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7 Days to Die v2.5: How to Block New Rage Mode AI Changes
This video analyzes the new Rage Mode AI changes in 7 Days to Die v2.5, explaining why zombies are getting smarter at destroying bases during horde nights. It also tests various blocking methods and provides a tutorial on how to develop a force field cheese method that exploits the zombies' targeting logic.
1. 🎮 Analyzing Rage Mode AI Changes in 7 Days to Die v2.5
- ✅ The 2.5 release has AI changes.
- ✅ The destruction area feature now reuses the location of itself or surrounding AI.
- ✅ Zombies are more likely to rage in the same location, resulting in more focused damage.
- ✅ Targeting prefers to attack higher pillars.
- ✅ AI first scans the player's location to find suitable blocks for destruction.
00:00 - 00:51
1. 🎮 Analyzing Rage Mode AI Changes in 7 Days to Die v2.5
- ✅ The 2.5 release has AI changes.
- ✅ The destruction area feature now reuses the location of itself or surrounding AI.
- ✅ Zombies are more likely to rage in the same location, resulting in more focused damage.
- ✅ Targeting prefers to attack higher pillars.
- ✅ AI first scans the player's location to find suitable blocks for destruction.
00:52 - 03:06
2. 🧟♂️ Horde Night Test: How the New AI Works
- ✅ Uses a starter base that keeps the player outside the old 11-block Rage Mode distance.
- ✅ After the 2.5 release, there are zombies attacking support pillars beyond the 11-block limit.
- ✅ Zombies prioritize the central pillar.
- ✅ Immediately reprioritizes to other pillars if a support is destroyed.
- ✅ Fake support pillars are not targeted, so they are likely a waste of time.
03:07 - 04:28
3. 🧱 Testing Various Blocking Methods
- ✅ Using three cobblestone blocks on a support pillar gives the zombies more time to destroy the third block.
- ✅ When the AI performs a scan from the player's location, the zombies target pillars closer to the player's location.
- ✅ Invisible stability blocks do not interfere with the logic.
04:29 - 07:12
4. 🛡️ Force Field Cheese Method: Tutorial
- ✅ Instead of blocking the new Rage Mode, exploit it.
- ✅ The new AI mechanism for the destruction area tries to set the target block, which is one of the blocks of the support pillar, as the zombie's new temporary target.
- ✅ Use a base designed to slow down, limit, or prevent zombies from reaching that block.
- ✅ Keep the central pillar as a full cube block, and replace the front left and right pillars and the central rear pillar with four central poles each diagonally from the central pillar.
- ✅ Set the supports to the rear of the base so that the force field surrounds them.
- ✅ Create a sloping wall using 8m ramp blocks to prevent falling zombies from entering the force field.
- ✅ Add a special ramp that zombies can follow.
- ✅ Zombies do not see the force field blocks as a path, so they see this ramp as the only path to the support blocks.
- ✅ If a zombie falls from the new low path, the zombie in Rage Mode falls and cannot reach the pillar, so it must restart the path.
07:13 - 16:18
5. 🧪 Testing the Force Field Cheese Method
- ✅ Zombies follow the ramp, climb over the force field, and fall.
- ✅ Maintaining Rage Mode restarts the path.
- ✅ Some zombies attack the supports of the ramp.
- ✅ Zombies attack the third block.
- ✅ Zombies normally re-path after destroying a block.
- ✅ The base survived despite being made entirely of wood.
- ✅ The central pillar supports were undamaged.
- ✅ Considering the number of blocks used to create the force field and Rage Mode ramp, it is better to throw those blocks at the actual supports.
- ✅ This method may be useful for later horde nights where Demos and Infernal inflict additional block damage.
