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Monster Hunter Wilds TU4 Optimization Patch Analysis: How much has it improved? 🎮 This video analyzes the TU4 optimization patch for Monster Hunter Wilds and compares frame changes and game performance improvements before and after the patch through actual gameplay footage. It details the optimization update roadmap scheduled for December, January, and February, and the main contents of each update (CPU load reduction, adjustment of small monster depiction quality, etc.), and explains the improvements that will be applied to both Steam and console users.
Monster Hunter Wilds TU4 Optimization Patch Analysis: How much has it improved? 🎮
1. ⚙️ Monster Hunter Wilds Optimization Patch Update News
  • ✅ An announcement about the game quality improvement patch for Monster Hunter Wilds has been posted on Steam.
  • ⚠️ Optimization was the most important thing, but the update was delayed.
  • 👍 It is meaningful that they made the patch.
00:01 - 00:29
1. ⚙️ Monster Hunter Wilds Optimization Patch Update News
  • ✅ An announcement about the game quality improvement patch for Monster Hunter Wilds has been posted on Steam.
  • ⚠️ Optimization was the most important thing, but the update was delayed.
  • 👍 It is meaningful that they made the patch.
00:30 - 01:33
2. 🗓️ December 16th Optimization Update Key Details
  • ✅ Optimization will be performed on all devices on December 16th.
  • ✅ Improved CPU processing time and reduced load.
  • ✅ Comparison video of gameplay between Title Update 3 and the optimized version is released.
  • ✅ Frame test conducted with i5 1400 and 2060 Super specs (Graphics settings: Medium).
  • ⚠️ Tested in the section where the frame rate drops the most due to grass, small monsters, and a large map.
  • ✅ Title Update 3 shows 38 frames.
01:37 - 03:08
3. 📈 Analysis of Frame Stability and Low-End Defense Improvement Effects
  • ✅ Stable maintenance at 45~50 frames after optimization.
  • ✅ In Title Update 3, the frame rate fluctuates severely from 39 to 47 frames.
  • Frame low-end defense is important: If the frame rate changes drastically, the game play experience is significant.
  • ✅ Stable maintenance above 45 frames after optimization.
03:09 - 03:51
4. 🔥 Frame Changes and Performance Improvements in the Nuigdra Area
  • ✅ In the Nuigdra area, 49~52 frames during Title Update 3.
  • ✅ Increased by 7~10 frames to 54~56 frames after optimization.
  • ✅ Low-end defense is good, so it does not drop below 40 frames.
04:15 - 05:20
5. 🐉 Frame Changes in the Ragia Area and AMD System Test
  • ✅ In the Ragia area, the frame rate fluctuates from 50 to 57 frames during Title Update 3.
  • ✅ Improved to over 60 frames after optimization.
  • ✅ AMD CPU and AMD graphics card combination test scheduled.
05:21 - 06:28
6. 💻 AMD System Performance Test Result Analysis
  • ✅ Tested with AMD Ryzen 5 6600X, Radeon RX 6600 combination.
  • ⚠️ Question raised about whether it is a game that is difficult to handle with Radeon RX 6600.
  • ✅ Confirmed that the frame rate increases a lot on AMD systems.
06:34 - 07:32
7. 🖼️ Frame Changes and Additional Considerations in 1080 Resolution Environment
  • ✅ Confirmed that up to 60 frames are extracted at 1080 resolution.
  • ✅ Need to check the frame rate in the burning environment of Nuigdra.
  • ✅ Overall, significant performance improvement.
07:59 - 08:47
8. 🏜️ Overall Frame Defense and Performance Improvement by Region
  • ✅ Stable defense at 65~70 frames.
  • ✅ Confirmed frame rate improvement in areas such as the Bordering Sand Plains, Good Light Canopy, and Oil-Gushing Valley.
  • ✅ Emphasize that there is this much performance improvement with just the 16th update.
08:48 - 09:27
9. 🛠️ Future Update Plans and Importance of Solving Crash Issues
  • ✅ Additional optimization scheduled for January and February (including consoles).
  • ⚠️ Crash issues occur regardless of specifications, so whether they are resolved is important.
09:28 - 10:09
10. 🐛 January Patch Key Details: CPU Load Reduction and Environmental Creature Nerf
  • ✅ Added setting item to reduce CPU processing load.
  • ✅ Reduced depiction quality of small monsters.
  • Beetle Nerf: Reduced the number of environmental creature displays.
  • ✅ Adjusted the number of lobby players displayed and depiction quality.
  • ✅ Expect CPU load reduction when moving the map.
10:10 - 10:58
11. ⚖️ Balance Between Ecosystem Implementation and Game Fun
  • ✅ The ecosystem is important, but game fun should be prioritized.
  • ⚠️ Wilds becomes an element that harms game fun by prioritizing the ecosystem.
  • ✅ The cart is before the horse.
11:09 - 11:27
12. ⚙️ Additional Setting Items and Optimization Direction
  • ✅ Added setting item to reduce graphics card processing load.
  • ✅ Added items such as volume fog and vegetation display density.
  • ✅ Expect optimization effects by adjusting these items.
11:28 - 12:26
13. 🗓️ Future Patch Application Plan and Importance of DLC Optimization
  • ✅ January patch only applies to Steam, February patch includes consoles.
  • ✅ Investigation into memory-related processing improvement in progress.
  • ✅ This optimization is an important task that continues to the DLC.
  • ✅ Mentioning the optimization failure case of World, emphasizing the importance of this Wilds optimization.
12:27 - 12:37
14. 🙏 Expecting Positive Results and Wrap-up
  • ✅ Anxious, but hoping for good optimization.
  • ✅ Request for likes and subscriptions.
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