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Maple Raising: Catching Up to Lineage? Deepening of Pay-to-Win and Outlook on the Game Industry This is a review covering the recent deepening of MapleStory Idle's in-app purchase issues, intensified ranking competition, and concerns about the resulting boom in idle game development in the gaming industry. The intensified in-app purchase inducement shows a Lineage-level business model, making it very difficult for free-to-play users to progress. It expresses concerns about Nexon's successful maintenance of its business model and the intensifying competition among other large and small companies to develop idle games.
Maple Raising: Catching Up to Lineage? Deepening of Pay-to-Win and Outlook on the Game Industry
1. 📈 MapleStory Idle, topping Google Games and an unusual trend
  • ✅ MapleStory Idle is showing an unusual trend, topping Google Games.
  • ✅ My combat power is more than 20 times stronger than at the time of the review, but it's still an endless loop of farming.
00:00 - 00:37
1. 📈 MapleStory Idle, topping Google Games and an unusual trend
  • ✅ MapleStory Idle is showing an unusual trend, topping Google Games.
  • ✅ My combat power is more than 20 times stronger than at the time of the review, but it's still an endless loop of farming.
00:38 - 01:33
2. 💰 Intensified In-App Purchase Inducement: Forced Spending to Maintain Ranking
  • ⚠️ The biggest problem with MapleStory Idle is the intensified in-app purchase inducement.
  • ⚠️ There are many probability-based growth elements in the store, such as Tube Star Boss and Elite Monster summons.
  • ⚠️ Excessive emphasis on combat power and ranking is causing stress for top-ranked users.
  • ⚠️ Situations arise where you have to spend money to maintain your ranking, even if you don't want to.
01:34 - 02:26
3. 💸 Account Value Drops When Ranking Falls, In-App Purchase Structure Like Lineage
  • ⚠️ The structure is such that account value also drops when ranking falls.
  • ⚠️ Spending is necessary to continue playing the game or to sell the account.
  • ⚠️ The situation of being forced to spend money is similar to Lineage.
02:27 - 03:09
4. 💸 Difficulties for Free-to-Play Users: Unable to Clear 14-Day Quest
  • ⚠️ Not only rankers but also free-to-play users have great difficulty progressing in the game.
  • ⚠️ Content exists that induces spending, such as the 14-day quest.
  • ⚠️ The game progress speed is very slow if you don't spend money.
03:10 - 03:52
5. 🧘‍♂️ A Game Where You Only Meditate Without Spending
  • ⚠️ A game where you can only meditate like a monk and quit if you don't spend money.
  • ⚠️ Evaluated as the world's most insane meditation game.
03:53 - 04:30
6. 📈 Evolution of Idle Game BM: From Small to Large Companies
  • ✅ Continuing the business model of existing idle games such as AFK Arena and Miracle Sword.
  • ✅ In the past, it mainly came from small and medium-sized game companies, but now large companies are also paying attention.
  • ✅ Initially, users are attracted without spending, and then gradually induced to spend.
04:31 - 05:32
7. 🏢 Large Companies Entering the Idle Game Market: Netmarble's Success Story
  • ✅ Netmarble's Seven Knights Idle Adventure is a prime example of success.
  • ✅ Earned nearly 100 billion with 25 developers.
  • ✅ Berserk Idle also hit number one in Korea.
05:33 - 06:04
8. 🎮 Idle Game Development Boom and the Future of the Gaming Industry
  • ⚠️ Increased release of idle games by large companies such as NC's Trickster M and Nexon's MapleStory Idle.
  • ⚠️ Concerns about the standardization of the gaming industry due to the success of the idle game market.
06:05 - 07:23
9. 🔄 Repetition and User Churn in Idle Games, and an Even Spicier Business Model
  • ⚠️ The repetitive nature of idle games can lead to user churn.
  • ⚠️ Nexon may release similar games such as Dungeon Fighter Idle and Kingdom of the Winds Idle.
  • ⚠️ Many opinions say that MapleStory Idle's GM is even spicier, and it is also evaluated as a Lineage-level business model.
07:24 - 08:48
10. 📉 The Ending of Idle Games: When Your Wallet Is Empty
  • ⚠️ The thought that MapleStory Idle was a game that shouldn't have hit number one.
  • ⚠️ Idle games have low barriers to entry but heavily induce spending.
  • ⚠️ Users keep playing out of curiosity, but in the end, only their wallets are emptied.
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