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Arknights: Endfield CBT Playthrough Review: In-depth Analysis of Optimization, Breakthrough System, and Factorio Mode
This video features a playthrough of the Arknights: Endfield CBT version, providing first impressions and analysis of the optimization, breakthrough system, and Factorio-style construction mode. The optimization is surprisingly good, the breakthrough system is similar to Arknights but also shows Hoyoverse game style, and the Factorio mode is expected to provide the core fun of the game.
1. 📦 Endfield, Introduction to Individual Mineral Packaging Concept
- ✅ The individual mineral packaging concept shown in Amplius is also applied to Endfield.
- ✅ The setting is that all minerals are individually packaged for product stability.
00:00 - 00:13
1. 📦 Endfield, Introduction to Individual Mineral Packaging Concept
- ✅ The individual mineral packaging concept shown in Amplius is also applied to Endfield.
- ✅ The setting is that all minerals are individually packaged for product stability.
00:16 - 00:40
2. 🎮 Starting CBT Version Play and First Impressions
- ✅ Thoughts on playing the CBT version for the first time.
- ✅ Scenes seen during the CBT reappear.
02:26 - 03:19
3. ⚙️ Positive Evaluation of Endfield's Optimization Status
- ✅ The optimization is rated as better than expected.
- ✅ Frame rate is well maintained compared to recently released games.
- ✅ There are no problems maintaining the frame rate even when the graphics settings are increased.
03:20 - 04:14
4. ✨ Breakthrough System Analysis: Arknights Similar + Hoyoverse Style?
- ✅ Breakthrough system exists, up to 5 breakthroughs possible.
- ✅ Breakthrough effects: ultimate skill energy reduction, attack power increase, critical hit chance increase, etc.
- ✅ It's not just a matter of taking light and shade like Arknights, but also shows the style of Hoyoverse games.
- ⚠️ Many elements related to breakthroughs are expected.
04:15 - 04:37
5. ⚔️ Weapon Acquisition System Features
- ✅ Weapon acquisition is easy.
- ✅ Uniquely, you can't get weapons if you 'flex' (show off).
- ⚠️ You have to flex moderately.
04:38 - 05:55
6. 🏭 Introduction to Factorio-Style Construction Mode and First Experience
- ✅ Factorio-style construction mode is the core part of the game.
- ✅ Power transport, conveyor belt installation, etc. are possible.
- ✅ Mention of interface design.
- ✅ Comments on the appearance of making the characters do labor.
06:04 - 06:45
7. 🎨 Full Breakthrough Illustration and Character Appearance Changes
- ✅ Full breakthrough illustrations exist, but the feeling is not overwhelming.
- ✅ Each breakthrough stage has individuality in the character's appearance.
- ✅ Certain characters change appearance upon breakthrough.
06:53 - 07:57
8. 🔄 In-Depth Analysis of the Conveyor Belt System: Repetition of Individual Packaging
- ✅ Conveyor belt installation is possible.
- ✅ Mention of a system where individually packaged minerals are repackaged and returned.
- ✅ The process of being repackaged and returned even after processing is repeated.
07:59 - 08:13
9. ⚔️ Battle System and Feedback Reflection
- ✅ The battle itself is rated as fun and well-suited.
- ✅ It seems that previous test feedback has been reflected.
08:14 - 08:28
10. 📊 Consumption Difference by Difficulty
- ✅ Consumption varies depending on the difficulty.
- ✅ Mention of consumption information by level (Level 1: 40, Level 2: 50, Level 5: 80).
08:55 - 09:04
11. 🤔 Amazement at Lag-Free Optimization
- ✅ Amazement at the optimization state with almost no lag.
- ✅ Mention of Hypergryph's technology.
09:05 - 09:42
12. 🍀 Expectations and Hopes for Gacha Results
- ✅ Expectations for gacha results.
- ✅ Hoping it's not a male character.
