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Falling Skies Quest Guide: Unlock the Ticket in Escape from TarkovThis video provides a comprehensive guide to completing the 'Falling Skies' quest in Escape from Tarkov, which is essential for unlocking 'The Ticket' and progressing towards escaping from Tarkov. It covers each step of the quest, including locations, required items, crafting recipes, and the crucial decision of whether to hand over the armored case to Prapor or keep it for Mr. Kerman, detailing the consequences of each choice.
1. 🚀 Introduction to the Falling Skies Quest
- ✅ The 'Falling Skies' quest is essential for unlocking 'The Ticket,' which is required to escape from Tarkov.
- ✅ The quest begins at the Fallen Plane location on the Woods map, specifically on the Ruf Gate or UN roadblock side.
00:00 - 00:46
1. 🚀 Introduction to the Falling Skies Quest
- ✅ The 'Falling Skies' quest is essential for unlocking 'The Ticket,' which is required to escape from Tarkov.
- ✅ The quest begins at the Fallen Plane location on the Woods map, specifically on the Ruf Gate or UN roadblock side.
00:47 - 01:25
2. 🤝 Achieving Loyalty Level 2 with Prapor and Gathering Information
- ✅ You must reach Loyalty Level 2 with Prapor to progress. This can be achieved by completing side quests for Prapor.
- ✅ After reaching Level 2, speak with Prapor and then all other traders to learn about needing a flash drive.
- ⚠️ While the Therapist offers information for $2,000 USD, it's more efficient to proceed directly to the next step.
01:26 - 02:02
3. 💾 Locating and Handing Over the Flash Drive
- ✅ The flash drive is located at the tunnel extract on Shoreline, near a G-Wagon. Search around the back left wheel or tire.
- ✅ Extract from the raid and hand the flash drive over to Prapor.
- ✅ You will need to wait approximately one hour for Prapor to process the information.
02:03 - 03:02
4. ✈️ Retrieving and Placing the Plane's Flight Recorder
- ✅ After waiting, Prapor will ask you to retrieve the plane's flight recorder from the Fallen Plane on Woods. It's located on the ground near a large crack or hole in the side of the plane's fuselage.
- ✅ Once extracted, the flight recorder needs to be placed on Shoreline, specifically on Scav Island. Go to the back of the hut on the island to find the placement spot.
- ✅ You can transfer the flight recorder to your character before entering the Shoreline raid.
03:03 - 04:17
5. 🛠️ Gathering and Crafting Required Items for Prapor
- ✅ Prapor will request specific items: 5 Found in Raid Printed Circuit Boards, 3 Found in Raid Rechargeable Batteries, and 2 Found in Raid Toolsets.
- ✅ Printed Circuit Boards can be crafted at Workbench Level 1 using a flat screwdriver and DVDs (2 boards per DVD) or a normal screwdriver and gas analyzers (2 boards per analyzer).
- ✅ Rechargeable Batteries can be crafted at Workbench Level 2 using a flat screwdriver and a power bank (2 batteries at a time).
- ✅ Toolsets can be crafted at Workbench Level 1 using items from the Mechanic's Ber trade and a Ripstop fabric.
04:18 - 04:54
6. 📝 Obtaining and Handing Over the Final Documents
- ✅ Head to the Moldy House (also known as the Chairman's House) on Shoreline to find the Elektronik's secure flash drive and the plane crew transcript.
- ✅ The transcript is on a bed falling over, and the flash drive is on the bedside table.
- ✅ Hand over both items to Prapor.
04:55 - 05:36
7. 📦 Retrieving the Armored Case from the Plane
- ✅ After another wait, Prapor will task you with retrieving an armored case from the plane on Woods.
- ✅ The case is inside the plane, near the cockpit. Go up the small staircase and turn left to find it on the ground.
- ✅ A note from Mr. Kerman is on the pilot's seat.
- ✅ Extract from the raid with the armored case.
05:37 - 07:41
8. 💰 Decision Time: Handing Over the Case or Keeping It
- ✅ You now have the choice to hand over the armored case to Prapor or keep it for Mr. Kerman.
- ✅ Handing over the case to Prapor:
- 💰 Rewards: 1.5 million rubles if you say you found the case, or 1 million rubles if you say you didn't.
- ⚠️ Consequences: Requires paying 300 million rubles later in the quest line and unlocking Lightkeeper to progress.
- ✅ Keeping the case for Mr. Kerman:
- 💰 Rewards: Avoid unlocking Lightkeeper immediately.
- ⚠️ Consequences: Requires paying 500 million rubles later in the quest line.
- ✅ Keeping the case allows you to potentially skip having to go to Lightkeeper at all, saving effort.
- ✅ It's recommended to consult the wiki flowchart for 'The Ticket' quest line before making this decision.
07:42 - 08:43
9. ✅ Final Recommendations and Outro
- ✅ Unless you want the achievement for handing over the case, it's generally better to keep it for yourself, as it may result in less overall work.
- ✅ The video creator will be releasing main story task guides for all new tasks and updating old guides.
