Post

Duet Night Abyss revenue analysis and future prospects for the game This video analyzes the revenue of Duet Night Abyss, comparing it with other games and explaining why the current financial situation does not necessarily imply the closure of the game. It is argued that, as long as the game generates enough revenue to maintain the servers and the developers continue to invest in it, its future is secure.
Duet Night Abyss revenue analysis and future prospects for the game
1. 💰 Introduction to Duet Night Abyss Revenue Analysis
  • ✅ The video focuses on the revenue analysis of Duet Night Abyss (DNA).
  • ✅ The goal is to explain why current revenues are not a cause for immediate concern about the game's future.
  • ✅ It is based on the creator's personal opinion and available data.
00:00 - 00:47
1. 💰 Introduction to Duet Night Abyss Revenue Analysis
  • ✅ The video focuses on the revenue analysis of Duet Night Abyss (DNA).
  • ✅ The goal is to explain why current revenues are not a cause for immediate concern about the game's future.
  • ✅ It is based on the creator's personal opinion and available data.
00:48 - 01:38
2. 📊 Estimated DNA Revenue on Mobile Platforms
  • ✅ Sensor Tower data shows estimated revenue only for the mobile versions of the game.
  • ✅ On iOS, estimated revenue is $600,000 in November.
  • ✅ On the Google Play Store, estimated revenue is $1 million in November.
  • ✅ In total, estimated mobile revenue is $1.6 million.
  • ⚠️ This figure does not include revenue from the PC version.
01:39 - 02:22
3. ⚖️ Comparison with Other Games and Revenue Sustainability
  • ✅ The game Dislite is mentioned as an example of a game that, although now generating less revenue (around $500,000 per month), still maintains its servers.
  • ✅ The key is that the revenue is sufficient to cover the costs of the servers and game maintenance.
02:23 - 03:15
4. 🆚 Comparison with Honkai: Star Rail and Other Games
  • ✅ DNA is compared to Honkai: Star Rail (HSR), which generated $81 million in November, but it is emphasized that HSR does not need that amount to maintain its servers.
  • ✅ Snowbreak: Containment Zone is mentioned as another example of a game that, despite not generating large revenues, probably has enough to stay active, possibly supplemented by revenue from the PC version.
03:16 - 04:26
5. 🎮 Creator's Perspective and Experience with 7DS Grand Cross
  • ✅ The creator shares his experience covering the game The Seven Deadly Sins: Grand Cross for 5 years.
  • ✅ Grand Cross generates around $3 million per month, but does not need that amount to maintain its servers.
  • ✅ It is estimated that DNA could be generating up to three or four times more revenue on PC than on mobile.
  • ✅ It is argued that the PC experience is better, which could drive purchases on that platform.
04:27 - 05:30
6. 🛑 Debunking Closure Rumors and the Expansion of the Development Team
  • ✅ The creator seeks to debunk rumors that DNA will close soon based on current revenues.
  • ✅ It is highlighted that the developers are expanding their team, which suggests that they are confident in the future of the game.
  • ✅ It would not make sense to invest in more staff if the game were in financial decline.
05:31 - 06:14
7. 🚫 Refuting Alarmism and the Unrealistic Comparison with HSR
  • ✅ Alarmism and direct comparison with Honkai: Star Rail's revenue are criticized.
  • ✅ It is reiterated that DNA does not need the same revenue as HSR to be sustainable.
06:15 - 07:08
8. 💬 Avoiding Unnecessary Discussions and the Creator's Experience
  • ✅ The creator seeks to avoid unnecessary discussions about the game's revenue.
  • ✅ It is based on his experience covering gacha games, including Grand Cross and now DNA.
  • ✅ He reiterates his conviction that DNA is not in danger of closing.
07:09 - 07:51
9. 🛍️ Limitations in Purchase Options and the Future of the Game
  • ✅ It is pointed out that the purchase options in DNA are limited (monthly pass, battle pass, skin).
  • ✅ Despite these limitations, the game has generated $1.6 million.
  • ✅ It is suggested that the developers are working on new ways to generate revenue and improve the game.
07:52 - 08:20
10. 📉 Comparison with Tower of Fantasy and the Viability of DNA
  • ✅ DNA is compared to Tower of Fantasy, which generates only $350,000 per month on mobile and still maintains its servers.
  • ✅ This reinforces the argument that DNA, with $1.6 million, is viable and not in danger of closing.
08:21 - 10:31
11. 🗣️ Conclusion: The Importance of Developer Support and Financial Sustainability
  • ✅ It is reiterated that the key to DNA's survival is not high revenue, but the continued support of the developers.
  • ✅ As long as the developers continue to invest in the game and it generates enough revenue to cover costs, there is no reason to worry about its closure.
  • ✅ Viewers are invited to share their opinions on the topic.
DuetNightAbyssDNAIngresosDeJuegosAnálisisFinanciero