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- ✅ The Barbarian Barrel received a damage nerf, decreasing from 240 to 230 (level 11).
- ⚠️ The barbarian's deploy time increased from 0.5 to 1 second, a 100% nerf.
Supercell explained that the goal is to make the spell less versatile, as it was being used in many decks, and less effective at clearing medium-health troops.
- ✅ The Barbarian Barrel received a damage nerf, decreasing from 240 to 230 (level 11).
- ⚠️ The barbarian's deploy time increased from 0.5 to 1 second, a 100% nerf.
Supercell explained that the goal is to make the spell less versatile, as it was being used in many decks, and less effective at clearing medium-health troops.
- ✅ The Evolved Royal Ghost's soldier damage was reduced from 130 to 102, a 22% nerf.
- ⚠️ The soldiers' fall damage also decreased from 261 to 204, another 22% reduction.
Supercell seeks to reduce the damage of the soldiers so that the regular attack of the Evolved Royal Ghost is more linear with other evolutions, as the previous nerf did not have a significant impact.
- ✅ The Electric Spirit's lightning chain time increased from 0.2 to 0.25 seconds, a 25% nerf.
Supercell justifies that the Electric Spirit's ability to stun large pushes was clearing multiple troops too easily, contributing to the dominance of certain decks. The goal is to make the chain lightning a little slower and less efficient against multiple units.
- ✅ The Evolved Valkyrie's tornado radius was reduced from 5.5 squares to 5 squares, a 9% nerf.
Supercell seeks to decrease the tornado radius so that it is a little less effective and does not catch troops and towers so easily.
- ✅ The Evolved Cannon's barrage damage was reduced from 304 to 281, an 8% reduction.
The goal is to reduce the dominance of the Evolved Cannon, which is considered the best building, causing other buildings to be in its shadow. In addition, the barrage damage no longer kills units such as firecrackers and archers.
- ✅ The Evolved Executioner's close-range damage was nerfed from 294 to 268, a 9% reduction.
Supercell seeks to reduce the Evolved Executioner's close-range damage so that other cards have a chance to perform the same function, as it was getting too much value against medium-health troops.
- ✅ The speed at which the Evolved Baby Dragon boosts its allies was reduced from 50% to 30%, a 40% nerf.
Supercell seeks to slow down the speed boost that the Evolved Baby Dragon gives to its units, as it was difficult to hold back large advances, such as Golem and Elixir Golem.
- ✅ The Magic Archer's damage was increased from 133 to 143, an 8% buff.
Since the tornado nerf, the Magic Archer has not appeared in the meta. The increase in damage aims to help make it more effective against long-range troops.
- ✅ The Void's single target damage was increased from 320 to 340, a 6% increase.
In the last nerf, the Void became somewhat weak. The increase in single damage aims to see if it can take more life from large units.
- ✅ Ice damage has been increased from 115 to 148, a 29% increase.
Ice is now dealing enough damage to eliminate spear goblins, which was not possible before.
- ✅ The Goblin Demolisher's attack speed was increased from 1.2 to 1.1, an 8% buff.
The goal is to increase the speed of the Goblin Demolisher so that it is a more explosive long-range card.
- ✅ Fixed a bug in the Three Musketeers' targeting, related to the unit separation time.
The corrected bug affects the moment when the Three Musketeers separate, aiming to prevent them from attacking targets already hit by the tower.
- ✅ Fixed a bug in the Lava Pups' health, which was adjusted from 217 to 215 (1% reduction).
The level 16 Lava Pup was surviving two attacks from the level 16 princess tower, which was not expected. The fix ensures that Lava Pups are destroyed by two attacks from any level of the tower.
