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Anno 117: Pax Romana – Patch 1.3 in Testing: Does it solve all the problems?
1. 📈 Anno 117: Pax Romana – Success and the Need for Patch 1.3
- ✅ Anno 117 is commercially successful and well-rated by the press.
- ⚠️ Despite its success, there are issues such as multiplayer connection problems and missing deities.
- ✅ Patch 1.3 is intended to fix these issues and bring improvements.
- ✅ The patch includes updates and corrections for texts and translations to improve consistency.
2. 🛠️ Fixing Issues with Deities, Blueprints, and Long Patch Wait Time
- ✅ A problem where deities such as Zeris, Neptune, and Maris disappeared from the religion menu has been fixed.
- ✅ A bug that prevented buildings from being upgraded when set as a blueprint has also been fixed.
- ⚠️ The long wait for the patch may annoy some players who would have liked faster fixes.
3. ✨ General Improvements: Pirates, Shrines, Map Generation, and Road Construction
- ✅ Pirate ships now drop more items.
- ✅ Shrines can now be built on plaza surfaces.
- ✅ Map generation has been improved to avoid missing islands.
- ✅ There are general improvements to road construction.
- ⚠️ Existing seeds that players like will generate different maps after the patch.
4. ⚙️ Technical Issues and Bugfixes: Crashes, Shipyards, Walls, and Needs
- ✅ Various technical issues such as stutters and crashes have been fixed.
- ✅ Destroyed shipyards of rivals no longer produce ships.
- ✅ Walls can no longer be placed on rival islands.
- ✅ Cisterns now have correct water supply costs.
- ✅ Additional needs are no longer consumed before they are unlocked.
5. 🎨 AI Artwork Controversy and AI Use in Game Development
- ✅ The placeholder AI artwork in the loading screen has been updated.
- ⚠️ The use of AI in game development is controversially discussed, but it is becoming more common.
- ✅ AI is used for various tasks, such as proofreading scripts, pitching assets, and creating drafts.
6. ⚔️ Further Bugfixes: Ranged Units, Pirates, AI Behavior, and Invasions
- ✅ Ranged units now defend themselves in melee combat.
- ✅ Pirates are now displayed correctly on the map.
- ✅ The behavior of rivals has been improved, e.g., simple opponents no longer settle all islands in one session.
- ✅ The defensive behavior of opponents during invasions has been improved.
- ✅ Opponents now consider the correct costs for building trading posts.
7. 🤝 Multiplayer and Usability Improvements
- ✅ There is a long list of fixes for the multiplayer mode.
- ✅ The user interface for the multiplayer lobby has been improved.
- ✅ Problems with desyncs have been fixed.
- ✅ The gamepad control now responds correctly when land units retreat.
- ✅ Mines are no longer accidentally selected.
- ✅ Trade routes can now also be renamed with a gamepad.
- ✅ Mouse and keyboard now work simultaneously on PlayStation 5.
8. 🎶 Audio Fixes and Minor Design Corrections
- ✅ When upgrading buildings in blueprint mode, a sound effect is now always heard.
- ✅ Flax is now correctly displayed instead of sharp in the production chain.
- ✅ Incorrect construction phase numbers of the amphitheater monument have been corrected.
- ✅ The Wonder category for Patrizia in the residential building menu is now displayed as fully fulfilled.
- ✅ Albion is now always the default selection in the trade route menu.
9. 🎨 Art and Logo Corrections
- ✅ Ruins are no longer illuminated at night.
- ✅ Roman-Celtic residences of level 3 in Albion now use matching assets.
- ✅ The player logo is now depicted on sails.
- ✅ Placeholder logos on ships of generic enemies have been corrected.
10. 📝 Quest and Text Corrections as well as Call to Report Bugs
- ✅ There is a long list of improvements for quests and achievements.
- ✅ Incorrect texts in the city status names have been corrected.
- ✅ Various changes and additions in the credits.
- ✅ The speaker calls for the bug reporter to be used to report and prioritize errors.
