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Dreadmyst: Stat Scaling Explained - Stop Getting One-Shot! This video explains stat scaling in Dreadmyst, including the importance of fortitude, armor, block, dodge, resistances, and how damage is calculated. The video highlights the importance of distributing experience points correctly to avoid getting one-shot in the late game and provides information on how to maximize physical and magical damage reduction.
Dreadmyst: Stat Scaling Explained - Stop Getting One-Shot!
1. ☠️ Introduction: Why You Get One-Shot and the Importance of XP Distribution
  • ✅ Getting one-shot in Dreadmyst is often due to insufficient fortitude.
  • ✅ Correct distribution of the 500,000 total experience points from level one to the end of the game is crucial for stats, skills, and resistances.
  • ⚠️ Poor XP distribution can lead to getting quickly eliminated in the late game.
  • ⚠️ Resetting character stats costs 500,000 gold, which is expensive early in the game.

00:03 - 00:56
1. ☠️ Introduction: Why You Get One-Shot and the Importance of XP Distribution
  • ✅ Getting one-shot in Dreadmyst is often due to insufficient fortitude.
  • ✅ Correct distribution of the 500,000 total experience points from level one to the end of the game is crucial for stats, skills, and resistances.
  • ⚠️ Poor XP distribution can lead to getting quickly eliminated in the late game.
  • ⚠️ Resetting character stats costs 500,000 gold, which is expensive early in the game.

00:57 - 02:18
2. 💪 Main Attributes: Scaling of Strength, Agility, Intelligence, Willpower, and Courage
  • ✅ Each character in Dreadmyst is based on five main attributes: strength, agility, intelligence, willpower, and courage.
  • ✅ Each attribute scales multiple systems simultaneously, including damage, critical, sustain, resistances, and survival.
  • ⚠️ Blindly stacking damage stats can lead to death.

Atributo (por 10)Effects
Fuerza+5 Melee Damage, +3 Melee Skill, +3 Melee Crit, +3 Ranged Skill, +3 Ranged Crit
Agilidad+5 Ranged Damage, +3 Melee Skill, +3 Melee Crit, +3 Ranged Skill, +3 Ranged Crit
Inteligencia+ Magic Damage (varies by spell), +3 Meditation, +3 Resistances, +3 Weapon Skill (mainly for staves and wands)
Voluntad+3 Meditation, +3 Resistances (low priority for most classes)
Coraje+3 Melee Crit, +3 Ranged Crit, +3 Weapon Skill, +3 to +6 Shield Skill (depends on class)
02:19 - 02:54
3. 🛡️ Fortitude: The Late Game Breaking Point and How It's Calculated
  • ✅ Fortitude is calculated from all attributes.
  • ✅ Approximately one attribute equals 3.31 fortitude.
  • ✅ Reaching 400 fortitude reduces damage taken by approximately two-thirds.
  • ⚠️ Being below 400 fortitude can lead to getting one-shot.

02:55 - 03:31
4. ⚔️ Armor: Cap, Scaling, and Physical Damage Reduction
  • ✅ Armor reduces only physical damage.
  • ✅ Armor has a cap of 300, providing 50% physical damage reduction.
  • ✅ Armor scaling is linear: every 6 armor provides 1% physical damage reduction.

03:32 - 04:11
5. ✨ Resistances: Importance and How They Work
  • ✅ Resistances are based on probability.
  • ✅ The probability of resisting a spell is calculated by dividing the resistance value by the attacker's level.
  • ✅ If a spell is resisted, it deals 50% damage and cannot crit.
  • ✅ It's important to stack resistances for both PvP and PvE.
  • ✅ Many late-game dungeons require high resistances, including fire and shadow.

04:12 - 04:41
6. 🛡️ Block: Mechanics and Calculation
  • ✅ Block reduces damage by 2/3.
  • ✅ Block is calculated by dividing the block value by the opponent's level.
  • ✅ Example: 100 block divided by 25 (max level) equals 4% block.

04:42 - 04:53
7. 🏃 Dodge: Mechanics and Calculation
  • ✅ Dodge is calculated the same way as block: value divided by the max level.
  • ✅ Unlike block, dodge avoids all damage.
  • ✅ Only physical attacks can be blocked and dodged.

04:54 - 05:30
8. ⚔️ Weapon Skills and Parry: Bonuses and Effectiveness
  • ✅ Weapon skills include staves, maces, axes, swords, ranged weapons, and daggers.
  • ✅ Weapon skill is compared to the opponent's to determine the parry chance.
  • ✅ Parrying an attack reduces damage by half and prevents it from critting.
  • ✅ Parrying also grants a slight damage bonus when using that weapon type.

05:31 - 06:12
9. ⚔️ Weapon Value, Melee Value, and Ranged Value
  • ✅ Melee value and ranged value are the amount of damage you deal with a basic melee attack and a ranged attack, respectively.
  • ✅ Weapon value only works in melee.

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