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EU5 Patch 1.1: Overview of the Best New Features 🔥 This video summarizes the most important innovations and improvements of the upcoming Patch 1.1 for Europa Universalis 5. Highlights include piracy income, topography bonuses, improved interface functions, 'Complacency', new map modes, and AI improvements. The patch aims to make the gameplay more interesting for smaller nations and improve the overall gaming experience.
EU5 Patch 1.1: Overview of the Best New Features 🔥
1. 💰 Piracy Income and Province Control in EU5
  • ✅ Fleets in regions with high power generate income through piracy.
  • ✅ Income scales with wealth and trade routes in the provinces.
  • ✅ Buildings that prevent slavery/slave trade can block piracy in individual provinces.
00:35 - 01:27
1. 💰 Piracy Income and Province Control in EU5
  • ✅ Fleets in regions with high power generate income through piracy.
  • ✅ Income scales with wealth and trade routes in the provinces.
  • ✅ Buildings that prevent slavery/slave trade can block piracy in individual provinces.
01:28 - 02:09
2. ⛰️ Topography Bonuses: Influence of Terrain on Proximity in EU5
  • ✅ Topography (mountains, rivers, hills) negatively affects proximity.
  • ✅ Countries like Austria benefit from reduced proximity due to their topography (e.g. -50%).
  • ✅ Bonuses may be tied to research.
02:47 - 03:51
3. ⚔️ Smaller Rebellions and Dynamic Adjustment of Rebel Size
  • ✅ Smaller rebellions (under 5000 pops) do not start a war, but cause deductions (e.g. falling monthly control and prosperity).
  • ✅ The required number of pops for a rebellion may be dynamically adjusted to the size of the country.
04:16 - 05:27
4. ⚠️ New Map Mode: 'Danger' for Assessing Threats
  • ✅ The 'Danger' map mode shows how dangerous a country is to another.
  • ✅ Influenced by economic base, military strength and population size.
  • ✅ Rivals who pose a threat offer additional benefits when declared as rivals.
05:31 - 07:32
5. 🛡️ 'Complacency': Challenges for Large Nations
  • ✅ 'Complacency' increases when you have no dangers or rivals.
  • ✅ Can be reduced by dangerous rivals, coalitions or lost wars.
  • ✅ High 'Complacency' leads to significant deductions (less taxes, higher proximity costs, lower cabinet efficiency, loss of loyalty, trade slump).
08:06 - 09:42
6. 📈 Interface Improvements: Price Overview, Estates and Buildings
  • ✅ Price overview shows the price development of the last 10 years.
  • ✅ Improved overview for estates with information on income and expenses.
  • ✅ Buildings show the potential production efficiency.
10:16 - 11:27
7. 🚫 Hiding Alerts and Automation of Flank Balance
  • ✅ Unimportant alerts can be hidden to increase clarity.
  • ✅ Automated balance of flanks in armies.
11:57 - 12:22
8. ⚔️ Simplification of the Mercenary Menu and Army Template System
  • ✅ Streamlined mercenary menu with recommended army compositions.
  • ✅ Army and Navy template system for creating and recruiting armies.
13:37 - 14:09
9. 📊 War End Screen and Levi Rally Points
  • ✅ War end screen shows total losses (population and army) on both sides.
  • ✅ Levi Rally Points allow all Levis to be raised in one place.
16:26 - 17:26
10. 🗺️ AI Improvements and Mass Upgrades
  • ✅ AI Conquer Desire shows the current expansion plans of the AI.
  • ✅ Mass upgrades for buildings.
17:28 - 17:59
11. 🤝 Simplified Territory Sales?
  • ✅ Simplified buying and selling of territories (multiple at once).
  • ⚠️ Hardly usable in single player so far.
EU5Patch11StrategieGamingUpdate