Post

Hive Scum Build Guide: The MOST TOXIC Build, Literally! This guide explores how to maximize the toxic potential of the Hive Scum in Warhammer 40k: Darktide, focusing on creating a 'toxic time bomb' and how to scale the build for optimal damage and team support. An experimental build is presented for further customization.
Hive Scum Build Guide: The MOST TOXIC Build, Literally!
1. 🧪 Creating the Toxic Time Bomb: Basic Components
  • ✅ Combat Ability: Steam Supply with all supporting modifier nodes.
  • Booby Trap: Converts the Steam Supply into a weapon that deals 200 base damage and applies 7 stacks of chem-toxin within a 3-meter radius.
  • Fast Acting Stims: Reduces the duration of the Steam Supply to 5 seconds, acting as a fuse for the bomb and accelerating the cooldown time.
  • Practice Deployment: Allows resetting the Steam Supply cooldown time when picking up a stim.

NodeEffect
Booby TrapSevere damage to unarmored enemies and maniacs. Effective against the Dreg faction and Flak armor.
Fast Acting StimsReduces the duration of the Steam Supply to 5 seconds and accelerates the cooldown time.
Practice DeploymentResets the Steam Supply cooldown time when picking up a stim.
00:00 - 01:25
1. 🧪 Creating the Toxic Time Bomb: Basic Components
  • ✅ Combat Ability: Steam Supply with all supporting modifier nodes.
  • Booby Trap: Converts the Steam Supply into a weapon that deals 200 base damage and applies 7 stacks of chem-toxin within a 3-meter radius.
  • Fast Acting Stims: Reduces the duration of the Steam Supply to 5 seconds, acting as a fuse for the bomb and accelerating the cooldown time.
  • Practice Deployment: Allows resetting the Steam Supply cooldown time when picking up a stim.

NodeEffect
Booby TrapSevere damage to unarmored enemies and maniacs. Effective against the Dreg faction and Flak armor.
Fast Acting StimsReduces the duration of the Steam Supply to 5 seconds and accelerates the cooldown time.
Practice DeploymentResets the Steam Supply cooldown time when picking up a stim.
01:26 - 03:13
2. ⏱️ Optimizing Cooldown Time and Benefits of the Stim Cartel
  • ✅ Minimum investment: One point in any tier one node of the Special Stim Cartel sets the Stim Cartel cooldown time to 15 seconds.
  • ✅ Initial problem: The Stim Cartel is wasted by only providing a tier one benefit.
  • ✅ Optimization: Use the Stim Cartel to obtain a tangible benefit for the team.

To optimize the cooldown time and benefits of the Stim Cartel:
  • ✅ The maximum duration of a stim buff is 20 seconds (5 seconds within the box's radius and 15 seconds afterward thanks to Fast Acting Stims).
  • ✅ Invest points to reduce the stim cooldown time to 20 seconds.
03:14 - 04:56
3. 💪 Superior Choice: Attack Speed Branch of the Stim Cartel
  • ✅ Investment of three points in the attack speed branch.
  • ✅ Benefits: +8% attack speed, +50% weapon swap speed, -15% stamina cost.
  • ✅ Comparison: Similar to three stacks of Ogryn's Frenzy Blows, Veteran's One Motion, and the Zealot's aura.
  • ✅ Alternative: Damage branch (+8% power), similar to one stack of Blaze Away or Slaughterer.

With this iteration, the toxic time bomb has a cooldown time of 20 seconds and provides allies with a combat and utility buff for at least 15 seconds. The build is self-sufficient and works on any difficulty.
04:57 - 07:50
4. 💀 Scaling the Build: Sample Collector and Maximizing Toxic Damage
  • ✅ Sample Collector: Kills regenerate a percentage of the Stim Cartel cooldown time (1% for regular kills, 2% for enemies infected with chem-toxin).
  • ✅ Allows taking larger buffs in the stims without feeling the weight of the additional cooldown time.
  • ✅ Example: Invest in the damage branch to maximize chem-toxin damage, increasing the Stim Cartel cooldown time to 51 seconds.

Recommended loadout to maximize cooldown regeneration:
  • ✅ Bone saw
  • ✅ Needle pistol
  • ✅ Blackout grenades with the Pocket Toxin talent

With this loadout, each kill reduces the Stim Cartel cooldown time by 2% (approximately 1 second per kill). The time bomb also contributes to cooldown regeneration. The Stim Cartel significantly increases chem-toxin damage, allowing for quick eliminations of heavy enemies.
07:51 - 10:22
5. 🧪 Experimental Build: Focus on Toxic Damage and Team Support
  • ✅ In your face: Additional chem-toxin damage based on distance to the enemy (with the needle pistol).
  • ✅ Blackout grenade: Additional source of chem-toxin for Sample Collector.
  • ✅ Gunslinger improved aura: Ammo economy support for the team.
  • ✅ Pickpocket: Solves ammo problems when using the needle pistol.
  • ✅ Punching above one's weight: Additional chem-toxin damage against elites and monsters.
  • ✅ Toxin mania: Additional damage against enemies infected with chem-toxin.
  • ✅ Targeted toxin: Weakens enemy attacks.
  • ✅ Toxin renewal: Restores toughness with melee kills with the bone saw.
  • ✅ Keystone: Adrenaline frenzy (to improve the bone saw in melee combat) and Adrenaline assassin (to build stacks).

Reason for not using the Dependency keystone:
  • ✅ Cooling the box faster is not useful if the stim is on cooldown.
  • ✅ Different cooldown times can cause desynchronization.
  • ✅ Risk of deploying a box that only works as a toxic time bomb.

This build is experimental and may be subject to change.
DarktideHiveScumWarhammer40kGuíaDeBuildTóxico