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Assassin's Creed Shadows Nintendo Switch 2 Review and Performance Analysis Analyzes the performance and visuals of Assassin's Creed Shadows on the Nintendo Switch 2. Covers DLSS, texture resolution, global illumination, frame rate, and gameplay experience, and compares the differences between handheld and docked modes. Overall, it points out that it is a port with a lot of effort, but there are some visual and performance compromises.
Assassin's Creed Shadows Nintendo Switch 2 Review and Performance Analysis
1. 🎮 Assassin's Creed Shadows, Ported to Nintendo Switch 2: The Challenge of the Anvil Engine
  • ✅ The Anvil Engine is ported to the Nintendo Switch 2, raising expectations for future series games.
  • ⚠️ Performance on the Nintendo Switch 2, key issues, and comparative analysis of frame rates in docked and handheld modes.
  • ✅ Ubisoft emphasizes that they put a lot of effort into the porting process.

The Anvil Engine can implement large-scale open worlds, but it shows different performance than the engine of Star Wars Outlaws. This game was designed for current-generation consoles, and several obstacles had to be overcome in the process of porting it to the Switch.

00:17 - 01:06
1. 🎮 Assassin's Creed Shadows, Ported to Nintendo Switch 2: The Challenge of the Anvil Engine
  • ✅ The Anvil Engine is ported to the Nintendo Switch 2, raising expectations for future series games.
  • ⚠️ Performance on the Nintendo Switch 2, key issues, and comparative analysis of frame rates in docked and handheld modes.
  • ✅ Ubisoft emphasizes that they put a lot of effort into the porting process.

The Anvil Engine can implement large-scale open worlds, but it shows different performance than the engine of Star Wars Outlaws. This game was designed for current-generation consoles, and several obstacles had to be overcome in the process of porting it to the Switch.

01:08 - 03:33
2. 🖼️ Image Quality and Texture Resolution Analysis: The Role and Limitations of DLSS
  • ✅ Use DLSS (Deep Learning Super Sampling) technology to improve image quality and render at lower resolutions.
  • ⚠️ Rendering resolution in docked mode appears to be below 1080p, resulting in image quality degradation due to upscaling.
  • ⚠️ Visual compromises are noticeable in environmental geometry, texture resolution, and shadow resolution.

It looks fine in static images, but the low rendering resolution is noticeable in certain areas. Character models, faces, and ground textures are fine, but some textures are so low resolution that they appear unrendered. Shadow resolution is also significantly lower compared to the PC version.

03:34 - 05:10
3. 💡 Global Illumination and Hair FX: Visual Changes and RAM Limitations
  • ⚠️ Global illumination is implemented in baked form instead of ray tracing, making the overall image look flat.
  • ⚠️ The number of citizens has been reduced due to RAM limitations, and hair FX has also been downgraded.
  • ✅ Individual hair strands are visible in the PC version, but only visible in cutscenes on the Switch 2.

Ubisoft stated that they downgraded global illumination due to RAM limitations. Reflections in water are limited, and the number of citizens in the city has decreased. The detail of fabrics and textiles has also decreased.

05:11 - 06:04
4. 📱 Handheld Mode and Touchscreen Functionality: Visual Quality and VRR Support
  • ⚠️ Visual quality is somewhat blurry in handheld mode, giving a similar feel to the Witcher 3 port.
  • ✅ UI can be manipulated via touchscreen functionality, especially useful for using the map.
  • ✅ Supports VRR (Variable Refresh Rate) to maintain a smooth screen even when the frame rate drops.

The visuals in handheld mode are blurry, similar to the Witcher 3 port, but the overall experience is positive thanks to VRR support. Touchscreen functionality is especially useful when using the map.

06:05 - 08:27
5. 📉 Frame Rate and Stability: 30 FPS Target and VRR Algorithm
  • ✅ Maintains a stable 30 FPS at the beginning of the game, but frame rate drops occur as the game progresses.
  • ⚠️ Frame rates drop below 30 FPS in crowded areas, requiring improvement through patches.
  • ✅ Developed a dedicated algorithm that utilizes the Nintendo Switch 2's VRR function to maintain a smooth screen even at 30 FPS.

Ubisoft aimed for a stable 30 FPS, but frame rate drops occur in actual gameplay. VRR functionality is compensating for this, but additional patches are needed. Sound and audio are generally well implemented, providing a great soundtrack and high-quality voice acting.

08:32 - 10:29
6. ⚔️ Gameplay Experience: Exploration Mode, Combat System, Character Customization
  • ✅ Provides immersive gameplay through a mode that explores the area using scouts.
  • ✅ Increases freedom in selecting assassination targets, allowing the game to progress according to the player's choices.
  • ✅ Improved combat system that allows you to evade enemy attacks in three different ways.
  • ✅ Customize the game to suit your play style by switching between characters.

The mode of sending out scouts to explore the area increases immersion by allowing you to look around directly instead of following waypoints. You can consider the difficulty when choosing assassination targets. The combat system has been improved to allow you to evade enemy attacks in three different ways, and you can customize your play style by switching between characters.

10:30 - 11:27
7. 💰 Price and Additional Content: Disappointments of the Switch 2 Edition
  • ✅ The price is set at £49.99 and the installation size is approximately 61GB.
  • ⚠️ It is disappointing that the physical cartridge of the Switch 2 edition is not provided as a full cartridge.
  • ⚠️ Expressing dissatisfaction with selling gameplay content (e.g. map packs) in the in-game store.

The price is lower than expected, but it is disappointing that the physical cartridge of the Switch 2 edition is not provided as a full cartridge. Dissatisfaction was expressed about selling gameplay content such as map packs in the in-game store.

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