Post
[Senaliva] Branz & Bransel No Breakthrough Arena Gameplay: Excellent All-Ally Shield!
Through Branz & Bransel's Arena play, we confirmed the excellent performance of providing shields to the entire ally even in a no breakthrough state. Based on high durability and shield providing ability, it can greatly improve the team's survivability. It is expected that it will exhibit more powerful performance if firepower is supplemented through equipment setup and breakthrough.
1. 🛡️ Branz & Bransel Skill Analysis: Detailed Passive and Active Skill Information
- ✅ Passive Effect: When Sword Aura is activated, survive with 1 HP, blocking all damage for 2 turns. When skill is enhanced, the damage blocking effect is re-triggered when Sword Aura is activated.
- ✅ Skill 2 (Single): 297% Physical Attack Damage 2 times, reduces buff duration by 3 turns, instantly executes enemies with 24% HP or less (cannot be revived).
- ✅ Skill 1 (AoE): 45% Penetration Damage 3 times to 3 enemies, can be activated consecutively when an enemy is defeated.
- ✅ Passive (Ally): When 3 or more Attack types are deployed, Physical Attack increases by 25% when an ally is incapacitated (2 turns), and a 45% shield is granted when an enemy is defeated.
| Skill | Effect |
|---|---|
| Passive | Survival, Damage Block |
| Skill 2 | Single Powerful Damage, Buff Removal, Instant Death |
| Skill 1 | AoE Damage, Consecutive Activation |
| Ally Passive | Physical Attack Increase, Shield Grant |
00:22 - 01:53
1. 🛡️ Branz & Bransel Skill Analysis: Detailed Passive and Active Skill Information
- ✅ Passive Effect: When Sword Aura is activated, survive with 1 HP, blocking all damage for 2 turns. When skill is enhanced, the damage blocking effect is re-triggered when Sword Aura is activated.
- ✅ Skill 2 (Single): 297% Physical Attack Damage 2 times, reduces buff duration by 3 turns, instantly executes enemies with 24% HP or less (cannot be revived).
- ✅ Skill 1 (AoE): 45% Penetration Damage 3 times to 3 enemies, can be activated consecutively when an enemy is defeated.
- ✅ Passive (Ally): When 3 or more Attack types are deployed, Physical Attack increases by 25% when an ally is incapacitated (2 turns), and a 45% shield is granted when an enemy is defeated.
| Skill | Effect |
|---|---|
| Passive | Survival, Damage Block |
| Skill 2 | Single Powerful Damage, Buff Removal, Instant Death |
| Skill 1 | AoE Damage, Consecutive Activation |
| Ally Passive | Physical Attack Increase, Shield Grant |
02:30 - 02:56
2. ⚔️ No Breakthrough Branz & Bransel Practical Test: Evaluating Arena Usability
- ✅ Confirmed usability through granting ally shields even in a no breakthrough state.
- ✅ Maintaining survivability based on high durability.
- ✅ Shield can be granted even if another ally defeats an enemy.
03:00 - 03:37
3. ⚙️ Equipment Setup and Firepower Check: Critical Hit Chance and Damage Analysis
- ✅ Equipment Setup: Assassin 4-piece set (Critical Hit Chance Increase).
- ✅ 95% Critical Hit Chance, 246% Critical Hit Damage.
- ✅ Need to check the firepower of the 297% Physical Attack Damage 2 times skill.
03:43 - 05:59
4. 1️⃣ Arena 1st Demonstration: Shield Utilization and Damage Measurement
- ✅ Branz & Bransel skill damage confirmed, 1 successful kill.
- ✅ Difficulty in triggering critical hits due to increased block rate.
- ✅ Confirmed the activation of the shield granting effect when an enemy is defeated.
- ✅ Survival with Sword Aura.
- ✅ Kyle recorded 60,000, Branz 35,000 damage.
- ✅ Shield amount 74,000.
06:09 - 08:50
5. 2️⃣ Arena 2nd Demonstration: Status Ailments and Shield Utilization
- ✅ Vulnerable to status ailments (Paralysis, Petrification).
- ✅ Shield granted when an enemy is defeated, Sword Aura activation and damage blocking effect confirmed.
- ✅ Branz & Bransel focuses on providing shields and survival rather than dealing damage.
- ✅ 25% Physical Attack increase effect when an ally dies.
09:07 - 11:07
6. 3️⃣ Arena 3rd Demonstration: Consecutive Activation and Shield Effect
- ✅ Difficulty in triggering critical hits due to blocks.
- ✅ Shield granted and consecutive activation when an enemy is defeated.
- ✅ Shield effect is excellent.
- ✅ Firepower is #1, shield generation amount is also high.
11:09 - 13:11
7. 4️⃣ Arena 4th Demonstration: First Turn Suppression and Shield Utilization
- ✅ Situation where the first turn is taken away occurred.
- ✅ Grants a shield to the entire ally when an enemy is defeated.
- ✅ It's a shame that the skill doesn't have a buff removal effect.
- ✅ Survived with 1 HP due to Sword Aura activation.
13:18 - 15:18
8. 5️⃣ Arena 5th Demonstration (Final): Skill Firepower and Shield Generation
- ✅ Skill firepower confirmed, 1 successful kill.
- ✅ Shield granting effect activated when an enemy is defeated.
- ✅ Expectation of increased firepower through breakthrough.
- ✅ Branz & Bransel has high survivability.
15:20 - 18:07
9. 📊 Final Conclusion and Future Direction: No Breakthrough Performance Evaluation and Equipment Improvement Direction
- ✅ No breakthrough Branz & Bransel has high durability.
- ✅ Securing survivability with damage blocking and Sword Aura.
- ✅ When 3 or more Attack types are deployed, the effect of granting a shield to the entire ally when an enemy is defeated is excellent.
- ✅ Contributes to improving the team's survivability by providing shields.
- ✅ Equipment Setup: Increasing Fatal Hit Rate may be more efficient than Critical Hit Chance.
- ✅ Skill 2 (Strike of Salvation) expects powerful firepower upon Fatal Hit.
- ✅ Need to increase firepower through breakthrough.
![[Senaliva] Branz & Bransel No Breakthrough Arena Gameplay: Excellent All-Ally Shield!](https://i.ytimg.com/vi/RtPA3RLQJVM/hqdefault.jpg)