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MapleStory Kinesis Remaster Experience: Skill Changes, Burst Cycle, Pros and Cons Analysis After the Kinesis remaster, we'll take a look at the skill changes and burst cycle, and analyze the positive changes such as reduced risk due to PP deletion and improved afterimage effects, along with the increased difficulty of burst and the long casting time of origin skills that need to be improved. Overall, the damage efficiency has been improved, but it requires proficiency and may not be suitable for new boss strategies.
MapleStory Kinesis Remaster Experience: Skill Changes, Burst Cycle, Pros and Cons Analysis
1. 🎮 Kinesis Remaster Skill Changes Preview: 1st to 3rd Job Skills
  • Psychic Force (1st Job): Cute effect
  • Booster Pact: Buff skill to put in your hand
  • Psychic Lift (2nd Job): Tapping motion
  • Ultimate Pressure: Automatic ejection
  • Rush: Dash skill
  • Psychic Crash (3rd Job): Cute effect
  • Ultimate Opening: Skill that flies away neatly
00:00 - 00:56
1. 🎮 Kinesis Remaster Skill Changes Preview: 1st to 3rd Job Skills
  • Psychic Force (1st Job): Cute effect
  • Booster Pact: Buff skill to put in your hand
  • Psychic Lift (2nd Job): Tapping motion
  • Ultimate Pressure: Automatic ejection
  • Rush: Dash skill
  • Psychic Crash (3rd Job): Cute effect
  • Ultimate Opening: Skill that flies away neatly
00:57 - 01:25
2. 🚀 Kinesis Mobility Changes: Warp Skill Added and Conditional Teleport
  • Nimbus Cloud is the same: Can only go up
  • Warp Skill Added: Can move vertically
  • Conditional Teleport: Can store up to 2 steps, use after jumping
  • ⚠️ No Air Teleport, No Up Teleport: Need to adjust distance after jumping
01:26 - 01:43
3. 💥 4th Job Skill Taste Test: Psychic Mesh and Telekinesis
  • Telekinesis: Looks like bean bullets flying
  • Psychic Mesh: 4th Job Skill
01:44 - 02:40
4. ✨ Ultimate Skill Changes: Name Change for Gambi and Skill Reset Function
  • Ultimate Gambi: Name changed from the existing Train, feels compressed
  • Ultimate Check: Fires 5 spheres, resets the cooldown of Ultimate Skills
  • Ultimate Skill Reset: Resets immediately when used after another Ultimate Skill
02:41 - 03:10
5. 🛡️ Hyper Skill and Bind Changes: Ever Psychic Invincible and Psychometry Bind
  • Ever Psychic: Changed to complete invincibility
  • Psychometry: Self-bind skill
03:11 - 03:39
6. 🌪️ Psychic Blitz and Nova: Range and Chess Piece Creation Skills
  • Psychic Blitz: Same as existing range
  • Psychic Nova: Feels like a tornado potion, creates chess pieces
03:40 - 04:05
7. 🔄 How to Use Ultimate Skill Cooldown Reset: Skill Linking is Important
  • Ultimate Skill Cooldown Reset: Resets the cooldown of Ultimate Skills while attacking with Unleash
  • Chess Board: Implements a giant chessboard to designate up to 15 enemies as kings for 20 seconds
04:19 - 04:38
8. 💥 6th Job Skill Effect: Ultimate Skill Linkage and Final Hit
  • 6th Job Skill Effect: Structure that uses Ultimate Skills to unleash the final hit
04:39 - 05:00
9. 🎨 Ascent and Skill Cutscene Changes
  • Ascent: Effect is the same, illustration slightly changed
  • Skill Cutscene: Added comments such as "Shall we start the game?" and "Let's pick up the tempo."
05:01 - 05:21
10. 🔄 Kinesis Remaster Key Changes: PP Deletion, Skill Structure Changes
  • PP Deletion: Reduced risk
  • Skill Structure Changes: Reset after using Ultimate Skills
  • Burst Cycle: New burst cycle required due to the changed structure
05:22 - 06:03
11. 🛠️ Afterimage Effect and Importance of Cooldown Reduction Options Changes
  • Afterimage Effect: Can be installed regardless of the presence of mobs, maintained even if the room changes
  • Increased Importance of Cooldown Reduction Options: Cooldown reduction is important when considering normal damage due to Ultimate Skill changes
06:04 - 06:32
12. 🔄 Burst Cycle Core: Unleash Usage Timing and Checkmate Utilization
  • Unleash Usage Timing: Unleash after using Ultimate Skills after Psychic Board stack
  • Checkmate Utilization: Always place in the last order, reset Ultimate Skill cooldown
  • Psychic Board Stack Management: Easily managed through Checkmate
06:33 - 06:49
13. ⏱️ Forced Lileo Lab and Structure Change Evaluation
  • Forced Lileo Lab: Essential to fully include during Origin burst
  • Structure Self-Evaluation: Evaluated as better than before
06:50 - 07:02
14. ⚖️ Damage Efficiency and Control Difficulty Changes
  • Increased Control Difficulty: Increased elements to check
  • Improved Damage Efficiency: Overall damage efficiency is decent
07:39 - 07:52
15. ⚔️ New Boss Suitability Evaluation: Burst Time Issue
  • ⚠️ Unsuitable for New Bosses: Unsuitable because there is a lot to see and the burst time is long
07:53 - 08:08
16. 📊 Occupancy Analysis and Operation Direction
  • Occupancy Analysis: Smashing, Telekinesis Ejection, Board Burst
  • Operation Direction: Need to compensate for weaknesses through operation
08:21 - 08:45
17. ⏳ Origin Skill Casting Time and Invincibility Utilization
  • ⚠️ Origin Skill Casting Time: Very long
  • Invincibility Utilization: Must utilize invincibility as much as possible
08:46 - 09:10
18. 🕹️ Conditional Teleport and Control Difficulty Evaluation
  • Conditional Teleport: Not bad
  • ⚠️ Control Difficulty: Busy type, big damage loss if you miss once
09:11 - 09:20
19. 💪 Burst Proportion Change
  • Increased Burst Proportion: Increased proportion of Ultimate Skills
09:59 - 10:10
20. 🤸 Utility Evaluation: Teleport Utilization
  • Teleport Utilization: Can be used even in jump judgment, the utility itself is good
10:12 - 10:38
21. 🤔 Disappointment of No Jump Teleport and Origin Burst Difficulty
  • ⚠️ No Jump Teleport: Disappointing
  • ⚠️ Origin Burst Difficulty: Must use all 3 invincibilities
11:07 - 11:15
22. ⚙️ High Cooldown or Reduce Cooldown?
  • High Cooldown: Fixed cooldown
11:16 - 11:46
23. ✅ Kinesis Remaster Overall Review: Strengths and Precautions During Burst
  • Strengths: PP deletion, increased damage efficiency
  • ⚠️ Precautions During Burst: Busy Ultimate Skills, cooldown management, invincibility utilization
11:47 - 12:00
24. ⚖️ Evaluation of Normal Play Outside of Burst
  • Normal Play: Not very busy outside of burst, utilize cooldown binding skills
12:01 - 12:16
25. ✨ Final Evaluation: Damage Efficiency and Coolness
  • Damage Efficiency: Can only be judged when the tier is accurately determined
  • Visuals: Cool and the BGM is good
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