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Deadlock: Valve fixes movement adjustments & changes the Patron!
This video summarizes the most important changes and adjustments in the latest balance patch of Deadlock, including revisions to the Patron system, hero adjustments, changes to item investments, and movement mechanics. It highlights both positive and negative aspects of the patch and analyzes the impact on gameplay.
1. 🛡️ Patron Rework: Damage Resistance and New Strategies
- ✅ The Patron receives 50% damage resistance when a single enemy defender is in the Pit.
- ⚠️ With two enemy defenders in the Pit, the Patron is invulnerable.
- 💡 This change is intended to create more strategic depth and opportunities for team fights, rather than quickly destroying the Patron.
00:00 - 01:13
1. 🛡️ Patron Rework: Damage Resistance and New Strategies
- ✅ The Patron receives 50% damage resistance when a single enemy defender is in the Pit.
- ⚠️ With two enemy defenders in the Pit, the Patron is invulnerable.
- 💡 This change is intended to create more strategic depth and opportunities for team fights, rather than quickly destroying the Patron.
01:14 - 01:46
2. 🏰 Increased Shrine HP and Troop Buffs
- ✅ Shrine HP has been increased from 3,000 to 7,000.
- ✅ Destroyed shrines grant troops 30% more HP and damage.
01:47 - 03:11
3. 🦸 Hero Adjustments: Billy and Dynamo in Focus
- ⚠️ Billy's HP regeneration has been reduced from 3 to 2.5.
- ✅ Chain Gang now breaks when line of sight is broken.
- ⚠️ Dynamo's kinetic impulse has been weakened, affecting his damage scaling.
03:12 - 04:03
4. 👻 Lady Geist: Increased Self-Damage and Dash Adjustments
- ⚠️ The self-damage of Malice has been increased from 7% to 9%.
- ⚠️ The self-damage of the Essence Bomb has been increased from 1.6 to 1.8 (based on Spirit scaling).
- ⚠️ Stamina Dash has been moved to Bucket 3, reducing dash speed.
04:04 - 04:56
5. 🎭 Mirage Nerfs: Jyn's Mark and Traveler Adjustments
- ⚠️ The cooldown of Jyn's Mark has been slightly increased (2.5 to 2.66 seconds).
- ⚠️ The maximum range of Jyn's Mark has been reduced.
- ⚠️ The cooldown of Traveler has been increased, requiring more investment to get the full benefit.
- ⚠️ The damage per blessing has been reduced, and the movement speed has also been reduced.
04:57 - 05:57
6. 🔪 Shiv Nerfs: Killing Blow and Bloodletting Adjustments
- ⚠️ The radius of Killing Blow has been reduced from 15m to 13m.
- ⚠️ The delayed damage of Bloodletting has been re-tuned, with the maximum percentage damage reduction adjusted.
- ⚠️ Rage build-up has been reduced by 6%.
05:58 - 06:15
7. 🎯 Vindicta: Adjustment of the Assassinate Tier 2 Bonus
- ⚠️ The maximum damage bonus of Assassinate Tier 2 has been reduced from +90 to +80.
06:16 - 06:52
8. 👻 Wraith: Bullet Damage and Project M Nerfs
- ⚠️ The damage per blessing has been reduced from 0.17 to 0.14.
- ⚠️ The Spirit scaling of Project M Tier 2 has been reduced.
06:53 - 07:45
9. 💰 Item Investments: Spirit and Vitality
- ⚠️ The Spirit investment at 4.8k has been reduced from +45 to +38.
- ⚠️ Vitality has been reworked, with the percentage HP bonus replaced by a flat HP bonus (+525 HP at 4.8k).
07:46 - 09:05
10. 🏃 Movement Buffs: Shot-Slow Removal and Stamina Regeneration
- ✅ The slow effect when firing has been removed.
- ✅ The stamina regeneration rate has been increased.
- ✅ The first wall jump no longer costs stamina.
- ✅ Downtime from neutral mobs has been reduced.
09:06 - 10:31
11. 🐌 Movement Nerfs: Sprint Speed and Stack Bonuses
- ⚠️ The movement speed loss from damage has been increased to 20%, but only affects the portion of movement that exceeds the base speed.
- ⚠️ Movement speed bonuses are now stacked degressively.
- ⚠️ The base movement speed has been reduced by 0.1 (except for heroes with sprint speeds lower than 6.5).
- ⚠️ The Spirit scaling of sprint speed has been reduced by 40%.
- ⚠️ Movement speed bonuses from items have been reduced.
10:32 - 10:44
12. 💥 Jump Pad Stuns: Increased Damage
- ⚠️ Damage from Jump Pads has been increased to 15% of maximum HP.
10:45 - 11:37
13. 💰 Soul Urn and Elimination Bounties: Increased Rewards
- ✅ The rewards for Soul Urn have been increased, making it more lucrative to become a Soul Urn runner.
- ✅ Solo kills now give 25% more reward, duo kills 15% more.
11:38 - 12:14
14. 👹 Jungle Camps and Troopers: Adjustments
- ⚠️ The HP development of the Jungle Camps has been adjusted, with the HP being lower before the 15-minute mark and higher afterwards.
- ⚠️ The flat HP of the Jungle Camps has been reduced by 20%, and the Spirit resistance has been increased by 5%.
- ⚠️ The rewards for Sinner Sacrifice have been reduced by 10%.
- ⚠️ The cooldown of Cultist Sacrifice has been increased by 10 seconds (260 to 270).
12:15 - 13:33
15. 🚑 Trooper Changes: Healing and Attack Range
- ✅ Medic Troopers now heal allied Troopers for 30% more.
- ✅ Trooper healing is now applied over 8 seconds instead of 2 seconds.
- ✅ The amount of healing has been increased from 260 to 350.
- ✅ Trooper DPS against other Troopers has been increased from 35 to 45.
- ✅ The attack range of the Troopers has been increased by 5m.
13:34 - 14:03
16. 🤔 Final Thoughts on the Deadlock Patch
- ✅ The patch brings good changes, especially the revival of movement and the adjustments to the scalings.
- 👍 The Patron changes are particularly highlighted as positive.
