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7 Days to Die 2.5 Update Key Changes Summary: Survival Revival Update
In the 7 Days to Die 2.5 update, various features have been added, including a third-person perspective, new zombies, weather effects, item recipes, and HUD improvements. This update will provide a new experience for both existing and new players.
1. 🎮 How to Participate in the 7 Days to Die 2.5 Experimental Version
- ✅ Select 7 Days to Die on Steam and go to Properties.
- ✅ In the Beta tab, select the latest experimental unstable build to try out the latest version.
00:00 - 00:31
1. 🎮 How to Participate in the 7 Days to Die 2.5 Experimental Version
- ✅ Select 7 Days to Die on Steam and go to Properties.
- ✅ In the Beta tab, select the latest experimental unstable build to try out the latest version.
00:32 - 01:05
2. ⚠️ Existing Playthrough Compatibility and New Playthrough Recommendations
- ✅ The 2.5 update is compatible with the existing 2.4 version.
- ⚠️ If you are crafting a workbench, it may be lost after the update.
- ✅ It is recommended to start a new playthrough to experience the new mechanics.
01:06 - 01:56
3. 🕹️ New Third-Person Perspective Feature
- ✅ You can toggle the third-person perspective by assigning a key.
- ✅ You can zoom in/out in the third-person perspective.
- ⚠️ An orange X is displayed on the screen if the weapon's view is obscured.
01:57 - 02:11
4. 💥 Unique Muzzle Flash Effects for Each Weapon
- ✅ New muzzle flashes, materials, textures, and prefabs have been added for each weapon.
02:12 - 02:40
5. 🗺️ Randomly Generated World Improvements
- ✅ The spacing between highways has been increased.
- ✅ Path improvements have been made to reduce dead ends.
- ✅ The wasteland paths have been modified to connect better to the highways.
02:41 - 03:01
6. 🔫 Turret Ammunition Changes and New Block Shapes
- ✅ Special ammunition types can now be used in turrets.
- ✅ The lead cost required to craft regular and AP junk turret ammunition has been reduced.
- ✅ New block shapes: Stair Railing Split Slope Left/Right have been added.
03:02 - 05:16
7. 👃 Smell System Returns and New Recipes
- ✅ Eating food generates a smell, attracting zombies within a range of up to 100m.
- ✅ Carrying raw meat also generates a smell, with a short grace period.
- ✅ You can create bundles of raw meat to prevent the smell from being generated.
- ✅ Submerging in water removes the smell.
- ✅ Other factors that cause smell: dysentery, bleeding, radioactive barrels.
| Recipe | Effect | Unlock Condition |
|---|---|---|
| Honey Glazed Ham | Food 98, Health 49, Max Stamina +30, Cures 5% of Infection | Read Cooking Magazine Vol. 59 |
| Honey Tea | Food 8, Water 24, Stamina Regen 15%, Cures 20% of Dysentery, Cures 5% of Infection | Read Cooking Magazine Vol. 14 |
| Honey Brisket | Food 141, Health 70, Max Stamina +40, Cures 5% of Infection, Smell Distance 100m | Read Cooking Magazine Vol. 80 |
05:17 - 06:25
8. 🏺 Jar Returns and Water Collection Changes
- ✅ The stack size of jars containing murky water is 10.
- ✅ You can no longer find murky water in toilets, POI collectors, or coolers.
- ✅ Jars can be found in various loot boxes.
- ✅ You can fill water from natural or player-made water sources.
- ✅ The Doom Collector can only be crafted after reaching workstation level 16.
- ✅ The Doom Collector can only be crafted at a workbench and the cost has increased.
- ✅ Jars can be crafted with 31 sand and 6 clay.
- ✅ Jars can be purchased from traders, but sales are not high.
- ✅ You can set the probability of preserving the jar when using it.
06:26 - 07:35
9. 🐝 Cement Mixer Unlock Level Change and Apiary Addition
- ✅ The cement mixer is unlocked at workstation level 34.
- ✅ New workbench: You can create an apiary to passively collect honey.
- ✅ The apiary can be crafted after reading Blacksmith's Head Magazine Vol. 29.
- ✅ Wax is required to craft the apiary.
- ✅ Wax can be obtained from tree stumps and rancher loot.
- ✅ The apiary requires cotton, chrysanthemums, and goldenrod.
- ✅ When opening the apiary, bees may escape and attack.
07:36 - 08:08
10. 🧟 Zombie Changes: Appearance Updates and Improved Attack AI
- ✅ The appearance of the Rancher (formerly Plague Spitter) and Frostclaw (now Chuck) has been changed.
- ✅ The Rancher drops wax.
- ✅ When zombies enter rage mode, they look for the best block to attack.
- ✅ Zombies perform a short scan at the target location.
08:09 - 09:15
11. ⛈️ Storm Changes: Visual Effects, Increased Loot Chance, Weather Effects
- ✅ Storms can be seen from surrounding biomes.
- ✅ Sunlight darkens when a storm is active.
- ✅ Zombies are more likely to drop loot bags during storms.
- ✅ Equipment that protects against storms has been added (ragged, cobbled, thermonucleic).
- ✅ You will be negatively affected if the weather is too cold or too hot.
09:16 - 09:36
12. 🛡️ Armor Mod Slot Changes
- ✅ Tier 6 primitive armor has 2 slots.
- ✅ Tier 1 and 2 armor have 2 slots.
- ✅ Tier 3 and 4 armor have 3 slots.
- ✅ Tier 5 armor has 4 slots.
- ✅ Top quality armor has 5 slots.
09:37 - 09:57
13. 🗺️ Trader Mission Selection Changes
- ✅ You can select up to 7 missions when visiting a trader.
- ✅ 3 close-range missions, 3 mid-range missions, and 1 long-range mission are offered.
09:58 - 10:13
14. 🚗 Vehicle Storage Expansion and Modification
- ✅ Additional storage space is provided in vehicles.
- ✅ You can find blueprints to craft vehicle storage modifications.
- ✅ You can equip 2 storage modifications to the vehicle to increase the total by 20 slots.
10:14 - 11:01
15. 📊 HUD Revamp and Bug Fixes
- ✅ Food and water bars are displayed on the left side of the screen.
- ✅ Fixed an issue where drones could not heal players in vehicles.
- ✅ Fixed the ringing sound that continued after the Pack Mule died.
- ✅ Fixed visual bugs in armor and clothing.
- ✅ Fixed an issue where quest sharing failed when players logged in simultaneously.
- ✅ Fixed an issue where AP ammunition did not work at Penetrator Level 5.
