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Diablo 4 Season 11: Arbitrator Judgement Paladin Build Guide (Cool Hitting Feel, Comfortable Play)
This video is a guide to the Paladin build using the Arbiter's Judgment in Diablo 4 Season 11. Referring to Rob's setup, it provides a detailed explanation of skills, items, Paragon Board, Mercenary, Celestial Gifts, incense, and elixir setups for easy and dynamic gameplay. In particular, it focuses on strategies for increasing damage using armor, reducing cooldowns, managing resources, and securing critical hit chance/damage.
1. 🛡️ Introduction to the Judgment Damage-Based Arbiter Paladin Build: Armor is Key!
- ✅ Judgment damage-based Paladin build developed with reference to Rob's setup
- ✅ Dynamic and easy play style: Utilizing 4 skills and the Angelic Spear
- ✅ Utilizing the Paladin Legendary Aspect 'The Flesh-Weld': The higher the armor, the greater the damage increase (damage increased by 1.8% of armor)
- ✅ Prioritize armor when setting up items
| Item | Effect |
|---|---|
| The Flesh-Weld Aspect | Increases damage by 1.8% of armor |
00:22 - 01:27
1. 🛡️ Introduction to the Judgment Damage-Based Arbiter Paladin Build: Armor is Key!
- ✅ Judgment damage-based Paladin build developed with reference to Rob's setup
- ✅ Dynamic and easy play style: Utilizing 4 skills and the Angelic Spear
- ✅ Utilizing the Paladin Legendary Aspect 'The Flesh-Weld': The higher the armor, the greater the damage increase (damage increased by 1.8% of armor)
- ✅ Prioritize armor when setting up items
| Item | Effect |
|---|---|
| The Flesh-Weld Aspect | Increases damage by 1.8% of armor |
01:28 - 02:49
2. 💥 Judgment Mechanism and Core Skills: Arbiter, Holy Sign, Celestial Spear
- ✅ Judgment is applied to enemies through skills and detonated to deal damage
- ✅ Main skills for applying Judgment: Arbiter, Holy Sign Aura, Celestial Spear
- ✅ Arbiter: Inflicts Judgment on enemies when striking with wings using Hand of Law
- ✅ Holy Sign Aura: Inflicts Judgment on enemies with the aura's use effect
- ✅ Celestial Spear: The first spear inflicts the Mark of Judgment on enemies (useful in boss battles)
- ✅ Increase damage by detonating Judgment in advance with the Judge skill through Oath
- ✅ Core skill levels are not important
| Skill | Effect |
|---|---|
| Arbiter | Inflicts Judgment with wing strikes |
| Holy Sign Aura | Inflicts Judgment with the aura's use effect |
| Celestial Spear | Inflicts the Mark of Judgment with the first spear |
02:50 - 05:28
3. ⏱️ Cooldown Reduction (CDR) is Important! Shako vs Doombringer, Utilizing the Subverter Board
- ✅ Reducing Arbiter's cooldown is key
- ✅ Secure CDR by using Shako in the early stages, then replace it with Doombringer in the later stages (damage increase)
- ✅ Grant CDR options to item parts (gloves, necklace, ring)
- ✅ Subverter Board: Tenacity (cooldown reduction while moving), utilize the Radiance Glyph
- ✅ Utilize the Arbiter duration increase tempering on shoes (100% duration increase)
| Item/Skill | Effect |
|---|---|
| Shako | Cooldown Reduction |
| Doombringer | Critical Hit Chance, Luck, Increase All Stats |
| Tenacity (Subverter) | Cooldown reduction while moving |
| Radiance (Subverter) | Cooldown reduction after casting aura skills |
05:29 - 07:16
4. ⚙️ Resource Management, Critical Hit Chance/Vulnerable Chance Setup: Roon, Ring Tempering, Utilizing Lucky Hit
- ✅ Resource Management: Need to resolve resource consumption due to using Khax
- ✅ Use Roon: Restore primary resource (can replace with Powder if critical hit chance is high)
- ✅ Ring Tempering: Restore primary resource when casting Valor skills
- ✅ Critical Hit Chance: Secure as much as possible (aim for 98%~100%)
- ✅ Vulnerable Chance: Utilize the Lucky Hit: Apply Vulnerable option on rings or necklaces
| Element | Setup Method |
|---|---|
| Resource Management | Roon, Ring Tempering (restore resources when casting Valor skills) |
| Critical Hit Chance | Utilize Powder, Doombringer, item options |
| Vulnerable Chance | Ring/Necklace (Lucky Hit: Apply Vulnerable) |
07:17 - 10:23
5. ⚔️ Detailed Item Setup Guide: Weapon, Armor, Gloves, Pants, Shoes, Accessories
- ✅ Weapon: Griswold (utilize Sundering and Weight passives)
- ✅ Shield: Zakarum (increase Strength, Armor), Second Nafa (core item)
- ✅ Armor: False Steward (utilize Consecration and Immortal Aspect)
- ✅ Gloves: Celestial Spear size increase option
- ✅ Pants: Potion capacity increase option
- ✅ Necklace: Increase health when Arbiter is enhanced
| Part | Item (Recommended Options) |
|---|---|
| Weapon | Griswold (Sundering, Weight) |
| Shield | Zakarum, Second Nafa |
| Armor | False Steward (Immortal Aspect) |
| Gloves | Celestial Spear size increase |
| Pants | Potion capacity increase |
10:24 - 11:58
6. 🏆 Skill Tree and Paragon Board Setup: Utilizing Core Nodes and Glyphs
- ✅ Refer to the Inven link for skill tree and Paragon Board information
- ✅ Paragon Board Level: Based on 2202
- ✅ Main Paragon Boards: Law, The Flesh-Weld, Tenacity, Radiance, Judgment
- ✅ Glyphs: Spirit (increase critical strike damage), Judge Glyph
- ✅ Maximize all stat effects when using the Steward Aspect
| Paragon Board | Glyph | Effect |
|---|---|---|
| Spirit | - | Increase Critical Strike Damage |
| - | Judge | Increase Judgment-related effects |
11:59 - 13:19
7. 🤝 Mercenary, Celestial Gifts, Elixir, Incense Setup: Enhancing Survivability and Stats
- ✅ Mercenary: Liar (increase armor), utilize Taunting Decoy
- ✅ Celestial Gifts: Utilize Essence of Anguish, etc.
- ✅ Elixir: Armor Elixir (can replace with Life Elixir, Attack Speed Elixir)
- ✅ Incense: Ancient Tale (increase Strength), Song of the Mountain (increase Armor), Spices of Comfort (increase all stats, Armor)
| Element | Setup | Effect |
|---|---|---|
| Mercenary | Liar | Increase Armor |
| Elixir | Armor Elixir | Increase Armor |
| Incense | Ancient Tale, Song of the Mountain, Spices of Comfort | Increase Strength, Armor, All Stats |
13:20 - 18:23
8. 🎮 Tier 100 and Tier 115 Gameplay Video: Arbiter Judgment Paladin Practical Gameplay
- ✅ Tier 115 Clear (Rob cleared Tier 120)
- ✅ Tier 100 gameplay video demonstration
- ✅ Play by transforming into Arbiter and cycling cooldowns
- ✅ Continuous movement to maintain the Subverter Tenacity node effect
