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Clash Royale: Analysis of 13 Balance Changes for January 2026! This video summarizes the 13 balance changes announced for Clash Royale in January 2026 (Season 79). Nerfs and buffs to cards such as the Evolved Skeleton Army, Hero Mini P.E.K.K.A, Golden Knight and other cards are analyzed, explaining how these changes will affect the game's meta and player strategies.
Clash Royale: Analysis of 13 Balance Changes for January 2026!
1. 💀 Nerf to Evolved Skeleton Army: Deserved or Exaggerated?
  • ✅ A nerf to the Evolved Skeleton Army is announced, considered deserved due to its high performance.
  • ⚠️ Gameplay is shown where it is observed that it is now more difficult to make the giant and the skeleton go behind the skeleton army.
  • 🤔 It is speculated whether the nerf will be enough to balance the card or if they went too far in the correction.

00:00 - 00:10
1. 💀 Nerf to Evolved Skeleton Army: Deserved or Exaggerated?
  • ✅ A nerf to the Evolved Skeleton Army is announced, considered deserved due to its high performance.
  • ⚠️ Gameplay is shown where it is observed that it is now more difficult to make the giant and the skeleton go behind the skeleton army.
  • 🤔 It is speculated whether the nerf will be enough to balance the card or if they went too far in the correction.

00:11 - 00:28
2. 🎯 Adjustment to Dart Goblin: An Unexpected Nerf
  • ✅ The Dart Goblin receives a 3% nerf to its attack, reducing its damage from 156 to 151.
  • 🤔 It is questioned whether this change will have a significant impact on the game, as it was not a card that generated complaints.
  • 🤷‍♂️ It is anticipated that the change may not be very noticeable, unless it affects some specific interaction.

00:29 - 00:40
3. 🏹 Nerf to Hero Musketeer: Reduction in Attack Speed
  • ✅ The Hero Musketeer suffers a nerf in her attack speed, making her slower to attack.
  • ⚠️ It is highlighted that it is now easier to react to her attacks, requiring less skill to counter her.
  • 🤔 It is reflected on Clash Royale's practice of releasing powerful cards and then nerfing them.

00:41 - 01:03
4. ✨ Buff to Little Prince: Damage Increase for Greater Efficiency
  • ✅ The Little Prince receives a 5% increase in his damage, allowing him to eliminate normal goblins with two hits.
  • 👍 This makes him more efficient against bait decks.
  • 🤔 It is doubted whether this buff will be enough for him to be used more, suggesting that the improvement should be in his ability.

01:04 - 01:13
5. 💀 Giant Skeleton: Increase in Attack Speed
  • ✅ The Giant Skeleton receives an 8% increase in his attack speed.
  • 🤷‍♂️ It is considered that the change is not very significant, since the bomb was not buffed, which was the initial proposal.
  • 🤔 It is predicted that it will not have a great impact on the meta, especially with the presence of the Mini P.E.K.K.A.

01:14 - 01:25
6. ⚔️ Ram Rider: Increase in Attack Speed After Charging
  • ✅ The Ram Rider receives a 6% increase in her attack speed, but only after connecting her charge.
  • 🤷‍♂️ The change is slightly noticeable, but it is not expected to alter her performance much.
  • ⚠️ It is remembered that previous nerfs to the princes and the Ram Rider herself have decreased her synergy with mega knight.

01:26 - 01:43
7. 💣 Skeleton Barrel: Nerf to Health and its Impact
  • ✅ The Skeleton Barrel suffers an 8% nerf to its health, which is equivalent to five fewer health points.
  • ⚠️ The first phase of the barrel will no longer be able to kill minions, making them a better counter.
  • 👍 Despite the nerf, it is considered that it is still one of the best evolutions in the game due to its distraction and area damage capabilities.

01:44 - 02:02
8. 🪓 Double Nerf to Mini P.E.K.K.A: Adjustments to the Hero and the Normal Card
  • ✅ The Hero Mini P.E.K.K.A sees its healed damage reduced from 40% to 30%.
  • ✅ The normal Mini P.E.K.K.A suffers a 3% reduction in its health, also affecting the Hero.
  • 🤔 It is considered that these nerfs are justified due to the multiple buffs that the Mini P.E.K.K.A received in the past, making it a very used and powerful card.

02:03 - 02:15
9. 🛡️ Golden Knight: Increase in Ability Cooldown Time
  • ✅ The Golden Knight's ability time increases from 8 to 12 seconds.
  • ⚠️ This reduces the frequency with which he can use his charge, decreasing his ability to chain abilities in defense and attack.
  • 🤔 Despite being a favorite card, the nerf is considered deserved.

02:16 - 02:24
10. 🔥 Furnace: Improvement in Attack Speed for Both Versions
  • ✅ Both the Evolution Furnace and the normal one receive a 6% improvement in their attack speed.
  • 👍 This change is expected to make it more viable in the meta.
  • 🤔 It is anticipated that it could be used again in decks with graveyard.

02:25 - 02:35
11. 💀 Graveyard: Nerfs to Damage and Changes in Skeleton Distribution
  • ✅ The Graveyard's ability now gives Shea and will no longer charge princesses or dart goblins.
  • ✅ The damage of the attack and dash is reduced by 9%, but it is compensated with an increase in attack speed.
  • ⚠️ The skeletons will now always come out in the same positions, making it easier to counter them with cards like gang or archers.

02:36 - 02:36
12. 🔔 Subscribe for More Analysis and Updated Decks
  • ✅ Viewers are invited to subscribe to receive analysis of the changes and updated decks.

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