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Slaanesh Rework Analysis in Total War: Warhammer 3 - Tides of Torment DLC
This video analyzes the Slaanesh rework in Total War: Warhammer 3 with the Tides of Torment DLC. It discusses existing problems with the faction, such as vassal management, hero acquisition, auto-resolve, and the research tree. It also examines the new Legendary Lord, The Mask, and her dance mechanic, evaluating whether the improvements are enough to fix Slaanesh's problems.
1. 🚩 Core Slaanesh Problems: Units, Replenishment, and Vassals
- ✅ Slaanesh's main problem isn't campaign map management, but the usefulness of its units and replenishment of losses.
- ⚠️ The new hero should help with replenishment, but its use in the campaign is uncertain.
- ⚠️ Obtaining vassals is too easy, as it's based on exchanging regions instead of a gradual construction of diplomatic relations. This breaks the AI, making it more passive.
00:00 - 00:41
1. 🚩 Core Slaanesh Problems: Units, Replenishment, and Vassals
- ✅ Slaanesh's main problem isn't campaign map management, but the usefulness of its units and replenishment of losses.
- ⚠️ The new hero should help with replenishment, but its use in the campaign is uncertain.
- ⚠️ Obtaining vassals is too easy, as it's based on exchanging regions instead of a gradual construction of diplomatic relations. This breaks the AI, making it more passive.
00:42 - 02:28
2. 🤝 Diplomacy and the Vassal System: Urgent Need for Improvements
- ✅ Diplomacy lacks a natural progression in relationships.
- ⚠️ The legion system should allow setting short, medium, and long-term objectives for the AI, improving its behavior.
- ⚠️ The combination of these problems makes Slaanesh very powerful, but requires constant micromanagement of vassals.
02:29 - 03:36
3. 🦸 Hero Acquisition: An Unbalanced System
- ⚠️ Hero acquisition is easy upon reaching level three, unlocking many at once, without a gradual progression.
- ✅ It would be better to have hero types at level two and increase capacity at level three, similar to what was done with Omen's Destruction.
- ✅ Having heroes available early is good, but they must be useful when they really matter.
03:37 - 05:16
4. ⚔️ Unit Roster and Auto-Resolve: A Persistent Challenge
- ⚠️ Auto-resolve punishes the use of demonic units, as they take more damage. This encourages the use of Chaos Warriors and Slaanesh Chaos Knights instead of the more interesting demonic units.
- ⚠️ Units that are fun to use in battle are not necessarily efficient in the campaign due to auto-resolve.
- ✅ Creative Assembly needs to better link fun in battle with utility in the campaign.
05:17 - 05:58
5. 🌳 Research Tree: Insufficient Improvements and Long Wait Times
- ✅ The research tree has improved, but it varies depending on the Legendary Lord.
- ⚠️ Some researches are useful, but others involve long wait times just to get small benefits.
- ⚠️ It's better to focus on certain researches instead of others due to the long wait times.
05:59 - 06:54
6. 🎭 The Mask: New Legendary Lord and her Dance Mechanic
- ✅ The Mask is the new Legendary Lord coming with the Tides of Torment DLC.
- ✅ Her main mechanic is the eternal dance, which affects all Lords of her faction.
06:55 - 07:31
7. ✨ The Mask's Abilities: Demon Buffs and Auto-Resolve Problems
- ✅ The Mask gets benefits for demons, such as reduced maintenance cost and improvements in battle.
- ⚠️ However, there is nothing to incentivize the use of demons in the campaign due to the auto-resolve problem.
07:32 - 09:48
8. 💃 The Mask's Dances: Benefits and Micromanagement
- ✅ The dances offer various benefits, but also have a cost.
- ✅ There are four different dances: Dance of Pain (damage and experience), Symphony of Excess (enemy debuff and seduction), Burning (replenishment and armor), and the Final Dance (magic and magic items).
- ⚠️ Burning is the best dance overall.
- ⚠️ There is some micromanagement involved in managing the dances.
09:49 - 10:10
9. 🗺️ Campaign Dynamics: Domination with Micromanagement
- ⚠️ The campaign can lead to world domination, but involves a lot of micromanagement of heroes and armies.
10:11 - 10:45
10. ⚖️ Conclusion: Is the Slaanesh Rework Enough?
- ✅ The Slaanesh rework is an improvement, but it's not enough.
- ⚠️ This is not a final review, as it is subject to change before the DLC release.
