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Path of Exile 2 Druid Ascendancy Node Deep Dive: Oracle and Shaman
This video analyzes the Druid Ascendancy nodes in Path of Exile 2, specifically focusing on the Oracle and Shaman. The Oracle has nodes with potential but are conditional, while the Shaman is expected to be strong in the early game. Overall, the balance and synergy of the nodes will play a crucial role in the Druid's success.
The Oracle can build using Unseen Paths, Entangled Reality, Momentary Weakness, and Unluck. However, it may be difficult in the early stages due to the lack of direct power from the Ascendancy nodes.
The Oracle is likely to be a gambling Ascendancy that can be extremely good or bad. Balance adjustments are expected to be difficult in the first iteration.
The Shaman is expected to be strong in the early campaign, but has the disadvantage of sacrificing amulet slots.
Rage: The Rage node provides effects such as increased mana regeneration.
The Shaman is suitable as an early league starter and is expected to perform strongly with low and mid-budgets. It is especially suitable for Spectre builds, and playing with wolves is also worth considering.
1. 🔮 Oracle Ascendancy Node Analysis: Unluck, Inevitable Crits, and Potential
- ✅ Unluck (Lesser Harm): Makes enemy critical strike chance and damage unlucky, increasing survivability. The unluck mechanic rolls the damage twice and applies the lower value.
- ✅ Inevitable Crits: If a critical strike does not occur, the critical strike chance is re-rolled until it succeeds. However, the critical strike damage bonus decreases with each re-roll.
| Node | Effect |
|---|---|
| Unluck | Reduces enemy critical strike chance, reduces damage taken |
| Inevitable Crits | Always crits, reduces critical strike damage |
00:00 - 01:44
1. 🔮 Oracle Ascendancy Node Analysis: Unluck, Inevitable Crits, and Potential
- ✅ Unluck (Lesser Harm): Makes enemy critical strike chance and damage unlucky, increasing survivability. The unluck mechanic rolls the damage twice and applies the lower value.
- ✅ Inevitable Crits: If a critical strike does not occur, the critical strike chance is re-rolled until it succeeds. However, the critical strike damage bonus decreases with each re-roll.
| Node | Effect |
|---|---|
| Unluck | Reduces enemy critical strike chance, reduces damage taken |
| Inevitable Crits | Always crits, reduces critical strike damage |
01:50 - 02:56
2. 💥 Oracle's Core Nodes: Converging Path, Harmony, and Hidden Paths
- ✅ Converging Path: When an enemy is stunned, shocked, or frozen, a phantom of that state is created, dealing damage. 98% of the damage dealt by the phantom is also applied to the original target.
- ✅ Harmony: Absorbs damage with mana instead of life, but reduces maximum life and mana by 15%.
- ✅ Unseen Paths: Allows you to take hidden nodes.
| Node | Effect |
|---|---|
| Converging Path | Creates status ailment phantom, additional damage |
| Harmony | Absorbs damage with mana, reduces life/mana |
| Unseen Paths | Activates hidden nodes |
The Oracle can build using Unseen Paths, Entangled Reality, Momentary Weakness, and Unluck. However, it may be difficult in the early stages due to the lack of direct power from the Ascendancy nodes.
03:10 - 05:35
3. 🤔 Oracle's Potential and Balance Issues: A Gambling Ascendancy?
- ⚠️ The Oracle relies heavily on the performance of hidden nodes, so if the nodes are not powerful, performance may be very low.
- ⚠️ Conversely, if the nodes are too powerful, balance issues may arise.
The Oracle is likely to be a gambling Ascendancy that can be extremely good or bad. Balance adjustments are expected to be difficult in the first iteration.
05:36 - 06:56
4. 🐺 Shaman Ascendancy Node Analysis: Spirits, Wisdom, and Totems
- ✅ 40 Spirits: Gain spirits for each empty amulet slot.
- ✅ Wisdom of the Magi: Gain the benefits of bound mods, runes, and idols.
- ✅ Unnamed Heartwood: +1 to maximum number of summoned totems. Totems disappear 6 seconds after reaching 0 life.
| Node | Effect |
|---|---|
| 40 Spirits | Utilize amulet slots, enhance abilities |
| Wisdom of the Magi | Bound rune effect |
| Unnamed Heartwood | Enhance totem summoning ability |
The Shaman is expected to be strong in the early campaign, but has the disadvantage of sacrificing amulet slots.
07:00 - 09:30
5. 🛡️ Shaman's Defense and Attack Nodes: Reactive Growth, Avatar of Evolution, and Rage
- ✅ Reactive Growth: Take 10% less elemental damage. Adapt to the type of damage taken and take an additional 10% less damage of that type.
- ✅ Avatar of Evolution: Convert 5% of physical damage to cold, fire, and lightning damage. Increases adaptation duration.
| Node | Effect |
|---|---|
| Reactive Growth | Reduces elemental damage, adaptation effect |
| Avatar of Evolution | Physical damage to elemental conversion, increased adaptation duration |
Rage: The Rage node provides effects such as increased mana regeneration.
10:15 - 12:36
6. 🔥 Shaman's Final Nodes: Turning of the Zone, The Bear Apocalypse, and Overall Assessment
- ✅ Turning of the Zone: Applies exposure to nearby enemies and adds 10% of damage as random elemental damage.
- ✅ The Bear Apocalypse: Accumulate glory, and when you reach maximum glory, trigger one of three cataclysms (hailstorm, meteor, lightning) every 0.75 seconds for 12 seconds.
| Node | Effect |
|---|---|
| Turning of the Zone | Enemy exposure, additional elemental damage |
| The Bear Apocalypse | Cataclysm trigger, area damage |
The Shaman is suitable as an early league starter and is expected to perform strongly with low and mid-budgets. It is especially suitable for Spectre builds, and playing with wolves is also worth considering.
