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Ark Raiders Weekly Trial Guide: Tips and Strategies
Provides tips and strategies for this week's Arc Raiders trials. Covers solo and squad strategies for various trials, including Hornet Damage Cycle, Data Download, Haulables Delivery, Rocketeer Damage Cycle, and Pop Destruction.
1. 🚀 Hornet Damage Cycle: Location, Weapons, Team Strategy
- ✅ Hornets are worth 180 points, 360 points in major map conditions. You must fully destroy 12 Hornets to get 3 stars.
- ✅ Shooting thrusters will cause the Hornet to take damage by hitting the environment.
- ✅ Using more powerful weapons like Hulkcrackers or Jupiters will allow you to destroy fewer Hornets.
- ✅ Hornets spawn more at the Spaceport, making it easier to complete.
- ✅ For the highest score, position yourself in the A6 control tower or south trench tower building from the Spaceport's hidden bunker and take out all the flying arcs.
- ✅ Have a Snitch call in reinforcements to get additional Hornets.
- ✅ Use weapons that pull the arcs closer, then destroy the Hornets with Hulkcrackers or Jupiters to avoid losing damage.
- ✅ If your team is comfortable splitting up, sending two players to the top of the south trench tower and one to the top of the control tower A6 building will allow you to find more Hornets.
- ✅ A solo on top of the A6 building may find it safer to use a zipline to get to this point, then use a snap hook to climb the rest of the way.
00:00 - 01:14
1. 🚀 Hornet Damage Cycle: Location, Weapons, Team Strategy
- ✅ Hornets are worth 180 points, 360 points in major map conditions. You must fully destroy 12 Hornets to get 3 stars.
- ✅ Shooting thrusters will cause the Hornet to take damage by hitting the environment.
- ✅ Using more powerful weapons like Hulkcrackers or Jupiters will allow you to destroy fewer Hornets.
- ✅ Hornets spawn more at the Spaceport, making it easier to complete.
- ✅ For the highest score, position yourself in the A6 control tower or south trench tower building from the Spaceport's hidden bunker and take out all the flying arcs.
- ✅ Have a Snitch call in reinforcements to get additional Hornets.
- ✅ Use weapons that pull the arcs closer, then destroy the Hornets with Hulkcrackers or Jupiters to avoid losing damage.
- ✅ If your team is comfortable splitting up, sending two players to the top of the south trench tower and one to the top of the control tower A6 building will allow you to find more Hornets.
- ✅ A solo on top of the A6 building may find it safer to use a zipline to get to this point, then use a snap hook to climb the rest of the way.
01:15 - 02:15
2. 💾 Bunker Intel Download: Location, Activation, Strategy
- ✅ Each download is worth 1,200 points, and you must download 4 times to get 3 stars.
- ✅ Must be performed in the hidden bunker map event.
- ✅ To open the bunker, you must activate 4 antennas in the game.
- ✅ Antennas may spawn in locations that are not naturally reachable, so it is recommended to bring at least one zipline just in case.
- ✅ Inside, there are 8 terminals that must be activated. 7 are on the same floor, and 1 is above the stairs in the circular room.
- ✅ Go to the terminal and interact with it to start generating data.
- ✅ Stand in front of the terminal while the data is ramping up. If you move away from the terminal, the light will turn red and you will have to wait about 3 minutes before you can access it again.
- ✅ After waiting long enough for the data to ramp up, you can interact with it again to collect the data.
- ✅ Multiple players can generate data from the same terminal, but only one per team, so 8 terminals limit the score of this event to 9,600 points.
- ✅ After generating and collecting data from a terminal, you should find another terminal to collect data from, or find a terminal that is almost done generating data to minimize the time you wait at the terminal.
- ✅ The second floor terminal is often easy to miss, so don't forget it.
02:16 - 02:49
3. 📦 Haulables Delivery: Map Locations and Tips
- ✅ Each field box or fuel cell is worth 500 points, 1,000 points in major map conditions. You must deliver 4 in major map conditions to get 3 stars.
- ✅ Best performed at the Dam Battleground.
- ✅ The Dam Battleground has 6 field depots, which will mark all the field boxes you find on the map to show you where to look to maximize your score.
- ✅ Rumor has it that each field station has 3 field boxes, but there is not enough evidence to confirm.
- ✅ It is recommended to bring a key as there is a field box behind the test annex locked door.
- ✅ You can check if the field box is in the glass, so you don't need to open the door if you don't see the box.
- ✅ I've also heard rumors that there is a field box behind the power road locked door, but I've been there 15 times and never seen it.
- ✅ It is recommended to bring at least 20 adrenaline shots to speed up your route.
- ✅ Bringing a snap hook and pulling the box is faster than carrying it.
02:50 - 03:46
4. 🚀 Rocketeer Damage Cycle: Location and Team Split Strategy
- ✅ Rocketeers are worth 1,430 points, 2,860 points in major map conditions. You must take down at least 2 Rocketeers in major map conditions.
- ✅ Bluegate Night Raid has a pair of Rocketeers next to Pilgrim's Peak, which can be quickly taken down with Wolf Packs and then extracted.
- ✅ You can usually take down a Rocketeer with 2 Wolf Packs, so bringing 4 will get the job done, but it is recommended to bring 5 to play it safe.
- ✅ Previously, the Dam Battleground Night Raid had a lot of Rocketeer spawns, resulting in a high score, but I'm not 100% sure if you can get a higher score because the Bluegate Locked Gate event gives you an extra 10 minutes.
- ✅ If performing at the Dam Battleground, a 2-1 split is highly recommended, placing 2 players on top of the control tower or research management building and 1 player on top of the pipeline tower using a snap hook.
03:47 - 04:53
5. 💥 Pop Destruction: Solo and Squad Routes
- ✅ Pops are worth 400 points, 800 points in major map conditions. You must destroy 5 Pops in major map conditions to get 3 stars.
- ✅ If you are solo, it is recommended to perform in Buried City. You can use this route, moving from the hospital to the market ruins, Galleria, space travel, and research buildings.
- ✅ Go through the parking lot, take the subway elevator to the library, or take another subway back to the hospital.
- ✅ You must enter Stella to get the highest possible score.
- ✅ If you don't get a fresh rate, it is recommended to queue at the last minute or with 4 minutes left so you can get at least one reset.
- ✅ While stacked as a trio, you need to remove Pops from the sandbox, lobby, subway, and assembly, while also looking for teams to remove from the map.
- ✅ After entering the raid for about 5-10 minutes, depending on the number of teams you have removed, you need to split into these three routes to remove all Pops, Ticks, Fireballs, Shredders, and Turrets.
- ✅ Venters are recommended for PVP and general arc units, and Hulkcrackers with about 3 stacks of ammo are recommended for Shredders and Turrets.
