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Limbus Company: Season 1 Personality Retrospective and Explanation This is a look back at the Identities implemented in Season 1 of Limbus Company, and explains the environment at the time, the performance of each Identity, and the evaluation. From the initial Identities to the Identities added in the second half of the season, each feature, strength, and weakness is introduced in detail, and the position and evaluation in the environment at the time are explained.
Limbus Company: Season 1 Personality Retrospective and Explanation
1. Season 1 Retrospective Overview and Points to Note
  • ✅ This is a video looking back at the Identities of Season 1.
  • ⚠️ The uploader doesn't know much about the Season 1 environment, so they created the video by asking people who played back then.
  • ⚠️ Season 2 and later will be explained based on the uploader's memory.
  • ⚠️ Some Identities of Star 2 or lower may not be introduced.
  • ⚠️ The images used in the video are from the current Sync, and are different from the attack levels at the time.
  • ✅ Back then, the attack level only increased by the growth factor when the level went up.
00:00 - 00:37
1. Season 1 Retrospective Overview and Points to Note
  • ✅ This is a video looking back at the Identities of Season 1.
  • ⚠️ The uploader doesn't know much about the Season 1 environment, so they created the video by asking people who played back then.
  • ⚠️ Season 2 and later will be explained based on the uploader's memory.
  • ⚠️ Some Identities of Star 2 or lower may not be introduced.
  • ⚠️ The images used in the video are from the current Sync, and are different from the attack levels at the time.
  • ✅ Back then, the attack level only increased by the growth factor when the level went up.
00:38 - 01:25
2. Introduction to Early Implementation Identities: Komgae Zarus
  • ✅ One of the Identities implemented early on.
  • ✅ Distributed to everyone in the pre-registration campaign.
  • ⚠️ Performance at Sync 3, there is no Sync 4.
  • ⚠️ The minimum value is high, but the maximum value is low.
  • ⚠️ It was difficult to maintain the number of breaths, and it was like being without keywords.
  • ✅ Many managers used it because the Identities were not complete immediately after release.
01:26 - 02:22
3. Introduction to Early Implementation Identities: W Corp Don Quixote
  • ✅ The original broken Identity.
  • ✅ Fights using Charge.
  • ✅ S2's power is very high, realizing a stable match.
  • ⚠️ The ultimate move, Space Cleave, has reduced power without Charge.
  • ✅ Simply the strongest, boasting firepower that can be used even a year later.
  • ⚠️ The skill position is slightly difficult to use, and the auto suitability is low.
  • ⚠️ The AI tries to use S1 even when Charge is full.
02:23 - 02:57
4. Introduction to Early Implementation Identities: Black Cloud Clan Yi Sang
  • ✅ A Bleed Identity that is now only seen in Mirror Dungeons.
  • ✅ Penetration attribute.
  • ✅ Has high damage output and was able to play a stable role.
  • ✅ Exceptional performance for the time.
  • ✅ The strength is that you don't have to worry about Charge.
  • ✅ Had the only decent Bleed count application.
02:58 - 03:39
5. Introduction to Early Implementation Identities: W Corp 2nd Class Disposal Hong Lu
  • ⚠️ Star 3, but the performance is low.
  • ⚠️ Charge Identity, but can only gain Charge with S1.
  • ⚠️ There was a problem that the number of Charges was insufficient.
  • ⚠️ Skill 2 required 3 Charge counts, and Skill 3 required 8 Charge counts.
  • ⚠️ Blunt weakness.
03:40 - 04:20
6. Introduction to Early Implementation Identities: Pom-Pom Gang Hong Lu
  • ✅ Characterized by a high maximum damage output.
  • ✅ Tremendous damage to enemies with low health.
  • ✅ At the time, the damage zone was not functioning due to a bug, but it was still strong.
  • ✅ Evasion was also high, and it was treated favorably.
  • ⚠️ There are many Octopus coins that depend on the coin power, and you can easily lose depending on your luck.
  • ⚠️ The probability of the front was low, so the stability was low.
04:21 - 05:15
7. Introduction to Early Implementation Identities: R Corp 4th Division Rabbit Team Heathcliff
  • ✅ An undeniably broken Identity.
  • ✅ Can only fight in short battles because it consumes bullets.
