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【Honkai: Star Rail】 A video of going to meet Sam in the Backwater after a long time: Memory of Chaos Floor 12, 0 Cycle Clear This video shows how to clear the 12th floor of the 'Memories of Chaos: Monkey Business' in Honkai: Star Rail in 0 rounds. It features a strategy and build using Archer and Saber parties to take down the boss 'Sam,' who has returned after a long time. Also included is a corner to appreciate Sam's animations.
【Honkai: Star Rail】 A video of going to meet Sam in the Backwater after a long time: Memory of Chaos Floor 12, 0 Cycle Clear
1. 🔥 Introduction to the 12th Floor of 'Memories of Chaos: Monkey Business' and Difficulty Analysis
  • ✅ Playing 'Memories of Chaos: Monkey Business' where Sam appears on the 12th floor of the back garden for the first time in about 1 year and 7 months
  • ⚠️ The enemy HP this season is the highest ever, with Sam having about 11 million and the late-stage boss having about 8 million HP
  • ⚠️ The total HP for the first and second halves of the 12th floor is about 27 million, a significant increase compared to recent back gardens
  • ⚠️ Unlike previous seasons where gimmick strategies were easy or powerful intrusions were possible, this season's gimmicks are weak and intrusions are also weak, making it more difficult
  • ⚠️ The chaos this season is a random guaranteed damage at the start of the round, which is disappointing because there are no additional effects

CategoryDescription
Enemy HPHighest ever
GimmickIncreased difficulty of gimmick strategies
IntrusionWeakened intrusion effect
00:01 - 01:29
1. 🔥 Introduction to the 12th Floor of 'Memories of Chaos: Monkey Business' and Difficulty Analysis
  • ✅ Playing 'Memories of Chaos: Monkey Business' where Sam appears on the 12th floor of the back garden for the first time in about 1 year and 7 months
  • ⚠️ The enemy HP this season is the highest ever, with Sam having about 11 million and the late-stage boss having about 8 million HP
  • ⚠️ The total HP for the first and second halves of the 12th floor is about 27 million, a significant increase compared to recent back gardens
  • ⚠️ Unlike previous seasons where gimmick strategies were easy or powerful intrusions were possible, this season's gimmicks are weak and intrusions are also weak, making it more difficult
  • ⚠️ The chaos this season is a random guaranteed damage at the start of the round, which is disappointing because there are no additional effects

CategoryDescription
Enemy HPHighest ever
GimmickIncreased difficulty of gimmick strategies
IntrusionWeakened intrusion effect
01:31 - 02:54
2. 🏹 First Half: Sam Strategy Using Archer Party (Sal, Hwa, Bul, Tam)
  • ✅ Proceeding with the first half using the Archer party (Sal, Hwa, Bul, Tam)
  • ✅ Sam's weakness exposure and entry into the combustion state are very slow, taking 2 turns
  • ✅ Quickly defeat Sam by ignoring the gimmick with the Archer party's powerful damage
  • ✅ Finishing with Salper's ultimate
03:02 - 06:08
3. ⚔️ Second Half: Strategy Using Saber Party (Eun, Chwi, An, Sim)
  • ✅ Proceeding with the second half using the Saber party (Eun, Chwi, An, Sim)
  • ✅ Continuously using Caliber through Silver Wolf's ultimate cycle
  • ✅ Level 3 is more powerful, but play with your favorite character as it is clearable
  • ✅ Utilizing Silver Wolf's weakness application and ultimate, and Ansim's ultimate
06:09 - 07:57
4. ✨ Final: Sam's Animation Appreciation Corner
  • ✅ Proceeding with a corner to appreciate Sam's animations because we defeated Sam too quickly and felt disappointed
  • ✅ Using Tellu, Dracula, Nata, Core party
  • ✅ Appreciating Sam's various animations
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