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[Beginner's Guide] Endfield Combat: Just remember these! Carefully selected key points [Arknights: Endfield] Arknights: Endfield explains the core combat systems (SP, Heavy Attack, Break, Chain Skills, Status Ailments) in an easy-to-understand way for beginners. Mastering this guide will allow you to perform combat effectively.
[Beginner's Guide] Endfield Combat: Just remember these! Carefully selected key points [Arknights: Endfield]
1. 🎮 SP System: Team-Wide Sharing, Strategic Use is Key!
  • ✅ SP gauge is required to use character skills, up to 3 can be charged
  • ✅ How to charge SP: Time elapsed, free attack, just dodge
  • ⚠️ The SP gauge is shared by the entire team, so the order and strategy of using skills are important
  • ✅ Generally, use skills to support the dealer twice, then use the dealer's ultimate

SP Acquisition MethodDescription
Time ElapsedAutomatically charges over time
Free AttackCharges through normal attacks
Just DodgeCharges when perfectly dodging an enemy's attack
00:23 - 02:02
1. 🎮 SP System: Team-Wide Sharing, Strategic Use is Key!
  • ✅ SP gauge is required to use character skills, up to 3 can be charged
  • ✅ How to charge SP: Time elapsed, free attack, just dodge
  • ⚠️ The SP gauge is shared by the entire team, so the order and strategy of using skills are important
  • ✅ Generally, use skills to support the dealer twice, then use the dealer's ultimate

SP Acquisition MethodDescription
Time ElapsedAutomatically charges over time
Free AttackCharges through normal attacks
Just DodgeCharges when perfectly dodging an enemy's attack
02:03 - 04:07
2. ⚔️ Heavy Attack & Raid System: Core Strategy for Maximizing Damage
  • ✅ Heavy attack refers to the last hit of a normal attack, used as a condition for SP recovery and chain skills
  • ✅ It is important to use normal attacks to the end
  • ✅ Raid is a special attack used after putting an enemy in a Break state
  • ✅ Raid damage is proportional to the level of the character who started the attack, so it is efficient to use it as the main dealer
  • ⚠️ However, be careful as characters with long skill animations are at risk of interrupting the attack
04:08 - 06:42
3. 🛡️ Character Control: Flexible Response to Situations is Important!
  • ✅ Basically, it is good to control the main dealer, but there are exceptional situations
  • ✅ Control other characters to reduce the risk of being hit by characters with long skill animations
  • ✅ Control characters who utilize evasion to induce enemy attacks
  • ✅ Increase the survival rate of the main dealer with weak durability by controlling other characters
  • ✅ Damage taken is reduced for characters that are not controlled
06:43 - 07:45
4. 💥 Break & Interrupt System: Neutralize Enemies and Amplify Damage!
  • ✅ Break state is activated by filling the gauge below the enemy's HP bar
  • ✅ In Break state, Raid can be used and enemy actions are disabled
  • ✅ 1.3x damage bonus to enemies in Break state
  • ✅ The interrupt system is to interrupt an enemy's attack with a skill when they are surrounded by a red aura
  • ✅ Upon successful interrupt, enemy attack is interrupted and Break gauge is accumulated
07:46 - 09:02
5. 🔥 Interrupt Usage Tips: Maximize Efficiency by Utilizing Chain Skills and Ultimates!
  • ✅ Interrupts can be done not only with skills but also with chain skills and ultimates
  • ✅ Chain skills can be saved and used to interrupt enemy attacks
  • ✅ In situations where healing is not needed, use ultimates for interruption purposes
09:05 - 11:13
6. 🤝 Chain Skill System: Charge Ultimate Without Consuming SP!
  • ✅ Chain skills are skills that can be used when certain conditions are met
  • ✅ Can fill the ultimate gauge without consuming SP
  • ✅ Chain skill conditions vary for each character, so it should be considered when forming a team
  • ✅ Chain skills have a cooldown, so you must check the cooldown before using them
11:14 - 17:17
7. ✨ Arts & Physical Afflictions: Chain Skill Activation Conditions and Usage
  • ✅ Arts Afflictions are activated by attaching an attribute and then adding additional attributes
  • ✅ Arts Burst: Activated when the same attribute is applied, increasing the Arts attachment stage
  • ✅ Arts Affliction: Activated when a different attribute is applied, causing a status ailment effect
  • ✅ Physical Afflictions have a 'Crash' concept
  • ✅ Crash is applied when using a skill with a physical affliction effect for the first time
  • ✅ Maelstrom and Rupture consume Crash to increase damage
  • ✅ Arts Intensity affects physical/arts affliction damage

Physical Affliction TypeDescription
IgniteCrash Accumulation
FreezeCrash Accumulation
MaelstromCrash Consumption, Damage Increase
RuptureCrash Consumption, Increased Physical Damage Taken
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