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[Aion 2] Damage Meter Appearance and Damage Formula Analysis: End of Class Balance Debate? Provides information on the damage calculation method in Aion 2 and an analysis of the job balance debate caused by the appearance of damage meters. Based on information revealed through damage meters created in Taiwan, it details the efficiency of various damage-related factors.
[Aion 2] Damage Meter Appearance and Damage Formula Analysis: End of Class Balance Debate?
1. 🔥 Aion 2, real-time DPS revealed with the appearance of Taiwanese damage meters!
  • ✅ Aion 2 damage meters created in Taiwan, allowing real-time damage logs and party DPS checks
  • ✅ Damage meter information is constantly being shared, and users are 'taking the red pill'

00:00 - 00:17
1. 🔥 Aion 2, real-time DPS revealed with the appearance of Taiwanese damage meters!
  • ✅ Aion 2 damage meters created in Taiwan, allowing real-time damage logs and party DPS checks
  • ✅ Damage meter information is constantly being shared, and users are 'taking the red pill'

00:18 - 00:49
2. 🤔 Discussions on the official introduction of damage meters and the difficulty of melee DPS classes
  • ✅ Need to mention whether to officially introduce damage meters on the Christmas Eve official broadcast
  • ⚠️ Holy Power Dungeon players suggest that melee DPS classes are difficult to play

00:50 - 01:26
3. 📈 Attack power experiment and damage amplification (damage amp) efficiency analysis
  • ✅ Sharing and analysis of attack power experiment results from Taiwanese users
  • ✅ Explanation of how damage amplification (damage amp), PVE damage amp, and boss damage amp effects are added up
  • ✅ The higher the damage amp efficiency, the better, especially in Season 2 dungeons

Damage TypeDescription
Damage AmpGeneral damage amplification
PVE Damage AmpDamage amplification in PVE environments
Boss Damage AmpDamage amplification against boss monsters
01:27 - 02:38
4. ⚔️ Skill damage calculation formula and perfect effect analysis
  • ✅ Skill damage calculation formula: Attack power + additional value per skill
  • ✅ 'Perfect' effect is applied as the weapon's maximum damage
  • ⚠️ The 'Perfect' effect is not as high as expected due to the random damage value

02:39 - 03:06
5. 💥 Comparison of critical hit, strike, and perfect damage
  • ✅ Critical Hit: 1.5x damage
  • ✅ Strike: 2x damage
  • ✅ 'Perfect' is a disappointing figure compared to critical hits or strikes

03:07 - 03:28
6. 🎯 Multi-hit effect and expected value analysis
  • ✅ 5% additional damage per hit during multi-hit (up to 4 hits, 20% additional)
  • ⚠️ Expected value decreases due to multi-hit probability

Number of HitsAdditional Damage
1 Hit5%
2 Hits10%
3 Hits15%
4 Hits20%
03:29 - 04:10
7. 📊 Critical hit rate and penetration effect analysis
  • ✅ The maximum critical hit rate is 50% (feels like it procs more often in reality)
  • ✅ Penetration is offset by defense and is not very efficient

04:11 - 04:44
8. 🎯 Critical hit rate investment efficiency and consideration of boss resistance
  • ✅ Critical hit rate has good investment efficiency up to 1200
  • ✅ Critical hit resistance varies by boss, so the higher, the better

04:45 - 05:10
9. 💥 Back attack damage amplification (back damage amp) and elemental damage resistance effect
  • ✅ Back damage amp is calculated separately from other calculations, which is advantageous for assassins
  • ✅ Elemental damage resistance is advantageous for spiritmaster, sorcerer, and cleric combinations

05:11 - 05:30
10. 🔥 Analysis of continuous damage effect: ignores defense and penetration
  • ✅ Continuous damage ignores defense and penetration
  • ✅ Classes with continuous damage are advantageous

05:31 - 06:32
11. 📝 Summary of damage calculation method and reconfirmation of perfect effect
  • ✅ Damage amp, PVE damage amp, and boss damage amp are added together and then multiplied
  • ✅ Crafted equipment increases more as boss damage resistance increases
  • ✅ Strike is 2x, critical hit is 1.5x damage
  • ✅ Back damage amp is independently multiplied
  • ✅ Multi-hit increases damage per hit, penetration is additional damage
  • ✅ Perfect applies weapon max damage

06:33 - 07:02
12. 📢 Expectations for the release of damage meters and future broadcasts
  • ✅ Class-specific damage information is being revealed through damage meters
  • ✅ Expectations for mentions of damage meters on the Christmas Eve broadcast

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