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[Beginner's Guide] Endfield Combat: Just remember these! Carefully selected key points [Arknights: Endfield]
Arknights: Endfield explains the core combat systems (SP, Heavy Attack, Break, Chain Skills, Status Ailments) in an easy-to-understand way for beginners. Mastering this guide will allow you to perform combat effectively.
1. 🎮 SP System: Team-Wide Sharing, Strategic Use is Key!
- ✅ SP gauge is required to use character skills, up to 3 can be charged
- ✅ How to charge SP: Time elapsed, free attack, just dodge
- ⚠️ The SP gauge is shared by the entire team, so the order and strategy of using skills are important
- ✅ Generally, use skills to support the dealer twice, then use the dealer's ultimate
| SP Acquisition Method | Description |
|---|---|
| Time Elapsed | Automatically charges over time |
| Free Attack | Charges through normal attacks |
| Just Dodge | Charges when perfectly dodging an enemy's attack |
00:23 - 02:02
1. 🎮 SP System: Team-Wide Sharing, Strategic Use is Key!
- ✅ SP gauge is required to use character skills, up to 3 can be charged
- ✅ How to charge SP: Time elapsed, free attack, just dodge
- ⚠️ The SP gauge is shared by the entire team, so the order and strategy of using skills are important
- ✅ Generally, use skills to support the dealer twice, then use the dealer's ultimate
| SP Acquisition Method | Description |
|---|---|
| Time Elapsed | Automatically charges over time |
| Free Attack | Charges through normal attacks |
| Just Dodge | Charges when perfectly dodging an enemy's attack |
02:03 - 04:07
2. ⚔️ Heavy Attack & Raid System: Core Strategy for Maximizing Damage
- ✅ Heavy attack refers to the last hit of a normal attack, used as a condition for SP recovery and chain skills
- ✅ It is important to use normal attacks to the end
- ✅ Raid is a special attack used after putting an enemy in a Break state
- ✅ Raid damage is proportional to the level of the character who started the attack, so it is efficient to use it as the main dealer
- ⚠️ However, be careful as characters with long skill animations are at risk of interrupting the attack
04:08 - 06:42
3. 🛡️ Character Control: Flexible Response to Situations is Important!
- ✅ Basically, it is good to control the main dealer, but there are exceptional situations
- ✅ Control other characters to reduce the risk of being hit by characters with long skill animations
- ✅ Control characters who utilize evasion to induce enemy attacks
- ✅ Increase the survival rate of the main dealer with weak durability by controlling other characters
- ✅ Damage taken is reduced for characters that are not controlled
06:43 - 07:45
4. 💥 Break & Interrupt System: Neutralize Enemies and Amplify Damage!
- ✅ Break state is activated by filling the gauge below the enemy's HP bar
- ✅ In Break state, Raid can be used and enemy actions are disabled
- ✅ 1.3x damage bonus to enemies in Break state
- ✅ The interrupt system is to interrupt an enemy's attack with a skill when they are surrounded by a red aura
- ✅ Upon successful interrupt, enemy attack is interrupted and Break gauge is accumulated
07:46 - 09:02
5. 🔥 Interrupt Usage Tips: Maximize Efficiency by Utilizing Chain Skills and Ultimates!
- ✅ Interrupts can be done not only with skills but also with chain skills and ultimates
- ✅ Chain skills can be saved and used to interrupt enemy attacks
- ✅ In situations where healing is not needed, use ultimates for interruption purposes
09:05 - 11:13
6. 🤝 Chain Skill System: Charge Ultimate Without Consuming SP!
- ✅ Chain skills are skills that can be used when certain conditions are met
- ✅ Can fill the ultimate gauge without consuming SP
- ✅ Chain skill conditions vary for each character, so it should be considered when forming a team
- ✅ Chain skills have a cooldown, so you must check the cooldown before using them
11:14 - 17:17
7. ✨ Arts & Physical Afflictions: Chain Skill Activation Conditions and Usage
- ✅ Arts Afflictions are activated by attaching an attribute and then adding additional attributes
- ✅ Arts Burst: Activated when the same attribute is applied, increasing the Arts attachment stage
- ✅ Arts Affliction: Activated when a different attribute is applied, causing a status ailment effect
- ✅ Physical Afflictions have a 'Crash' concept
- ✅ Crash is applied when using a skill with a physical affliction effect for the first time
- ✅ Maelstrom and Rupture consume Crash to increase damage
- ✅ Arts Intensity affects physical/arts affliction damage
| Physical Affliction Type | Description |
|---|---|
| Ignite | Crash Accumulation |
| Freeze | Crash Accumulation |
| Maelstrom | Crash Consumption, Damage Increase |
| Rupture | Crash Consumption, Increased Physical Damage Taken |
![[Beginner's Guide] Endfield Combat: Just remember these! Carefully selected key points [Arknights: Endfield]](https://i.ytimg.com/vi/qBGsBWu2tkU/hqdefault.jpg)