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War Thunder Infantry Preview: Modes, Mechanics, and Speculations
The video analyzes leaked information and official descriptions of the new infantry mode in War Thunder, comparing it to Enlisted and hypothesizing about game mechanics, customizations, and possible future implementations. The author expresses concerns about the use of bots and hopes for a mode with individual infantry controlled by players.
1. 📢 War Thunder Infantry Announcement: First Impressions and Comparison with Enlisted
- ✅ Introduction to the new infantry mode coming to War Thunder.
- ⚠️ There are no dates yet for the closed beta tests.
- ❌ The main mechanic involves controlling a squad of bots, similar to Enlisted.
- ❓ The author expresses concern about this choice, hoping for a mode with individual infantry controlled by players.
00:00 - 00:31
1. 📢 War Thunder Infantry Announcement: First Impressions and Comparison with Enlisted
- ✅ Introduction to the new infantry mode coming to War Thunder.
- ⚠️ There are no dates yet for the closed beta tests.
- ❌ The main mechanic involves controlling a squad of bots, similar to Enlisted.
- ❓ The author expresses concern about this choice, hoping for a mode with individual infantry controlled by players.
00:32 - 01:36
2. 🤔 Concerns about Bot Implementation and Request for a Mode with Individual Infantry
- ❌ The author fears that managing bot squads, similar to Enlisted, may be "fake and boring."
- 🙏 Hope that Gaijin offers the possibility to play as a single infantryman without bots.
- 💡 Suggestion that War Thunder's vast player base could make the use of bots superfluous.
01:37 - 02:28
3. 🛠️ Customization of Infantry Squads and Monetization
- ✅ Leaked images of possible tech trees for infantry.
- 💰 Squads are easier to monetize than individual soldiers, offering more equipment to research.
- ❓ The author wonders if research could also be implemented on a single infantryman.
02:29 - 03:20
4. 🔫 Equipment and Soldier Customization: Rifles, Sights, and Drones
- ✅ Wide range of modifications for rifles (grip, grenade launchers, sights, lasers).
- ✅ Availability of anti-tank, anti-helicopter weapons and drones (FPV).
03:21 - 04:26
5. 🤕 Damage Areas and Health System: Inspirations from Tarkov?
- ✅ The infantryman has several damage areas (plates, limbs, helmet).
- ❓ Presence of a standard health bar.
- 💡 Speculation on different types of damage (bleeding, fractures) inspired by Tarkov.
- ❌ The author hopes that these mechanics will make the game less like COD, penalizing those who expose themselves too much.
04:27 - 05:10
6. 🎯 Absence of Crosshair and Basic Commands: A Realistic Approach?
- ✅ Absence of crosshair (dot in the middle of the screen).
- ✅ Indication of basic commands and possibility to command the bots.
- ✅ Possibility to select the infantryman's equipment in real time.
05:11 - 06:07
7. 🔄 Player Versatility vs. Classes and Specialized Squads
- 🤔 The author criticizes the choice of making the single player too versatile.
- 💡 Suggestion to implement classes with specific roles or squads composed of players.
- ✅ Example of Squad with specialized squads (anti-tank, anti-aircraft infantry).
06:08 - 07:05
8. 🗣️ Community Request for a Mode with Individual Infantry
- ✅ The content creator community is moving to convince Gaijin to test a mode with a single infantryman per player.
- 💰 War Thunder is free-to-play, so monetization is necessary.
- ❌ The author hopes it doesn't turn into an "Enlisted 2.0".
07:06 - 08:45
9. 🗺️ Map Size and Vehicle Limits: Realism vs. Arcade
- ❓ The map seems quite contained, suggesting a limited number of vehicles per team.
- ❌ There will be no planes, but helicopters.
- 💡 Limiting aircraft and vehicles per squad could increase realism.
08:46 - 09:38
10. ⚔️ Domination Mode and First-Person Vehicle Use
- ✅ Infantry will be tested in a domination mode (multiple capture areas).
- ✅ Vehicles (FV, MBT) can capture bases directly.
- ✅ Vehicles and aircraft can only be used in first person.
09:39 - 10:08
11. 🚁 Multi-Player Vehicle Use: A Missed Opportunity?
- ❓ It would be interesting if vehicles could be used by multiple players (pilot and gunner).
- ❌ Difficult to implement, since the player already controls multiple members of a squad.
- 😔 The author expresses dissatisfaction with the choice of transplanting the Enlisted ecosystem into War Thunder.
10:09 - 12:56
12. 💭 Conclusions and Hopes for the Future: Inspirations from Tarkov and Realism
- 🙏 Hope that a mode with one infantryman per player will be tested.
- 💡 The author suggests implementing human limitations (physical impairments) to increase realism.
- ⭐ Inspiration from Tarkov for the damage system and the consequences of injuries.
- 🎮 The author invites viewers to share their opinions.
