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Goddess of Victory: Nikke - Efficient Module Crafting Guide (Revised Edition)
This video is a guide on how to efficiently use modules in Goddess of Victory: Nikke. It provides detailed explanations from tips for newbies, module usage priority, distinguishing between end-game and compromise dealers, and option locking strategies. It also covers exceptions for specific Nikkes like Crown, options to avoid, and why you should collect modules before rolling.
1. ⚙️ Understanding Modules: Overload Equipment and Option Probability
- ✅ Modules are used when upgrading company equipment to overload equipment, and when changing options and numerical values.
- ✅ You can obtain overload equipment by strengthening equipment suitable for the Nikke type (Attacker, Supporter, Defender) to +5 and then performing equipment modification.
- ⚠️ The probability of getting overload equipment options varies for each line. The first line always appears, but the second and third lines appear with a certain probability.
| Option Line | Acquisition Probability |
|---|---|
| First Line | 100% |
| Second, Third Line | Certain Probability |
00:04 - 00:40
1. ⚙️ Understanding Modules: Overload Equipment and Option Probability
- ✅ Modules are used when upgrading company equipment to overload equipment, and when changing options and numerical values.
- ✅ You can obtain overload equipment by strengthening equipment suitable for the Nikke type (Attacker, Supporter, Defender) to +5 and then performing equipment modification.
- ⚠️ The probability of getting overload equipment options varies for each line. The first line always appears, but the second and third lines appear with a certain probability.
| Option Line | Acquisition Probability |
|---|---|
| First Line | 100% |
| Second, Third Line | Certain Probability |
00:41 - 01:25
2. 📈 Option Levels and Importance: The Trap of Blue Labels
- ✅ Each option has different numerical values depending on the level, and higher is better.
- ✅ The default option starts at level 11 when first modified.
- ⚠️ Levels 12, 13, and 14 are displayed in blue (Blue Label), but level 12 is not significantly different from level 11, so don't blindly trust it.
- ✅ Level 15 is displayed in black (Black Label) and is a very good option.
| Option Level | Color | Description |
|---|---|---|
| 11단계 | Default | Default option upon initial modification |
| 12-14단계 | Blue (Blue Label) | The higher the level, the better |
| 15단계 | Black (Black Label) | Very good option |
01:26 - 02:46
3. 🎯 Module Tips for Newbies: Avoiding Bad Options
- ✅ Newbies should focus on upgrading their main Nikkes to overload first to increase combat power and improve their base stats.
- ⚠️ In the early stages, it is important to avoid bad options such as defense increase, charge speed increase, and critical hit chance.
- ✅ Modules should be used carefully, and avoid 'click-click' rolling.
| Options to Avoid (Early Game) | Reason |
|---|---|
| Defense Increase | Low efficiency |
| Charge Speed Increase | Low usability |
| Critical Hit Chance | Lower importance compared to other options |
02:47 - 03:58
4. 🚫 Supporter Option Cautions and Crown Exception
- ❌ It is generally not recommended to roll options for supporters.
- ⚠️ As an exception, Crown may need ammo capacity options, and Nikkes like D and Rouge may also need ammo capacity to reduce ammo consumption and cooldown.
- ❌ Be careful as Crown's 'Attacker-Based ATK Increase' option is treated as a buff and does not affect final attack power.
| Nikke | Exceptions |
|---|---|
| 크라운 | May need ammo capacity options (invincibility utilization) |
| 동디, 루즈 | May need ammo capacity options (cooldown reduction) |
03:59 - 04:41
5. 🔄 Understanding Option Change Mechanics and Careful Selection
- ✅ When Nikke changes options by rolling modules, you can choose whether to keep the current option or change it, rather than being forced to change it.
- ⚠️ You should carefully choose by visually distinguishing between 'Keep Effect' and 'Change Effect'.
| Choice | Description |
|---|---|
| 효과 유지 | Keep Current Option |
| 효과 변경 | Change to New Option |
04:42 - 05:30
6. ✔️ Module Crafting Priority: Stage vs Raid
- ✅ When pushing stages, collect modules after removing only the bad options, and stop and move on even if you only have one or two options such as superior code, attack power, and ammo capacity.
- ✅ If you are considering raids, overload for the 'Attacker-Based ATK Increase' of the first and second-tier supporters or dealers.
- ✅ Prioritize rolling options for dealers that overlap in the main stage and solo raid (e.g., Rapi, Snow White).
| Priority | Description |
|---|---|
| 스테이지 | Remove Bad Options > Secure Superior Code, Attack Power, Ammo Capacity |
| 레이드 | 1st/2nd Tier Dealer/Supporter Overload > Prioritize Overlapping Dealer Options |
05:31 - 06:52
7. 💎 Why Collect Modules and Utilize Versatile Dealers
- ✅ The reason for collecting modules is that when rolling options, you will get options that are good right away and 'late bloomers' that have the potential to be completed with better options later.
- ✅ If you don't have enough modules, you will struggle to choose which option to select, so it is better to collect modules to broaden your choices.
