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Limbus Company: Is Aggro Bad? What are the Improvement Measures? This video analyzes the aggro system of Limbus Company and examines the advantages and disadvantages of aggro. In particular, it points out the problems of meaningless situations and attack weight, and suggests ideas for improving the aggro system.
Limbus Company: Is Aggro Bad? What are the Improvement Measures?
1. 🎮 Limbus Company Aggro System Definition and Basic Analysis
  • ✅ In Limbus Company, aggro is a state that causes enemies to target a specific unit's skill slots more frequently.
  • ✅ IDs with tank roles usually have skills that generate aggro.
  • ✅ The higher the aggro value, the higher the probability of being targeted, but it does not mean that other units will not be targeted at all.
  • ⚠️ Aggro helps to perform the role of a tank, but there are some disadvantages.
00:58 - 01:46
1. 🎮 Limbus Company Aggro System Definition and Basic Analysis
  • ✅ In Limbus Company, aggro is a state that causes enemies to target a specific unit's skill slots more frequently.
  • ✅ IDs with tank roles usually have skills that generate aggro.
  • ✅ The higher the aggro value, the higher the probability of being targeted, but it does not mean that other units will not be targeted at all.
  • ⚠️ Aggro helps to perform the role of a tank, but there are some disadvantages.
01:47 - 02:30
2. 🛡️ Positive Effects of Aggro: Utilizing Ryoshu's Passive Skill
  • ✅ Ryoshu's passive skill restores HP whenever the ally with the highest aggro is attacked by an enemy.
  • ✅ This is useful for Z Ishmael solo play or aggro tanks.
  • ✅ Even though Ryoshu herself is a powerful dealer, her passive skill also helps other tanks.
  • ✅ The required gluttony resources are not excessive, making it valuable to use.
02:31 - 03:31
3. ⚔️ First Disadvantage of Aggro: Meaningless Random Battles
  • ⚠️ Aggro is not effective in random battles.
  • ⚠️ In random battles, speed affects clashes, so you cannot change targets through aggro.
  • ✅ Random battles are for winning, and maintaining status effects is not important.
  • ✅ Therefore, random battles should be excluded from discussions related to status effects.
  • ✅ There are cases where status effects are used in random battles, such as the Kanto 8 amulet, but most focus on wide-area attacks and SP fights.
03:32 - 04:03
4. ⚖️ Second Disadvantage of Aggro: Helplessness Against Attack Weight
  • ⚠️ Aggro cannot redirect attacks with high attack weight.
  • ⚠️ Limbus Company is currently trending towards having more attacks with high attack weight.
  • ⚠️ In the past, there were not many enemies with high attack weight, but the difficulty has increased as status effects have developed.
  • ⚠️ Aggro has not kept up with these changes, so it does not have a significant impact on gameplay.
04:40 - 05:22
5. 💡 Aggro System Improvement Plan: Reducing Attack Weight
  • ✅ In addition to the aggro effect, add an effect that reduces the attack weight of enemy skills.
  • ✅ Reduce the attack weight by aggro 3, but allow it to be reduced to a minimum of 1.
  • ✅ Through this, aggro can have practical utility in addition to inducing enemy attacks.
  • ✅ This also aligns with the essence of aggro, which is to annoy the enemy and induce them to attack only the tank.
05:23 - 06:20
6. 🛠️ Feasibility of Improvement Plan and Respect for the Limbus Company Development Team
  • ⚠️ Implementing the attack weight reduction effect will not be easy.
  • ✅ Respect the Limbus Company's tank design philosophy and the importance of team composition.
  • ✅ Project Moon has many problems to solve, such as Season 7 and difficult boss battles.
  • ✅ Therefore, completely recreating the aggro system can be burdensome.
  • ✅ Limbus Company's tanks are currently performing their roles sufficiently.
  • ✅ Project Moon provides a high level of content and frequency compared to other game studios.
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