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Slaanesh Rework Analysis in Total War: Warhammer 3 - Tides of Torment DLC This video analyzes the Slaanesh rework in Total War: Warhammer 3 with the Tides of Torment DLC. It discusses existing problems with the faction, such as vassal management, hero acquisition, auto-resolve, and the research tree. It also examines the new Legendary Lord, The Mask, and her dance mechanic, evaluating whether the improvements are enough to fix Slaanesh's problems.
Slaanesh Rework Analysis in Total War: Warhammer 3 - Tides of Torment DLC
1. 🚩 Core Slaanesh Problems: Units, Replenishment, and Vassals
  • ✅ Slaanesh's main problem isn't campaign map management, but the usefulness of its units and replenishment of losses.
  • ⚠️ The new hero should help with replenishment, but its use in the campaign is uncertain.
  • ⚠️ Obtaining vassals is too easy, as it's based on exchanging regions instead of a gradual construction of diplomatic relations. This breaks the AI, making it more passive.
00:00 - 00:41
1. 🚩 Core Slaanesh Problems: Units, Replenishment, and Vassals
  • ✅ Slaanesh's main problem isn't campaign map management, but the usefulness of its units and replenishment of losses.
  • ⚠️ The new hero should help with replenishment, but its use in the campaign is uncertain.
  • ⚠️ Obtaining vassals is too easy, as it's based on exchanging regions instead of a gradual construction of diplomatic relations. This breaks the AI, making it more passive.
00:42 - 02:28
2. 🤝 Diplomacy and the Vassal System: Urgent Need for Improvements
  • ✅ Diplomacy lacks a natural progression in relationships.
  • ⚠️ The legion system should allow setting short, medium, and long-term objectives for the AI, improving its behavior.
  • ⚠️ The combination of these problems makes Slaanesh very powerful, but requires constant micromanagement of vassals.
02:29 - 03:36
3. 🦸 Hero Acquisition: An Unbalanced System
  • ⚠️ Hero acquisition is easy upon reaching level three, unlocking many at once, without a gradual progression.
  • ✅ It would be better to have hero types at level two and increase capacity at level three, similar to what was done with Omen's Destruction.
  • ✅ Having heroes available early is good, but they must be useful when they really matter.
03:37 - 05:16
4. ⚔️ Unit Roster and Auto-Resolve: A Persistent Challenge
  • ⚠️ Auto-resolve punishes the use of demonic units, as they take more damage. This encourages the use of Chaos Warriors and Slaanesh Chaos Knights instead of the more interesting demonic units.
  • ⚠️ Units that are fun to use in battle are not necessarily efficient in the campaign due to auto-resolve.
  • ✅ Creative Assembly needs to better link fun in battle with utility in the campaign.
05:17 - 05:58
5. 🌳 Research Tree: Insufficient Improvements and Long Wait Times
  • ✅ The research tree has improved, but it varies depending on the Legendary Lord.
  • ⚠️ Some researches are useful, but others involve long wait times just to get small benefits.
  • ⚠️ It's better to focus on certain researches instead of others due to the long wait times.
05:59 - 06:54
6. 🎭 The Mask: New Legendary Lord and her Dance Mechanic
  • ✅ The Mask is the new Legendary Lord coming with the Tides of Torment DLC.
  • ✅ Her main mechanic is the eternal dance, which affects all Lords of her faction.
06:55 - 07:31
7. ✨ The Mask's Abilities: Demon Buffs and Auto-Resolve Problems
  • ✅ The Mask gets benefits for demons, such as reduced maintenance cost and improvements in battle.
  • ⚠️ However, there is nothing to incentivize the use of demons in the campaign due to the auto-resolve problem.
07:32 - 09:48
8. 💃 The Mask's Dances: Benefits and Micromanagement
  • ✅ The dances offer various benefits, but also have a cost.
  • ✅ There are four different dances: Dance of Pain (damage and experience), Symphony of Excess (enemy debuff and seduction), Burning (replenishment and armor), and the Final Dance (magic and magic items).
  • ⚠️ Burning is the best dance overall.
  • ⚠️ There is some micromanagement involved in managing the dances.
09:49 - 10:10
9. 🗺️ Campaign Dynamics: Domination with Micromanagement
  • ⚠️ The campaign can lead to world domination, but involves a lot of micromanagement of heroes and armies.
10:11 - 10:45
10. ⚖️ Conclusion: Is the Slaanesh Rework Enough?
  • ✅ The Slaanesh rework is an improvement, but it's not enough.
  • ⚠️ This is not a final review, as it is subject to change before the DLC release.
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