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Outer Worlds 2: Ultimate Melee Build Guide on Very Hard Difficulty This guide presents a melee build for Outer Worlds 2, designed for Very Hard difficulty. It highlights the importance of character creation, perks, flaws, gadgets, weapons, equipment, and companions, offering tips to maximize survival and damage in the game.
Outer Worlds 2: Ultimate Melee Build Guide on Very Hard Difficulty
1. ⚔️ Introduction to the Melee Build and Warnings for Very Hard Difficulty
  • ✅ The melee build is challenging in Outer Worlds 2, especially on Very Hard.
  • ⚠️ The first part of the game will be difficult and will require patience.
  • ✅ The endgame is designed to make melee play difficult with landmines, spiders that launch webs, bugs that slow you down, gorilla birds, and unreachable turrets.
  • ✅ A complete leveling guide is provided in the description.
00:06 - 01:47
1. ⚔️ Introduction to the Melee Build and Warnings for Very Hard Difficulty
  • ✅ The melee build is challenging in Outer Worlds 2, especially on Very Hard.
  • ⚠️ The first part of the game will be difficult and will require patience.
  • ✅ The endgame is designed to make melee play difficult with landmines, spiders that launch webs, bugs that slow you down, gorilla birds, and unreachable turrets.
  • ✅ A complete leveling guide is provided in the description.
01:48 - 04:42
2. 💪 Character Creation: Background, Traits, and Essential Skills
  • ✅ The background is the player's choice, but Xconvict is recommended to open skill options in the endgame. Lawbringer is another option with a paladin theme.
  • ✅ The Heroic and Brawny traits are crucial. Heroic empowers companions, while Brawny allows you to stun enemies when sprinting.
  • ✅ The negative trait (flaw) Dumb is preferable, unless you are looking for a psychopath playthrough, in which case Abrasive could be an alternative.
  • ✅ It is recommended to take the Easily Distracted flaw at level 4 to obtain additional skill points.
  • ⚠️ It is crucial not to raise any other stats outside of the main ones so as not to weaken the build.
04:43 - 09:49
3. ✨ Key Perks: Leadership, Dialogue, Melee, Science, and Engineering for Survival
  • Leadership: Essential to empower companions, allowing them to deal more damage and absorb damage. Val is particularly useful as support. Important perks: Inspiring Commander and Negotiator.
  • Dialogue: Space Ranger for additional damage in the endgame, Intimidator and Grim Vis to control crowds.
  • Melee: Run and Hitter for damage when sprinting, Pitch Toss Ball Hacker for armor penetration, and Tit for Tat for life steal. Heavy-Handed (unnecessary with Brawny) and Duelist (not very useful against melee enemies) are omitted.
  • Science and Engineering: Rapid Recharge and Contingency Screen are vital for survival. Makeshift Armor in engineering allows you to increase armor for difficult fights.
  • ✅ General perks: Bullet Shield and Shrug It Off increase resistance. Ninja improves evasion, crucial for mobility.
09:50 - 11:35
4. 💀 Relevant Flaws, Gadgets, and Initial Weapons
  • ❌ Sungazer: Not recommended due to the negative visual filter.
  • ✅ Easily Distracted: Allows you to empower the character.
  • ✅ Anger Mismanagement: Increases the damage of powerful attacks in exchange for blocking, which is beneficial since blocking is not very effective on Very Hard.
  • ✅ Gadgets: The shield is useful, but science energy is mainly used for the helmet.
  • ✅ Initial weapons: It is recommended to use a ranged weapon at the beginning or a Trip Blade if you insist on melee.
  • ✅ It is useful to have a shock weapon for drones and turrets.
11:36 - 15:20
5. 🔨 Key Weapons and Armor: Thunder Struck, Wham Bam, and Essential Gear
  • ✅ Thunder Struck: Obtained in Sky Cutter A102 Fortress. Allows you to control crowds with powerful attacks that cause electrical stun.
  • ✅ Tactical Projectile Defense Stone: Found in Ministry of Accuracy. Deflects projectiles in exchange for gadget energy.
  • ✅ Scoundrel's Agus: Provides a health boost, but is light armor.
  • ✅ Wham Bam: Obtained by defeating the Duniny Brothers. It is a plasma hammer that deals a lot of damage.
  • ✅ Acquiessence: Recommended armor on the second planet to increase survival and gadget energy.
  • ✅ Mods: Emergency Deflectors (armor) and Kinetic Pulse Redistributor (helmet) are recommended.
  • ✅ Eras of the build: Pre-Thunder Struck (despair), Post-Thunder Struck (hope), Wham Bam (power).
15:21 - 16:38
6. 🤝 Companions: Val, Aza, and Tristan for Support, Damage, and Crowd Control
  • ✅ Val: Essential as support, providing healing, overshields, movement speed, armor, and extra damage.
  • ✅ Aza: Acts as ranged damage, eliminating snipers.
  • ✅ Tristan: Helps absorb damage and control crowds.
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