Post
Summoner Wars New Character Justice In-Depth Review: Who's the best? 🤔
New character Justice: skill analysis and strategies for each of the 5 elements. Water, Light, and Wind elements are positively evaluated. Dark element shows potential as an Arena dealer. Fire element has potential in boss battles. Overall, performance is rated as slightly lacking, requiring additional patches.
1. 🔥 Fire Justice Skill Analysis: Basic Attack and Skill Usage
- ✅ Basic Attack: 70% chance to reduce enemy attack gauge by 20%, if it fails, ally attack gauge increases by 10%
- ⚠️ A 20% attack gauge reduction may not be noticeable
| Skill | Effect |
|---|---|
| Skill 2 | AoE 50% chance to apply defense break, 80% chance to stun the enemy with the lowest defense (3 turn cooldown) |
| Skill 3 | Removes all buffs/debuffs from a single target, reduces enemy HP by 15% (up to 60%), restores ally HP by 15% (4 turn cooldown) |
Skill 3 may have potential in boss battles.
00:00 - 00:47
1. 🔥 Fire Justice Skill Analysis: Basic Attack and Skill Usage
- ✅ Basic Attack: 70% chance to reduce enemy attack gauge by 20%, if it fails, ally attack gauge increases by 10%
- ⚠️ A 20% attack gauge reduction may not be noticeable
| Skill | Effect |
|---|---|
| Skill 2 | AoE 50% chance to apply defense break, 80% chance to stun the enemy with the lowest defense (3 turn cooldown) |
| Skill 3 | Removes all buffs/debuffs from a single target, reduces enemy HP by 15% (up to 60%), restores ally HP by 15% (4 turn cooldown) |
Skill 3 may have potential in boss battles.
02:56 - 04:42
2. 💧 Water Justice Skill Analysis: Arena Leader and Cooldown Reset Supporter
- ✅ Possesses an Arena HP 44% leader skill
- ✅ Skill 2: Removes 1 debuff from an ally, increases attack gauge by 20%, restores HP by 20% (3 turn cooldown)
- ✅ Skill 3: Removes all debuffs from an ally, increases attack gauge by 20% per debuff removed, resets cooldown (4 turn cooldown, immune to cooldown reduction/increase)
Superior version of Wind Fairy King, can counter cooldown manipulation decks.
04:43 - 06:30
3. 💨 Wind Justice Skill Analysis: Potential AoE Oblivion Dealer
- ✅ Possesses an Arena Attack Power leader skill
- ✅ Skill 2: Same as Fire Justice (AoE defense break + single target stun)
- ✅ Skill 3: Compares the HP of all units, then activates skills on the 4 units with the worst HP
| Target | Effect |
|---|---|
| Enemy | Resets attack gauge, applies 1 turn of oblivion |
| Ally | Increases attack gauge by 50%, restores HP proportional to attack power |
Potential for use in Arena offense and RTA, requires further research.
06:31 - 08:20
4. ✨ Light Justice Skill Analysis: Maximizes Additional Damage Artifact Usage
- ✅ Possesses an Arena Crit Rate leader skill
- ✅ Skill 2: Same as Water Justice (removes ally debuffs, increases attack gauge, restores HP)
- ✅ Skill 3: AoE 3-hit attack, applies 2 turns of heal block
| Condition | Effect |
|---|---|
| Ally damage >= Enemy damage | Applies 2 turns of Brand and Silence to the enemy |
| Ally damage < Enemy damage | Applies 2 turns of defense break and debuff immunity to the enemy |
High potential for use in RTA, similar to Bido Cult, but slower base speed.
08:21 - 11:34
5. 🌑 Dark Justice Skill Analysis: Versatile Dealer Depending on Rune Setup
- ✅ Skill 2: Same as Fire Justice (AoE defense break + single target stun)
- ✅ Skill 3: AoE attack, always crits
| Condition | Effect |
|---|---|
| Enemy Attack < My Attack | Damage increased by 50% |
| Enemy Defense < My Defense | Power increases proportional to defense |
| Enemy Speed < My Speed | Power increases proportional to attack speed |
Can stack 3 effects, can be used as an Arena dealer. Lack of synergy between skills 1 and 2, 4 turn cooldown is a disadvantage.
