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- ✅ Generators are essential for supplying electricity after a power outage.
- ✅ The probability of finding a generator increases with the density of zombies in an area.
The light distribution is variable and depends on the loot settings. Generators allow you to generate electricity after the power goes out in the game world.
- ✅ Generators are essential for supplying electricity after a power outage.
- ✅ The probability of finding a generator increases with the density of zombies in an area.
The light distribution is variable and depends on the loot settings. Generators allow you to generate electricity after the power goes out in the game world.
- ✅ Generators must be placed on the ground and connected.
- ✅ They require fuel to operate.
- ⚠️ Important! Never turn on a generator in an enclosed space.
To connect a generator, you need level 3 electricity or have read the 'How to Use Generators' magazine. All generators weigh 40 units, except the blue generator which weighs 30.
- ✅ You need level 3 electricity or the 'How to Use Generators' magazine to connect a generator.
- ✅ The magazine can be found in bookstores, supermarkets, gas stations, and even in trash cans.
- ✅ The base fuel consumption is 20 ml per hour without load.
- ✅ Connected devices increase fuel consumption.
- ⚠️ If the generator's condition drops below 20%, it can catch fire or explode.
The total load of the generator and the electrical demand per object can be viewed by right-clicking on the generator and selecting 'generator information'.
- ✅ Placing a generator in player-built structures does not reduce the noise radius.
- ✅ In existing structures, the noise range is reduced from 20 to 15 tiles.
- ✅ The operating range is 20 tiles on all four axes and three floors up and down.
The video presents a comparison of the four types of generators, listed from worst to best:
| Generator | Weight | Condition Decrease | Noise Radius | Where to Find Them |
|---|---|---|---|---|
| Valutech | 30 | Very fast | 23 tiles | Electronics stores, construction stores, garages |
| Old | 40 | Slightly less than Valutech | 25 tiles | Warehouses, garages, tool sheds, self-storage facilities |
| Electromax | 40 | Noticeably slower | 20 tiles | Ecocreek Festival (100% distribution), electronic storage, electronics stores, cargo vehicles (rare) |
| Premium Tech | 40 | Considerably less | 20 tiles | Garages, electronics stores, construction zones |
Final suggestion: The best solution would be to have walls more than 20 squares around the generator to prevent zombies from approaching due to the noise.
