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[Endfield] Fourth Valley Factory Blueprint Summary: Thorough Explanation from Blueprint Unlocking to Final Equipment A detailed explanation of efficient factory layouts and final equipment placement in the Fourth Valley of Arknights: Endfield, focusing on building production lines for power generation, batteries, capsules, and equipment parts. Use the shared code to aim for optimal resource management and improved production capacity.
[Endfield] Fourth Valley Factory Blueprint Summary: Thorough Explanation from Blueprint Unlocking to Final Equipment
1. 🏭 Optimal Placement of Initial Power Generation Units: The Foundation of Securing Power
  • ✅ Use Originium generators in the initial stage to cover power demand.
  • ✅ The basic setup is to install 4 generators for each anti-exit.
  • ⚠️ Adjust the number of generators according to power demand, and remove them if there is an excess.

発電機備考
オリジニウム発電機Initial power source. Adjust according to resources.
00:01 - 00:40
1. 🏭 Optimal Placement of Initial Power Generation Units: The Foundation of Securing Power
  • ✅ Use Originium generators in the initial stage to cover power demand.
  • ✅ The basic setup is to install 4 generators for each anti-exit.
  • ⚠️ Adjust the number of generators according to power demand, and remove them if there is an excess.

発電機備考
オリジニウム発電機Initial power source. Adjust according to resources.
00:41 - 01:28
2. 🔋 Transition to Small Batteries: Efficient Power Conversion
  • ✅ Switch to small battery production after obtaining Obstacle Minerals.
  • ✅ Install 4 generators for each production line.
  • ✅ Store surplus power in the Covenant Warehouse for emergencies.
  • ✅ Dual configuration saves placement space.

バッテリー特徴
小型バッテリーUses Obstacle Minerals. Required to obtain Regional Trading Rights.
01:29 - 01:55
3. 🔋 Utilizing Medium Batteries: Coordination with Small Batteries
  • ✅ Switch to medium batteries after obtaining Sex Minerals.
  • ✅ Operate simultaneously with small batteries depending on Regional Trading Rights.
  • ✅ The generator placement for the production line is the same as for small batteries.
  • ✅ Surplus power goes to the Covenant Warehouse.

バッテリー特徴
中型バッテリーUses Sex Minerals. A bridge to large batteries.
01:56 - 02:33
4. 🔋 Large Batteries: The Final Power Facility in Area Four
  • ✅ Use large batteries after obtaining Sandleaf.
  • ✅ Place two large battery facilities in Area 4 (for power generation and delivery).
  • ⚠️ Place the large battery line in the sub-covenant.
  • ✅ Place the capsule production line in the main covenant.

バッテリー特徴
大型バッテリーUses Sandleaf. The final power facility in Area 4.
02:34 - 03:20
5. 💊 Building a Production Line for Enhanced Capsule I: Integration with Plant Cultivation
  • ✅ The production item changes depending on the type of plant grown (e.g., Citron Canned).
  • ✅ Includes plant production equipment and has a long, vertical shape.
  • ✅ Production speed is 12 pieces per minute (2 focus machines).
  • ✅ The production volume of powder and bottles can be adjusted.

カプセル特徴
強化カプセルⅠThe product changes depending on the type of plant.
03:21 - 03:52
6. 💊 Transition to Enhanced Capsule II: Drawing Diversion and Efficiency
  • ✅ The drawing of Enhanced Capsule I can be diverted.
  • ✅ Change the material from the anti-exit to Blue Iron Mineral.
  • ✅ Remove one focus machine and consolidate the bottle and powder production lines.
  • ✅ Reduce the hassle of upgrades.

変更点詳細
素材青鉄鉱物
重点機集約
03:53 - 04:42
7. 💊 Enhanced Capsule III: Final Equipment and Placement in the Main Covenant
  • ✅ The final equipment for capsule production in Area 4.
  • ✅ A very large drawing because it uses many materials.
  • ✅ Plants can also be produced at the same time.
  • ✅ Exclusively for the main covenant, the horizontal row is sized to match the anti-quality port.

特徴詳細
配置The final form is to line up three in the main covenant.
04:43 - 05:04
8. 🛡️ Amethyst Equipment Parts Production Line: Utilizing Materials in the Initial Stage
  • ✅ Create after obtaining Obstacle Minerals.
  • ✅ The difficulty is low because only about 3 pieces of equipment are used.
  • ✅ Just pour the materials produced in the refinery into the equipment parts machine.

素材備考
紫晶装備部品Created in the initial stage.
05:05 - 05:34
9. 🛡️ Upgrading to Blue Iron Equipment Parts: Increased Materials and Ingenuity in Placement
  • ✅ Upgrade after obtaining Raw Iron Mineral.
  • ✅ The number of materials used increases from 2 to 4.
  • ✅ The drawing is simple and there is plenty of space.

素材詳細
青鉄装備部品Uses Raw Iron Mineral.
05:35 - 06:06
10. 🛡️ High Crystal Equipment Parts: Plant Use and Complex Blueprint
  • ✅ Updated after obtaining Standleaf.
  • ✅ Complex shape because it uses plants.
  • ✅ Contains a cultivation machine, eliminating the need for individual plant production facilities.

素材特徴
高晶装備部品Uses Standleaf. Includes plant cultivation.
06:07 - 06:49
11. ⚙️ Other Small Item Production Sets: Combat Equipment and Zipline Parts
  • ✅ Batch production of small items necessary for various equipment.
  • ✅ Produces combat equipment, long-distance zipline parts, small batteries, etc.
  • ✅ Utilize the space left over with Capsule 3.
  • ✅ Unique placement that does not consider the placement of other players.

生産品用途
小型バッテリー電力供給
交渉部品長距離ジップライン
鉄部品戦闘設備
06:51 - 09:54
12. 🗺️ Example of Final Equipment Placement: Optimizing Sub-Covenant and Main Covenant
  • ✅ Place large battery equipment in the sub-covenant.
  • ✅ Place three Capsule 3-related equipment in the main covenant.
  • ✅ Place a small item set in the remaining space.
  • ✅ Cultivate Sandleaf etc. by utilizing the area around the Covenant Core.

協約配置設備
サブ協約大型バッテリー
メイン協約カプセル3、小物セット
アークナイツエンドフィールドエンドフィールド工場図面設備配置EndfieldCreators