  • ✅ Very high firepower and high match power.
  • ✅ Skill 1 is 10 power with 3 coins, Skill 2 is 16 with 4 coins if the speed is 6 or higher.
  • ✅ Swift Suppression is an ultimate move that hits with high power while applying Vulnerable 4.
  • ⚠️ There is a weakness that it becomes weaker if the speed is not 6 or higher.
  • ✅ There was a misadjustment because it was implemented early.
  • ✅ At the time, each battle was short, so the enemy was dead by the time the bullets ran out.
05:16 - 05:57
8. Introduction to Early Implementation Identities: R Corp 4th Division Ishmael
  • ✅ An orthodox Identity that accumulates Charge and releases it with S3.
  • ✅ Characterized by high numbers.
  • ✅ Skill 1's unconditional 13 is an outrageous value even by modern standards.
  • ⚠️ Skill 3, Mental Whip, attacks allies unless there are 10 Charges.
  • ⚠️ At the time of Sync, the number of Charge acquisitions was small, and the required number was also high at 10.
  • ✅ It was active enough in conjunction with the stance.
05:58 - 06:26
9. Introduction to Early Implementation Identities: Rodion
  • ⚠️ Black Cloud Clan.
  • ⚠️ A Bleed Breath Identity, but both feel appropriate.
  • ⚠️ Damage output is also low.
  • ⚠️ The number of coins is also stingy.
  • ⚠️ Skill 3 has a chance of power, but the average power is low.
  • ⚠️ Blunt Vulnerable.
  • ✅ With a special passive that changes to Skill 3, S3 could be spammed if solo.
  • ✅ If it was just applying Bleed power, it had a very large value from that time.
06:27 - 07:00
10. Introduction to Early Implementation Identities: Sinclair
  • ⚠️ Komgae Zarus.
  • ⚠️ Has unbelievable damage output.
  • ✅ S2's 3 coins are great.
  • ✅ The pelvis itself is normally strong, and the damage output is high, so it is convenient to use instead of English.
  • ✅ The turn-limited Paralysis application tends to be chained now due to the slowness of the feet, but at the time, the overall speed was slow, so there were scenes where it came to life.
  • ⚠️ Damage output is low, and the attribute pairing is bad.
07:01 - 07:42
11. Introduction to Early Implementation Identities: Gregor
  • ✅ Section Chief Agent.
  • ✅ The highlight of the pickup gacha that was implemented from the first day.
  • ✅ Season Identity of Season 1 division.
  • ✅ There are quite a few matches, and S2's 16 can be selected, and S being 2 coins was good at the time.
  • ⚠️ The raw durability is quite low.
  • ✅ In the early days, it had a very sudden recovery ability, and it could gradually recover with the skill's drain and passive if it didn't die.
  • ✅ Skill 1 had a rare firepower increase at the time, and the firepower was higher compared to others.
  • ✅ At the time, the fake was strong, and the strength was that it could cleanly take that resource.
07:43 - 08:22
12. About Star 2 or Lower Identities
  • ✅ Survivor Faust was strong.
  • ✅ At the time, the initial Ego did not have a sanity reduction, and the sanity recovery of the Commendation Emitter was also for the whole, so there was a role just for being a reasonably strong Identity that could hit this.
  • ✅ The people of the Church were strong.
  • ⚠️ Star 3 is unusually strong.
  • ⚠️ Seven Outis's S3 was bug-level strong, but the others were single-coin, so it felt a bit like that.
  • ⚠️ Slash main is also a bit of a headwind.
  • ✅ Black Cloud Hong Lu's S2 firepower was 2 years later for one person, so he was really invincible.
  • ✅ LCCB Ishmael was applying a crazy amount of Vulnerable and rampaging.
  • ✅ As for the Doctor, he was strong for a long time after that.
08:23 - 08:52
13. Identities Added in the Second Half of Season 1: N Corp
  • ✅ Implemented on March 9th.
  • ✅ The Old Man was also implemented as a set.
  • ⚠️ The Old Man's performance is so-so.
  • ✅ Dae-su was surprisingly strong when you look at it this way.
  • ✅ Was able to do the job as a tank.
