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Dungeon & Fighter Diregie Raid: Key Tab Utilization Guide A detailed analysis of effective tap skill usage timings and strategies in the Diregie Raid. Provides tap utilization methods, precautions, and additional function utilization tips for each named monster and boss to maximize raid efficiency.
Dungeon & Fighter Diregie Raid: Key Tab Utilization Guide
1. ⚔️ Tap Skill Basics: What is Tap Raid?
  • ✅ Tap Raid: A method of using tap skills on a boss to induce a short groggy state, with party members taking turns using taps to continue the groggy state.
00:00 - 00:29
1. ⚔️ Tap Skill Basics: What is Tap Raid?
  • ✅ Tap Raid: A method of using tap skills on a boss to induce a short groggy state, with party members taking turns using taps to continue the groggy state.
00:32 - 01:34
2. 1️⃣ Page 1 Named Enemies: Radina, Verde, Ered
  • ✅ Radina & Verde: Tap can be used immediately after Ipo.
  • ⚠️ Ered: After the entry motion (the line 'Remove at the end') ends, use tap the moment the boss turns blue when hit.
  • ✅ Ered Additional Function: Using tap reduces gas mask stacks by 1. Be careful, as tap relaying will cause the gas mask stack to reach 0, immediately starting the core pattern.
01:35 - 02:38
3. 2️⃣ Three Phantom Yokai: Maeunbal, Largo, Rubra
  • ✅ Generally used to increase damage during the groggy time after the front Ipo.
  • ✅ Maeunbal: Utilize tap during groggy after plague reversal and pattern break. Adding a tap can provide over 400% groggy time for 3 seconds (however, Irogi should use it after the eye-groggy).
  • ✅ Largo: Tap can be used to break patterns.
  • ✅ Rubra: Can induce eye pattern if the core pattern fails. The person who ate the feather intentionally gets hit to induce the eye pattern.
02:39 - 03:00
4. 3️⃣ Selgeiper Strategy: Utilizing the Floundering Pattern
  • ✅ Use tap to increase damage after plague reversal at the end of the floundering pattern.
  • ⚠️ Since the second eye comes out quickly after the first eye on page 2, it is recommended to save one tap and use it on the second eye.
03:02 - 04:21
5. 4️⃣ Three Twisted Thoughts: Utilizing Short Groggies
  • ✅ All bosses have short groggies with tap. Utilize tap relay during Apo-deal time, and use tap at the plague reversal timing after the core pattern.
  • ⚠️ Sa Jongeun: Use tap after the howling entry motion ends. Use tap when moving after the rising motion (red diagonal + blue surface attack) ends.
  • ✅ 4 Years of Screams: Tap relay after the damage multiplier turns blue after the sword-drawing entry motion ends.
04:24 - 05:29
6. 5️⃣ General Diregie Strategy: Utilizing Ipo and Additional Functions
  • ✅ Tap relay during Apo-deal time during Ipo or pattern.
  • ⚠️ During Ipo: The boss's appearance motion is up to the point where he howls and moves to the right. Use tap the moment the damage multiplier turns blue after moving to the right.
  • ✅ Ambush X: Tap relay the moment the multiplier turns blue when howling in the center.
  • ✅ Additional Function: Boss appearance changes when adding tap in a neutralized/eye-groggy state. Groggy speed reduced by 40% (15 seconds → 25 seconds based on eye-groggy). Recommended to use tap immediately after the start of groggy.
05:39 - 06:35
7. 6️⃣ Jongeunji, Screamji Strategy: Utilizing Apo and Special Patterns
  • ✅ Short groggy/Eye X. Use to increase damage/reduce neutralization in line with Apo.
  • ✅ Screamji Special Pattern: Smoke occurs when using tap in a non-groggy state. Successfully countering a normal attack in the smoke state increases large stiffness and deal time by 4 seconds.
  • ✅ Using tap in the screen darkening pattern immediately brightens the screen and eliminates the purple sword.
06:42 - 07:24
8. 7️⃣ Disasterji Strategy: Utilizing Entry Motion and Dealers
  • ✅ Short groggy on the right-moving entry motion like General Diregie.
  • ⚠️ Immediately moves out of the map and becomes invincible after the entry motion. Use tap when it reappears and is on the floor.
  • ✅ Tap relay as it moves out of the map every time the groggy ends.
  • ✅ Spiky Dealer Party: After inducing the hunting time pattern, the buffer uses tap and raises the buff, allowing the dealer to kill alone.
07:25 - 07:52
9. 8️⃣ Hosdig Strategy: Apo-deal and Pay Attention to Entry Motion
  • ✅ Use tap to increase damage during Apo-deal time, such as ambush/pattern break.
  • ⚠️ Tap short groggy exists. Entry motion judgment from the moment of entry to the start of the core pattern. Tap short groggy occurs after the core pattern ends.
  • ✅ Tap relay recommended if the pattern fails.
07:53 - 09:27
10. 9️⃣ The One Who Bleeds Dirty Blood Strategy: Utilizing Clash and Responding to Eye Patterns
  • ✅ Use tap only during clash. Damage is applied collectively at the end of the clash after dealing damage during the clash. Tap and spam when half of the clash time remains.
  • ⚠️ Lack of awareness and low preference for clash utilization.
  • ✅ If the buffer sticks to the boss and the rest of the users move away, all dealers can Apo-deal during the clash time.
  • ✅ Invincible barrier created at the tap usage location when an eye pattern occurs.
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