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Explanation of the Rarest Mechanic in MegaBonk: The Order of Objects! This video explains the order of objects in MegaBonk and how it affects procs and damage. The order in which you pick up objects determines their activation order, which is crucial for maximizing damage, especially with objects like the Cursed Doll and the Spicy Meatball. In a future patch, the order will be based on the object's name, simplifying the strategy.
Explanation of the Rarest Mechanic in MegaBonk: The Order of Objects!
1. ⚙️ Internal Functioning of Objects: Ticks, Pre-Attack, and Post-Attack
  • ✅ Objects have three main functions: Ticks, Pre-Attack, and Post-Attack.
  • Ticks: These execute 50 times per second and can calculate the distance traveled or reset an object's proc counter.
  • Pre-Attack: This executes before any damage calculation. For example, the Giant Fork uses this to add a mega-critical multiplier.
  • Post-Attack: This executes after the damage is calculated and inflicted.
00:00 - 01:39
1. ⚙️ Internal Functioning of Objects: Ticks, Pre-Attack, and Post-Attack
  • ✅ Objects have three main functions: Ticks, Pre-Attack, and Post-Attack.
  • Ticks: These execute 50 times per second and can calculate the distance traveled or reset an object's proc counter.
  • Pre-Attack: This executes before any damage calculation. For example, the Giant Fork uses this to add a mega-critical multiplier.
  • Post-Attack: This executes after the damage is calculated and inflicted.
01:40 - 03:32
2. 💥 Post-Attack in Detail: Procs and Coefficients
  • ✅ Post-Attack is activated after damage is inflicted.
  • ✅ If the proc coefficient is zero (e.g., Spicy Meatball explosion), nothing happens.
  • ✅ If the proc coefficient is greater than zero (e.g., weapon projectiles or the Cursed Doll), the process continues.
  • ✅ It's verified how many times an object should proc (numProcs = 1 + number of lamps).
  • ✅ Post-Attack is called on each object that has a proc effect, numProcs times.
  • ✅ The Spicy Meatball has a limit of 50 procs per tick.
03:33 - 04:47
3. 📦 The Crucial Importance of Object Order: Scenarios and Examples
  • ✅ The order in which you pick up objects determines the order in which their effects are activated.
  • Scenario 1: You pick up Ice Cube first and then Spicy Meatball. The Ice Cube kills the enemy before the Spicy Meatball can proc, killing only one enemy.
  • Scenario 2: You pick up Spicy Meatball first and then Ice Cube. The Spicy Meatball kills the enemy and surrounding enemies, while the Ice Cube is not activated.
  • ✅ The object with the most powerful proc should be first in the order.
04:48 - 06:36
4. 😈 Cursed Doll and Spicy Meatball: Synergy and Optimal Order
  • ✅ If you have a Katana and hit 200 enemies per tick, the Spicy Meatball will proc 50 times (its limit).
  • ✅ If the Cursed Doll is before the Spicy Meatball, your weapons will proc the Meatball 50 times, reaching the limit before the Cursed Doll can activate it.
  • Optimal Order: Spicy Meatball before the Cursed Doll. The tick resets the Meatball's limit, then the Cursed Doll inflicts damage and will proc the Meatball, causing massive area damage.
  • ✅ The Cursed Doll inflicts a lot of damage, so proccing the Meatball with it is more effective.
06:37 - 07:32
5. ⏱️ Consecutive Ticks and Additional Considerations
  • ✅ All ticks occur consecutively; each object has 50 ticks per second.
  • ✅ The order only matters within that tick, allowing objects to reach their potential.
  • ✅ Objects like the Cannon also depend on the order, as the damage is based on the last hit that killed an enemy.

ObjectConsideration
CannonDamage is based on the last hit that killed an enemy.
DexecutionerShould be acquired before the Cannon to maximize damage.
07:33 - 09:04
6. 🔄 Strategies and Future Changes: Cursed Doll and the Microwave
  • ✅ It's acceptable to take a Cursed Doll early to get damage, even if the order isn't optimal.
  • ✅ You can use a common Microwave to get rid of the Cursed Doll and get a Spicy Meatball afterwards.
  • ✅ In the next patch, the order of the objects will be based on the name, simplifying order management.
MegabonkGuíasOrdenDeObjetosMecánicasDeJuego