  • ⚠️ It's not like it has specs that would be prioritized for adoption, and it's just a usable frame.
  • ⚠️ It doesn't produce firepower, so it tends to be kicked out when the attacker is filled.
  • ✅ The debuff of the initial Ego, Other's Chain, is unique, so there was adoption for that purpose.
08:53 - 09:29
14. Identities Added in the Second Half of Season 1: Gripping Faust
  • ✅ Implemented on March 23rd.
  • ✅ Faust's first Star 3 Identity.
  • ✅ Not only was the overall damage output high, but it was also packed with easy-to-use elements such as damage zone recovery by canceling S2 and extreme sanity recovery of S3.
  • ✅ It's great that it has evasion.
  • ✅ The support performance and ease of use were outstanding among the broken Identities at the time, and it was one of the Identities that symbolized Season 1, combining support and attacker.
  • ⚠️ The Whistle and Passive were hardly noticed at the time, and it was left unattended as to how to resonate with Lust.
09:30 - 09:51
15. Identities Added in the Second Half of Season 1: Seven Outis
  • ✅ Implemented on April 6th.
  • ✅ The first implementation at the factory as a new Identity.
  • ✅ All the skills mysteriously lower the opponent's match power, but the damage output is not low, and the durability and speed are also burnt out, so it was really strong without any place to hit.
09:52 - 10:21
16. Identities Added in the Second Half of Season 1: Dragon Hong Lu and Changes to Coin Probability
  • ✅ Dragon Hong Lu was also implemented at the same time, but it felt like Black Cloud was fine.
  • ✅ For the time being, it was good that it could properly apply the number of burns.
  • ✅ The probability of the coin's front changed from 75% to 95%.
  • ✅ The resonance conditions were differentiated, the number of resonances required was reduced, and the performance that changed depending on the number of resonances was fixed.
10:22 - 11:29
17. Identities Added in the Second Half of Season 1: Hell's Chicken Event
  • ✅ The Hell's Chicken event arrived on April 20th.
  • ✅ Faust in the Star 3 frame and Gregor in the Star 2 frame were implemented at the same time.
  • ✅ Faust is the strongest, Gregor is the weakest.
  • ✅ Faust wields an unusually large damage output, and if you think about it, he also recovers with his passive, but the damage zone of Skill 3 is a special specification, so he was able to produce power greater than Space Cleave.
  • ✅ Gregor was the first event distribution Identity, but he had a threatening attack in a bad way, and he was required to be in the formation because the Hellchikey event items had a bonus, but the situation developed into being too weak to be removed, which was too funny.
  • ⚠️ S3 recovered the enemy due to a bug, and instead of being weak, it was normally benefiting the enemy.
  • ⚠️ When Sync 4 was implemented, it was written that the power would increase with a Bleed power of 10 or more, but the number was written as 10 or more, and later there was an incident where the number 10 became a condition as written in the text.
11:30 - 12:40
18. Identities Added in the Second Half of Season 1: Gripping Sinclair
  • ✅ Gripping Sinclair, which will be the highlight Identity of the season, will be implemented on May 4th.
  • ✅ S2 and S3, which produce twice the firepower of a normal Identity, destroyed the environment of the railway.
  • ✅ A total of 64 in S2 and 90 in S3 is not normal.
  • ✅ It was the first all-coin Identity in Limbus.
  • ⚠️ If you use the skill, your sanity will decrease automatically, and the sanity recovery when winning a match will be halved with the passive, so it was really strong that your sanity would decrease even if you did it appropriately.
  • ⚠️ It is said that coin Identities have not been implemented easily now because it was too strong.
  • ⚠️ The evaluation at the time of implementation was a little divided, and there was a faction that said that it was not good to reduce sanity too much and eat English.
12:41 - 13:34
19. Summary of Season 1 and Future Prospects
  • ✅ Season 1 was only 3 months long, from February 27th to June 1st.
  • ✅ The sloppy balance feeling unique to the early days was fully demonstrated, and it was a chaotic environment where strengths and weaknesses at the adjustment mistake level were mixed.
  • ✅ It was still difficult to feel inflation at the time of Season 1, and the characters that were strong from the time of release remained strong.
  • ✅ In Season 2, the overall level will increase slightly with Sync 4.
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