Post
Diablo 4 Season 11 Paladin Arbiter Hammer Dallying End Game Build Guide
This is a guide to the Diablo 4 Season 11 Paladin Arbiter Hammer Dallydin end game build. It details the core mechanics, item build, skill tree, paragon board, and hunting methods.
1. 🚀 Season 11 Dallydin Intro: A Harmony of Speed and Hammer Feel
- ✅ Improves the frustration of the existing walking build, providing fast speed and pace
- ✅ Can evade infinitely while spinning the hammer, for fast clear times
- ✅ Can pass through various attacks with Evade in Arbiter form
00:00 - 00:56
1. 🚀 Season 11 Dallydin Intro: A Harmony of Speed and Hammer Feel
- ✅ Improves the frustration of the existing walking build, providing fast speed and pace
- ✅ Can evade infinitely while spinning the hammer, for fast clear times
- ✅ Can pass through various attacks with Evade in Arbiter form
00:57 - 02:32
2. ⚙️ Core Mechanics: Wing Strike and Arbiter of Justice
- ✅ Wing Strike: Attacks mobs with tentacles from wings when transforming into Arbiter, high damage
- ✅ Arbiter of Justice: Transforms for 30 seconds with ultimate skill, cooldown 37 seconds (cooldown reduction needed)
- ✅ Increased movement speed when transforming into Arbiter, 200% increased Wing Strike damage, makes surrounding enemies Vulnerable
02:33 - 07:37
3. 🛡️ Item Build Guide: Core Options and Aspects
- ✅ Helm: Harlequin Crest (if not available, Disobedience Aspect), Strength, Life, Armor, Resistance
- ✅ Chest Armor: Aspect of the Protector (increased Armor based on Block Chance), Strength, Life, Armor, Resistance (Physical/Fire)
- ✅ Gloves: Aspect of the Serpentine (increased damage to Apostle skills), Strength, Life, Armor, Critical Hit Chance
- ✅ Pants: Angelcraft, Strength, Life, Armor, Resistance, 120% increase to all resistances in Arbiter form
- ✅ Boots: Arbiter's Zephyr (Evade cooldown reduction), Strength, Life, Armor, Resistance
- ✅ Weapon: Triune's Judgment (Sword), Strength, Life, Life per Hit, Vulnerable Damage/Critical Damage
| Part | Core Options |
|---|---|
| Helm/Armor/Pants/Boots | Strength, Life, Armor, Resistance |
| Weapon | Strength, Life, Life per Hit, Vulnerable/Critical Damage |
- ⚠️ Armor Important: Legendary Paragon Node 'Fortification' effect (damage increased by 1.8% of Armor)
- ⚠️ Life Important: For high-tier ground effect damage
- ✅ Zakarum's Herald (Shield): Strength, Resistance, 50% increased Armor
07:38 - 11:32
4. 🛠️ Tempering Guide: Arbiter Duration and Cooldown Reduction
- ✅ Armor (Helm, Armor, Pants, Amulet, Gloves, Boots): Increase Arbiter duration
- ✅ Ring: Reduce Arbiter cooldown
- ✅ Arbiter Duration: Maintain longer than 30 second cooldown
- ✅ Ring Options: Arbiter cooldown reduction, resource regeneration, life per hit
11:33 - 12:26
5. ⚔️ Oath and Mercenary Build
- ✅ Oath: Apostle use, Gift of the Ascended
- ✅ Mercenary: Supporter (recommend changing Baranya -> Rahear, Iron Defense)
12:27 - 13:12
6. 📜 Detailed Skill Tree Guide
- ✅ 1 Hammer, Parry/Counter, Armor Break, High Charity, Amplified Righteousness, Dizzying Blows, Condemn/Sanctify, 5 Arbiter of Justice, Praise, Passive
13:13 - 15:36
7. 🌟 Paragon Board Guide: Glyph and Node Selection
- ✅ Advocate, Arbiter, Exploit, Vigor, Cunning
- ✅ Exploit (Tenacity), Advocate (Divinity), Arbiter (Endurance), Vigor (Fortification)
- ✅ Fortification: Use only if Armor bonus is high (damage increase is low if low)
15:37 - 17:35
8. 🏹 Hunting Method and Reason for Using Hammer
- ✅ After transforming into Arbiter of Justice, use Divine Sanctification, Condemn, Hammer, and utilize Evade
- ✅ Reason for Using Hammer:
| Reason | Explanation |
|---|---|
| Evade Cooldown Reduction | Utilize shoe options, not for damage purposes |
| Life per Hit | Maintain life in high tiers |
- ⚠️ Hammer is not for damage, so do not change weapon/ring options
- ✅ One Hammer per Evade, balance adjustment
17:36 - 18:05
9. Wrap-up and Question Guide
- ✅ Questions can be asked via YouTube Live, comments, or Diforge
