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Lost Ark Serka Normal Guide: Detailed Guide from an Academy Party Teacher
This video provides a detailed strategy for the 1st and 2nd gates of the Lost Ark Serka Normal Raid. Gate 1 covers the broom pattern, 270/240-line gimmicks, the 100-line main gimmick, instant death patterns, and counter patterns. Gate 2 covers brightness setting tips, seal debuff countermeasures, 240/100-line gimmicks, and the mayhem strategy.
Solution:
1. ⚔️ Gate 1 Start: Preparations and Early Pattern Strategy (270-Line Gimmick)
- ✅ Preparations: Potions, Adrenaline, Dark Grenades, Holy Amulet
- ✅ Broom Pattern: Stay in front of the boss, then dodge backward, or dodge the pattern and move to the next cell.
- ✅ 270-Line Gimmick: Find and move to the empty row among the vertically shining square cells. The aggro holder should guide the laser to one side.
| Pattern | Explanation |
|---|---|
| Broom Pattern | Evade by moving forward/backward or moving to the next cell |
| 270-Line Gimmick | Find the empty row and guide the laser |
00:00 - 00:47
1. ⚔️ Gate 1 Start: Preparations and Early Pattern Strategy (270-Line Gimmick)
- ✅ Preparations: Potions, Adrenaline, Dark Grenades, Holy Amulet
- ✅ Broom Pattern: Stay in front of the boss, then dodge backward, or dodge the pattern and move to the next cell.
- ✅ 270-Line Gimmick: Find and move to the empty row among the vertically shining square cells. The aggro holder should guide the laser to one side.
| Pattern | Explanation |
|---|---|
| Broom Pattern | Evade by moving forward/backward or moving to the next cell |
| 270-Line Gimmick | Find the empty row and guide the laser |
00:55 - 01:33
2. 💥 Gate 1: 240-Line Gimmick and 180-Line Map Reduction Pattern
- ✅ 240-Line Gimmick: Safe zone is fixed. Immediately counter when the boss flashes.
- ✅ Safe Zone Location: Move one cell clockwise from 11 o'clock, ending at 6 o'clock.
- ✅ 180-Line Pattern: The map shrinks and red floors are created, so evade.
| Gimmick | Timing | Safe Zone |
|---|---|---|
| 240-Line | Immediately when the boss flashes | From 11 o'clock to 6 o'clock |
01:34 - 02:48
3. ⚠️ Gate 1: 100-Line Main Gimmick Solution (Spike Bomb)
- ✅ Gimmick Start Location: Safe zones are created at the ends of 1, 11, 5, and 7 o'clock.
- ✅ Progression Method: Move one cell after the bomb explodes, creating spikes where you step. Enter when the white floor turns green.
- ⚠️ Caution: Spikes placed on the white floor will not disappear. If you pull the bomb together, it will fly away. Stepping on spikes results in instant death.
Solution:
- 1️⃣ Utilize Time Stop: Gather together, use Time Stop to ignore the bomb, and move one cell at a time.
- 2️⃣ Disperse and Move: Numbers 1 and 2 gather at 1 o'clock, numbers 3 and 4 gather at 7 o'clock, pull the spikes to the sides, and move while creating a path that doesn't touch the white floor.
02:52 - 03:26
4. 🔥 Gate 1: Shrinking Map, Iron Maiden, Counter Pattern
- ✅ Map Reduction: The map shrinks further.
- ✅ Iron Maiden: Move to the safe zone when fire comes out of the Iron Maiden.
- ✅ Counter Pattern: The boss moves in front of the aggro holder and then counters.
03:28 - 03:50
5. ⚔️ Gate 1: Real-Deal Mayhem Strategy (Counter Timing)
- ✅ Progression Method: Fill the gauge through damage.
- ✅ Counter Usage: When one bar of the gauge is filled, a counter opportunity appears. It's very slow, so successfully countering slowly extends the time.
03:51 - 04:37
6. 💀 Gate 1: Instant Death Patterns and Additional Tips (Counter)
- ⚠️ Instant Death Pattern 1: When the red reaper appears, the right/left random pizza is safe.
- ⚠️ Instant Death Pattern 2: The boss slams the aggro holder twice in a straight line.
- ⚠️ Instant Death Pattern 3: The boss throws a scythe, rotates, and the back attack is safe.
- ✅ Counter Pattern: Counter when the golden aura spreads outward.
| Pattern | Safe Zone/Countermeasure |
|---|---|
| Red Reaper | Right/Left Random Pizza |
| Straight Slam | Evade |
| Scythe Rotation | Back Attack |
04:38 - 05:01
7. 💡 Before Gate 2: Brightness Setting Tip
- ✅ Brightness Setting: Before entering Gate 2, increase the brightness from 50% to 100% to help with solving the gimmicks.
05:02 - 05:38
8. 🏆 Gate 2: Achievement and Seal Debuff Countermeasure
- ✅ Achievement: Counter after two square counters, then achieve the achievement by successfully countering one more time (can obtain important battle items).
- ⚠️ Seal Debuff: Healing/Shield reduced by 50%. Use a spell when the screen darkens and flashes red (you can see the floor if you successfully interrupt).
05:39 - 06:53
9. 👯 Gate 2: 240-Line and 100-Line Gimmick Strategy
- ✅ 240-Line Gimmick: Place in a times-three formation. The fake one stabs with a fire effect, the real one doesn't. Find it and ping it. Counter after the stab and then do a stagger check. The counter will appear once or twice more with the damage floor.
- ✅ 100-Line Gimmick: Find the clone after the lightning. If you've increased the brightness, you can distinguish between the real and fake ones (the fake one has a shadow, the real one is clear). You can check by applying synergy. Scatter in a times-three formation, search clockwise, ping the real one, and it's recommended to use your awakening skill.
06:54 - 07:19
10. 👊 Gate 2: Real-Deal Mayhem Strategy (Counter Timing)
- ✅ Mayhem: Counter when you see the boss's hand and it swings. If it's hard to see the direction, refer to where the floor starts. You need to do a frontal counter one more time.