- ✅ Second-tier versatile dealers (generalists) appear as second and third-tier in most solo raids, and become first-tier in their own element's solo raid.
| Category | Description |
|---|---|
| 하루살이 옵션 | Immediately Good Option |
| 대기 만성형 옵션 | Option with the potential to be completed with better options later |
06:53 - 08:08
8. ⚔️ End-Game Dealer vs Compromise Dealer: Number of Valid Options
- ✅ One Nikke can have a maximum of 12 options, and dealers are classified based on this (12 valid, 10 valid, 8 valid, etc.).
- ✅ The most important option is superior code.
- ✅ The only 12 valid dealer currently is Rapi, and Rapi can produce the effect of two Nikkes because she is a double offer.
- ✅ Ammo capacity options are very important for Rapi.
| Dealer Type | Number of Valid Options | Key Features |
|---|---|---|
| 라피 | 12 유효 | Double Offer, Ammo Capacity Important |
| 스노우 화이트 등 | 10 유효 | 1 Superior Code |
08:09 - 09:51
9. 🔥 Introduction to 10 Valid Dealers and Generalist Nikkes
- ✅ 10 valid dealers include Snow White, etc., and may deal more damage than Rapi, but only have one superior code.
- ✅ Liter, Alice, Modernia, Black Modernia, Cinderella, Mihara, Summer Dorothy, etc. are called 'generalists' and appear in most solo raids.
| Nikke | Features |
|---|---|
| 스노우 화이트 | 10유효, 1 Superior Code |
| 리버, 엘리스, 홍련, 흑련, 신데렐라, 미하라, 수영복 도로시 | Generalist, Appears in Most Solo Raids |
09:52 - 11:33
10. 🛠️ 10 Valid Dealer Options and Considerations for Element-Specific Dealers
- ✅ 10 valid dealers have many reload buffs, so you don't need to match a lot of ammo capacity.
- ✅ Critical hit chance/damage is important for Snow White, charge speed/critical damage is important for Liter/Alice/Modernia/Black Modernia, and ammo capacity is important for Cinderella.
- ✅ For element-specific dealers (Red Hood, AINs, Punch, etc.), you can consider ammo capacity options depending on whether they are used in stages.
| Nikke | Key Options |
|---|---|
| 스노우 화이트 | Critical Hit Chance/Damage |
| 리버, 엘리스, 홍련, 흑련 | Charge Speed, Critical Damage |
| 신데렐라 | 장탄 |
11:34 - 12:29
11. 🔒 Option Locking Strategy: Module vs Custom Lucky
- ✅ Modules and Custom Lucky are used for option locking.
- ⚠️ Custom Lucky is a one-time lock, and modules are permanent locks (can be unlocked).
- ✅ In the case of Nikkes that need to find all 1st, 2nd, and 3rd lines, it is efficient to lock the 3rd line with Lucky when it appears with a high value and roll the 1st and 2nd lines.
| Tool | Features |
|---|---|
| 커스텀 라키 | One-Time Lock |
| 모듈 | Permanent Lock (Can be Unlocked) |
12:30 - 13:02
12. 💰 Efficient Module Usage: Changing Numerical Values After Completing Options
- ✅ When there are a total of three lines of options, if you have one superior code and the other options are empty, you will have to roll the numerical values again even if you get other options later.
- ✅ Therefore, it is more efficient to roll the numerical values after having all the options, rather than rolling them in advance.
| Step | Description |
|---|---|
| 1단계 | Acquire Options |
| 2단계 | Change Numerical Values (After Acquiring All Options) |
13:03 - 14:32
13. 📝 Module Crafting Final Summary: 12 Valid vs 10 Valid vs 8 Valid
- ✅ For 12 valid dealers, it is best to find the third line if possible, but if several pieces of equipment have been matched up to the third line, you can compromise by locking the second line and rolling.
- ✅ For 10 valid dealers, about half of the equipment should find the third line.
- ✅ For 8 valid dealers, you don't need to pay much attention to the third line.
- ✅ It is good to take a blue label superior code or attack power increase on the first line.
| Dealer Type | Third Line |
|---|---|
| 12 유효 | Find if possible (compromise possible) |
| 10 유효 | Find about half |
| 8 유효 | Don't pay much attention |
14:33 - 17:07
14. ❗ Key: Secure Superior Code First and Live Consultation Information
- ✅ Superior code and attack power increase are very important and should be secured before other options.
- ✅ For Nikkes where critical hits are important, you can consider matching critical hits on the third line.
- ✅ If you don't have a superior code, you won't be able to deal proper damage in that solo raid, so it is important to match the superior code first.
- ✅ Module crafting strategies may vary depending on individual account situations, so you can get help through live consultation.
| Option | Importance |
|---|---|
| 우월 코드 | Very Important (Secure First) |
| 공격력 증가 | Very Important (Secure First) |
| 크리티컬 | Important depending on Nikke (Consider Third Line) |
