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Project Zomboid Build 42.13.0: Multiplayer Release, New Features, and Balancing ChangesThis video summarizes the Project Zomboid Build 42.13.0 update, released on December 11th, focusing on the multiplayer release, new additions like the 'motion sensitive' trait, inventory management improvements, firearm targeting prioritization, and significant balancing changes. It also covers important bug fixes and provides advice for the best multiplayer experience.
Project Zomboid Build 42.13.0: Multiplayer Release, New Features, and Balancing Changes
1. 🎮 Project Zomboid Build 42: Multiplayer is Here! Initial Setup and Important Disclaimers
  • ✅ Multiplayer is now available in Project Zomboid's Build 42 as of December 11th.
  • ✅ To access multiplayer, right-click Project Zomboid in your Steam library, select properties, go to the betas tab, and choose 'unstable' from the dropdown list.
  • ⚠️ Developers advise disabling debug mode and all mods, including clientside mods, for the best multiplayer experience.
  • ⚠️ Ragdolls and the anticheat system have been temporarily disabled for multiplayer.
  • ✅ It's recommended to play on whitelisted servers or in co-op environments for now.

00:05 - 00:45
1. 🎮 Project Zomboid Build 42: Multiplayer is Here! Initial Setup and Important Disclaimers
  • ✅ Multiplayer is now available in Project Zomboid's Build 42 as of December 11th.
  • ✅ To access multiplayer, right-click Project Zomboid in your Steam library, select properties, go to the betas tab, and choose 'unstable' from the dropdown list.
  • ⚠️ Developers advise disabling debug mode and all mods, including clientside mods, for the best multiplayer experience.
  • ⚠️ Ragdolls and the anticheat system have been temporarily disabled for multiplayer.
  • ✅ It's recommended to play on whitelisted servers or in co-op environments for now.

00:46 - 02:12
2. ➕ New Additions: 'Motion Sensitive' Trait, Inventory Improvements, and More
  • ➕ A new negative trait, 'motion sensitive,' causes motion sickness when moving in a vehicle. The faster the speed, the quicker the buildup.
  • ➕ Satchels and water bags are now placed in a separate satchel slot, allowing them to be worn with backpacks.
  • ➕ You can now equip clothing and containers while walking.

ActionDouble-Click
Apply BandageDouble-click the bandage.
Read BookDouble-click the book.
Unpack ItemsDouble-click the package.
Equip ContainerDouble-click the container.
02:13 - 05:31
3. 🛠️ Interface Enhancements: Easier Interactions, Targeting Prioritization, and Crafting Menu Updates
  • ✅ New buttons allow transferring matching items between your inventory and containers.
  • ✅ Firearms now prioritize targeting the head, spine, pelvis, and then other limbs.
  • ✅ Items on the hotbar that are not weapons will be equipped in the secondary slot by default.
  • ✅ The crafting and building menus have been updated with more subcategories.
  • ✅ Shift-click actions allow searching for exact items in the crafting menu.
  • ✅ A new keybind allows sharpening weaponry with a single button press.
  • ✅ The crafting menu is now locked by default and won't close when you start walking.

05:32 - 06:32
4. 💡 Lighting, Vehicle Physics, and Animation Improvements
  • 💡 Lighting effects have been upgraded, with light now seeping through barricades and curtains.
  • 💡 Vehicle physics have been adjusted for trailers to reduce twitching.
  • 💡 Emergency vehicles with radios now have the emergency broadcast frequency in their presets.
  • 💡 New animations have been added for various interactions, such as using the ripple comb workstation and removing items from a drying rack.

06:33 - 09:26
5. ⚖️ Balancing Changes: Foraging, Traits, Occupations, and Food
  • ⚖️ You no longer spawn with a pistol, magazines, and ammunition.
  • ⚖️ Foraging XP is now given when you first find the item, and there's an XP bonus for finding items further apart.
  • ⚖️ The claustrophobic trait now causes panic inside vehicles as well as buildings.
  • ⚖️ Smoking is now available for non-smokers to reduce stress, while those with the smoker trait gain double the stress reduction.
  • ⚖️ The former scout trait now applies one level in fishing and gives knowledge of related recipes.
  • ⚖️ Users of the short-sighted trait will now spawn with the correct glasses.
  • ⚖️ Crop farmer and livestock farmer occupations have been renamed to farmer and rancher, respectively.
  • ⚖️ Chamomile, honey, and mint can now boost flu recovery when added to hot beverages.
  • ⚖️ Jars of produce stay fresh for 30 days, reduced from 60, but stay fresher longer when cooked.
  • ⚖️ Food-related sickness will always reduce over time unless accumulating corpse sickness.
  • ⚠️ Hovering the mouse over a building will no longer show the interior.

09:27 - 11:26
6. 🐛 Key Bug Fixes: Sprinter Vocal Cues, Sound Effects, and More
  • ✅ Sprinters now give off vocal cues to alert players to their presence.
  • ✅ Sound effects that were incorrectly hooked up have been resolved, and new ones have been added.
  • ✅ A bug has been fixed that wasn't resetting the timer for animals in a trap.
  • ✅ Hunger values are now correctly modified when slicing fish.
  • ✅ It's now possible to grab chicken eggs from a coupe when a tool is equipped.
  • ✅ Bottles of wine can now be opened again.
  • ✅ A bug causing jarred produce to rot in 10 days has been fixed.
  • ✅ A bug causing players to not regain endurance when sleeping has been fixed.

ProjectZomboidBuild42MultiplayerUpdate