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EU5: Solution to the Battlefront Problem and Military Balance The video analyzes the problems with the military system of Europa Universalis 5 (EU5), specifically the battle front and the balance between levies and regular units. The author proposes a solution where each unit occupies a single battle front space, regardless of its size, and suggests drastically increasing the cost and maintenance of regular units to balance their power.
EU5: Solution to the Battlefront Problem and Military Balance
1. ⚔️ Introduction to the EU5 military system and its constant changes
  • ✅ The EU5 military system has been modified several times in a short period of time.
  • ⚠️ There is unnecessary complexity and unwanted features, such as upgrading units that result in worse units.
  • ❌ The current system requires considering factors such as army size, quality modifiers, army composition, game date, and even astrology.
00:00 - 03:07
1. ⚔️ Introduction to the EU5 military system and its constant changes
  • ✅ The EU5 military system has been modified several times in a short period of time.
  • ⚠️ There is unnecessary complexity and unwanted features, such as upgrading units that result in worse units.
  • ❌ The current system requires considering factors such as army size, quality modifiers, army composition, game date, and even astrology.
03:08 - 04:17
2. 📏 The problem of the battle front and the size of the regiments
  • ✅ Levies of less than 1000 men are filled up to 1000 men per regiment, occupying one front point.
  • ⚠️ As new technologies and units are unlocked, the size of the regiments increases, but they still occupy a single front, which represents improved tactics and positioning.
  • ❌ In the late game, a regiment can have 3200 men and still occupy a single front, which is problematic.
04:18 - 06:29
3. 🐴 Imbalance of regular units in the early game
  • ✅ Regular units in the early game have few men per regiment (e.g. 50-100), but occupy a full front.
  • ⚠️ This means that a small number of horses can face a large number of levies, resulting in a significant disadvantage.
  • ❌ Paradox tried to balance this with absurd modifiers, but this leads to drastic changes in the effectiveness of levies between updates and ages.
06:30 - 09:57
4. 💡 Proposed solution: One man, one front and high costs for regulars
  • ✅ Simplify the modifiers of the levies and simply improve their stats with each new era.
  • ⚠️ Make regular units extremely expensive to recruit and maintain.
  • ✅ This would better reflect history, where regular armies were expensive and often disbanded after wars.

AspectImpact
Cost of regularsSlows down early economic expansion.
Army maintenanceProvides a sink for earned money, encouraging more strategic economic decisions.

This solution would also allow players to build elite regular armies that are powerful but expensive.
09:58 - 10:37
5. 🤔 Conclusion: Need for testing and adjustments, but a more logical system
  • ✅ More testing and adjustments are needed, but the proposed system makes more sense and should be introduced.
  • ⚠️ The author is confident that his solution is the right one.
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