Post
Inaire V New Meta Recommended Build: Justice x Tension Build Detailed Explanation
Detailed explanation of the recommended 'Justice x Tension' build in the new meta of Inazuma Eleven V, including passive skills, starting lineup candidates, and reasons for their adoption. It explains the high passive skill increase value of managers, how to select forwards, and the importance of maintaining tension.
1. 💡 Introduction to the Recommended 'Justice Build' and Video Objectives
- ✅ Introducing the recommended Justice build in the new meta
- ✅ Explaining the passive distribution and the reasons for adopting the starting members
00:00 - 00:15
1. 💡 Introduction to the Recommended 'Justice Build' and Video Objectives
- ✅ Introducing the recommended Justice build in the new meta
- ✅ Explaining the passive distribution and the reasons for adopting the starting members
00:16 - 01:39
2. Manager's Passive Skills and Forward Selection
- ✅ Managers have higher increase values for some passive skills
- ✅ It's basic to compensate for tension-related passives with managers
- ✅ It's recommended to select forwards from characters other than Rough or Justice
- ✅ Select midfielders, defenders, and goalkeepers from Justice or Rough
01:40 - 02:02
3. Recommended Passive Balance for the New Meta 'Justice Build'
- ✅ Justice 49%, Tension Gain Up 84%, Focus ATDF Up 26% when Tension is 50% or Higher
- ✅ Form a team with this balance
02:03 - 02:38
4. Team Composition Details: Roles of Players, Managers, and Coach
- ✅ Players: 7 players with 2% Justice passive, Hero Engine confirmed slot, 2 Heroes with Justice + Tension Focus ATDF Up
- ✅ Managers: 8 Tension Gain slots, 7 Justice slots
- ✅ Coach: 2 Tension Gain slots, 3 Tension ATDF Up slots
02:39 - 03:32
5. Reason for Passive Balance: Tension Maintenance and Adaptability
- ✅ Adjust the amount of tension gained to 110 with one Focus victory
- ✅ Even if you use a technique that consumes 60 tension, the remaining tension will be 150
- ✅ The ATDF buff of 50% or more tension will not be cut off
- ✅ Secure a certain amount of Focus ATDF and be able to respond to various situations
03:33 - 04:50
6. Importance of Focus Battles and Rough Build Countermeasures
- ✅ Attribute compatibility and mind games are important in Focus Battles
- ✅ Possibility to overturn the situation with PS (Player Skill)
- ✅ Emphasize the benefits of winning with fewer Focus Battles as a countermeasure against Rough builds
04:51 - 05:40
7. Recommended Passives and Points to Note
- ✅ Justice 49%, Tension Gain 84%, Tension 50% or more ATDF 26% is recommended
- ⚠️ Make the tension gain 84% or more (there is a possibility that it will not be 110 at 83%)
05:41 - 07:36
8. Team Member Introduction: Top, Midfielder
- ✅ Top: Shuu Hakuryuu, Desta (characters that easily generate tension)
- ✅ Midfielder: Go Enji (strongest hero), Tenma (strongest in focus), Aphrodi (attribute countermeasure)
07:37 - 09:01
9. Team Member Introduction: Defender, Goalkeeper
- ✅ Defender: Meia (own field focus), Believer Mi (fire attribute), Kazemaru, Kinako
- ✅ Goalkeeper: Endou Mamoru (2% 2%)
09:02 - 10:57
10. Bench Member Introduction: Substitute Players
- ✅ Bench: Kazemaru, Vibration, Zanark (Hero slot), Natural Sakimichi, Gen Uchi (substitute goalkeeper)
- ✅ A substitute goalkeeper is essential
- ✅ Select the Hero slot according to the attribute and situation
10:58 - 12:25
11. Evaluation of Tension Heroes
- ❌ Tension heroes are not recommended because the effect of the passive is low
- ✅ If you are assembling a Justice Tension build, adopt strong Justice characters or Rough Hero characters
12:26 - 12:46
12. Summary and Future Prospects
- ✅ This time, an explanation of the Justice Tension build
- ✅ We plan to hold a tournament in the future
- ✅ I want you to tell me everyone's builds in the comments section
