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Project Zomboid Build 42.13: Buggy Multiplayer, New Trait, and ChangesThis video discusses the unstable Build 42.13 of Project Zomboid, focusing on the numerous bugs present in multiplayer, the new 'Motion Sensitivity' trait, and other changes to traits and mechanics. It advises caution due to the bugs and highlights some of the new features and adjustments.
1. ⚠️ Unstable Build 42.13: Multiplayer Bugs and Initial Impressions
- ⚠️ Multiplayer in unstable Build 42.13 is very buggy, aside from combat.
- 🛠️ Many mods are not working as expected.
- 💾 Saves from older versions are incompatible and can cause significant issues, including instant death.
00:00 - 00:34
1. ⚠️ Unstable Build 42.13: Multiplayer Bugs and Initial Impressions
- ⚠️ Multiplayer in unstable Build 42.13 is very buggy, aside from combat.
- 🛠️ Many mods are not working as expected.
- 💾 Saves from older versions are incompatible and can cause significant issues, including instant death.
00:35 - 02:31
2. 🐛 Detailed List of Multiplayer Bugs in Build 42.13
- 💀 Killing an animal can cause issues.
- 📺 TV shows don't grant experience, and learned recipes may be forgotten after logging out.
- 🏃 Stamina regeneration is slow, but sitting in a car speeds it up.
- 💪 Muscle strain fades quickly.
- 📈 Nimble skill experience gain is bugged, and skill bonuses may be incorrect.
- ⚙️ Actions have a chance to bug out and not happen, potentially due to desync.
- 🔪 Item stat updates (e.g., sharpening) may not display correctly until the item is dropped.
- 📦 Picking up items can fail until another player interacts with them.
- ⚖️ Organized and disorganized traits are not working correctly in multiplayer; exclusive traits can be combined.
- 💤 Sleep traits have been temporarily removed due to sleep being off by default; enabling sleep is recommended.
02:32 - 03:24
3. ✅ Improvements and Remaining Issues in Multiplayer
- ✅ The new server menu is visually organized.
- 🧟 Zombie synchronization is improved compared to Build 41.
- 👻 Player desync still exists but is improved; desynced players resynchronize when they move.
- 🛠️ Core functionality is working, but many bugs need fixing.
03:25 - 03:51
4. 🛠️ Gameplay Mechanic Tweaks
- 🪟 Jumping through a window unequips items in hand.
- 🦶 Stomps no longer do extra damage.
- 🚧 Zombies pathfind around short fences differently, preferring to walk around them.
03:52 - 05:20
5. 🚗 New 'Motion Sensitivity' Trait: Details and Drawbacks
- 🎒 Satchels and waterskins have a new equipment slot and can be worn with backpacks.
- 🤢 The new 'Motion Sensitivity' trait causes sickness when driving or riding in a car, leading to fever.
- 🌡️ The fever from motion sensitivity causes overheating and increased thirst.
- ⏳ Sickness decreases slowly and does not decrease while moving; sitting speeds up recovery.
- ☠️ Motion sensitivity can be deadly if combined with other forms of sickness.
- ⚠️ Taking this trait is generally not recommended due to the severe drawbacks.
05:21 - 06:08
6. 🎣 Trait and Skill Changes: Former Scout and Foraging
- 🎣 Former scout now grants level one in fishing and teaches fishing rod crafting and chum making.
- 🌿 Foraging experience is gained upon spotting items, and discarding has been removed.
- 🔭 Spotting items from farther away grants more experience.
- 🚶 Crouching or using combat stance provides a range bonus for foraging.
06:09 - 06:45
7. 🪓 Axe-pert, Inventive Traits, and Cold Remedies
- 🪓 Axe-pert speeds up axe swings again.
- 💡 Inventive now allows learning the generator recipe, car mechanics, and growing seasons earlier.
- 🚬 Smoking reduces stress for non-smokers, but chain smoking can cause sickness without the smoker trait.
- 🍵 Chamomile, honey, and mint in hot drinks help reduce flu symptoms.
06:46 - 06:51
8. 👋 Final Thoughts and Call to Action
- 🎮 Encouragement to play multiplayer and have fun despite the bugs.
