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【Honkai: Star Rail】 A video of going to meet Sam in the Backwater after a long time: Memory of Chaos Floor 12, 0 Cycle Clear
This video shows how to clear the 12th floor of the 'Memories of Chaos: Monkey Business' in Honkai: Star Rail in 0 rounds. It features a strategy and build using Archer and Saber parties to take down the boss 'Sam,' who has returned after a long time. Also included is a corner to appreciate Sam's animations.
1. 🔥 Introduction to the 12th Floor of 'Memories of Chaos: Monkey Business' and Difficulty Analysis
- ✅ Playing 'Memories of Chaos: Monkey Business' where Sam appears on the 12th floor of the back garden for the first time in about 1 year and 7 months
- ⚠️ The enemy HP this season is the highest ever, with Sam having about 11 million and the late-stage boss having about 8 million HP
- ⚠️ The total HP for the first and second halves of the 12th floor is about 27 million, a significant increase compared to recent back gardens
- ⚠️ Unlike previous seasons where gimmick strategies were easy or powerful intrusions were possible, this season's gimmicks are weak and intrusions are also weak, making it more difficult
- ⚠️ The chaos this season is a random guaranteed damage at the start of the round, which is disappointing because there are no additional effects
| Category | Description |
|---|---|
| Enemy HP | Highest ever |
| Gimmick | Increased difficulty of gimmick strategies |
| Intrusion | Weakened intrusion effect |
00:01 - 01:29
1. 🔥 Introduction to the 12th Floor of 'Memories of Chaos: Monkey Business' and Difficulty Analysis
- ✅ Playing 'Memories of Chaos: Monkey Business' where Sam appears on the 12th floor of the back garden for the first time in about 1 year and 7 months
- ⚠️ The enemy HP this season is the highest ever, with Sam having about 11 million and the late-stage boss having about 8 million HP
- ⚠️ The total HP for the first and second halves of the 12th floor is about 27 million, a significant increase compared to recent back gardens
- ⚠️ Unlike previous seasons where gimmick strategies were easy or powerful intrusions were possible, this season's gimmicks are weak and intrusions are also weak, making it more difficult
- ⚠️ The chaos this season is a random guaranteed damage at the start of the round, which is disappointing because there are no additional effects
| Category | Description |
|---|---|
| Enemy HP | Highest ever |
| Gimmick | Increased difficulty of gimmick strategies |
| Intrusion | Weakened intrusion effect |
01:31 - 02:54
2. 🏹 First Half: Sam Strategy Using Archer Party (Sal, Hwa, Bul, Tam)
- ✅ Proceeding with the first half using the Archer party (Sal, Hwa, Bul, Tam)
- ✅ Sam's weakness exposure and entry into the combustion state are very slow, taking 2 turns
- ✅ Quickly defeat Sam by ignoring the gimmick with the Archer party's powerful damage
- ✅ Finishing with Salper's ultimate
03:02 - 06:08
3. ⚔️ Second Half: Strategy Using Saber Party (Eun, Chwi, An, Sim)
- ✅ Proceeding with the second half using the Saber party (Eun, Chwi, An, Sim)
- ✅ Continuously using Caliber through Silver Wolf's ultimate cycle
- ✅ Level 3 is more powerful, but play with your favorite character as it is clearable
- ✅ Utilizing Silver Wolf's weakness application and ultimate, and Ansim's ultimate
06:09 - 07:57
4. ✨ Final: Sam's Animation Appreciation Corner
- ✅ Proceeding with a corner to appreciate Sam's animations because we defeated Sam too quickly and felt disappointed
- ✅ Using Tellu, Dracula, Nata, Core party
- ✅ Appreciating Sam's various animations
