Introduction to Trade Routes and Use Cases
- ✅ Trade routes are essential for transporting resources between your islands.
- ✅ Use Cases:
- Production requiring resources from different islands (e.g., sheep on one island, dye plants on another).
- Moving the production of negative elements (e.g., Garom) to a secondary island.
- Supplying building materials to all islands.
01:27 - 05:56
2. ⚙️ Setting Up a Trade Route: Ships, Goods, and Options
- ✅ Choose the departure and arrival islands.
- ✅ Add a ship with enough cargo slots (4 is often sufficient).
- ✅ Define the goods to load and unload on each island.
- ⚠️ Bug: Clicking on the goods selection popup may block the button below. Click below to work around the problem.
- ✅ One cargo slot can hold up to 50 units of goods.
- ✅ Trade route options (personally not used much by the presenter):
- Wait for Goods: The ship waits to load all possible goods (up to filling its holds) before leaving.
- Discard Cargo: Goods that cannot be unloaded are discarded to make room. Useful if you mix goods, but it is better to have only one good per hold.
- Wait to Unload All Goods: The ship waits to empty its hold before leaving again. Not considered very useful, it is better to make incessant round trips.
05:57 - 06:28
3. ⚖️ Impact of Trade Routes on Production Chain Balancing
- ✅ Establishing a trade route does not change the balancing of production chains.
- ✅ You can balance your production even if the buildings are spread across different islands.
06:29 - 11:17
4. ⚠️ Logistics: Optimizing Transport and Stock Management
- ✅ Logistics are crucial when you have trade routes between islands.
- ✅ Each cargo slot holds a maximum of 50 units.
- ✅ Check if the ship takes all available stock on each trip. If so, you have enough transport capacity. Otherwise, add holds or ships.
- ✅ The longer the distance, the longer it takes for the ship to make a round trip, and the more space will be needed in the ship.
- ✅ Monitor alerts (yellow or red) to identify potential problems.
- ✅ Transport between different regions (e.g., Albion to Latium) takes a long time, which can saturate stocks.
- ✅ Monitor the maximum stocks in your trading posts to avoid wasting production.
11:18 - 18:09
5. 🏗️ Strategy for Transporting Building Materials
- ✅ Have one or two islands that produce each type of building material and redistribute them to the other islands.
- ✅ Setup:
- Trade route: Take everything and drop everything on all islands.
- On islands that do not produce: Establish a minimum stock (e.g., 50).
- On islands that produce: Set a high minimum stock and activate sales above a certain threshold (e.g., sell above 125).
- ✅ Advantage: Avoids buying building materials from distant ports.
18:10 - 19:44
6. 🛡️ Beware of Warships on Trade Routes
- ⚠️ In case of partial war, only warships can be attacked.
- ✅ Use civilian ships on your trade routes to avoid losing them.
- ✅ You can have your civilian ships accompanied by a military escort.
- ✅ Any ship with a military module is considered a warship.
