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Limbus Company: New Identities Gregor and Sinclair's Performance Revealed! Detailed Explanation of Speed, Evasion, and Season Identities
As the latest information from Limbus Company, the new personality performances of Gregor and Sinclair have been released. Gregor excels at stealing enemy matches despite his slow speed, and fights using burns and suppression. On the other hand, Sinclair's abilities change depending on the number of breaths, and he is characterized by having evasion abilities. Information on future specific extractions has also been released.
1. 🪲 Gregor's New Personality Performance Details: Burn, Suppression, Speed Manipulation
- ✅ Gregor's new personality is a piercing personality with Fire and Suppression attributes.
- ✅ Skill 1 is enhanced with coin power depending on whether the speed is faster or slower than the enemy, or whether there is an original frame. Enhanced with burns and suppression as well.
- ✅ Skill 2 changes match power depending on 3 types of conditions. Additional damage depending on the final damage amount of the coin.
- ✅ Skill 3 increases coin power and damage amount depending on conditions. Damage amount increases if the enemy's health is below a certain level or if there is temptation.
- ✅ The defense skill is Guard, which grants Lant at the start of battle and takes damage depending on the amount acquired.
- ✅ Passive 1 allows you to change the attack target regardless of speed, but the speed is fixed.
- ✅ Passive 2 increases defense level depending on the number of allies.
- ✅ Passive 3 restores sanity through resonance and grants Forest's Everyone to allies.
- ✅ The support passive grants taunt value to allies with negative effects and reduces damage taken.
| Skill | Effect |
|---|---|
| Skill 1 | Coin power enhanced by speed condition, additional effect with burn/suppression |
| Skill 2 | Match power changes depending on conditions, additional damage |
| Skill 3 | Damage amount increases with health condition, additional damage with temptation |
00:00 - 04:14
1. 🪲 Gregor's New Personality Performance Details: Burn, Suppression, Speed Manipulation
- ✅ Gregor's new personality is a piercing personality with Fire and Suppression attributes.
- ✅ Skill 1 is enhanced with coin power depending on whether the speed is faster or slower than the enemy, or whether there is an original frame. Enhanced with burns and suppression as well.
- ✅ Skill 2 changes match power depending on 3 types of conditions. Additional damage depending on the final damage amount of the coin.
- ✅ Skill 3 increases coin power and damage amount depending on conditions. Damage amount increases if the enemy's health is below a certain level or if there is temptation.
- ✅ The defense skill is Guard, which grants Lant at the start of battle and takes damage depending on the amount acquired.
- ✅ Passive 1 allows you to change the attack target regardless of speed, but the speed is fixed.
- ✅ Passive 2 increases defense level depending on the number of allies.
- ✅ Passive 3 restores sanity through resonance and grants Forest's Everyone to allies.
- ✅ The support passive grants taunt value to allies with negative effects and reduces damage taken.
| Skill | Effect |
|---|---|
| Skill 1 | Coin power enhanced by speed condition, additional effect with burn/suppression |
| Skill 2 | Match power changes depending on conditions, additional damage |
| Skill 3 | Damage amount increases with health condition, additional damage with temptation |
04:15 - 07:00
2. 🩸 Range Sinclair's New Personality: Breathing Gimmick and Evasion Performance
- ✅ Sinclair's new personality has a gimmick that changes performance depending on the number of breaths.
- ✅ Skill 1 changes coin power depending on the number of breaths. Gain Quick on critical hits.
- ✅ Skill 2 changes coin power with breath when used by a high-profit person. Critical damage amount increases and coins can be reused.
- ✅ Skill 3 can be used with 1 coin, and the damage amount increases if there is little offensive bleeding. Basic power is enhanced by justification.
- ✅ The defense skill changes to evasion if breath is 1 or more. Gain Barrier upon evasion.
- ✅ The passive purifies the value at the end of the hunt and converts it to Moonlight Justification. If an attack skill is not equipped, restore sanity and gain counterattack power enhancement.
- ✅ The support passive restores sanity and gains Barrier if the fastest ally has a defense skill equipped.
| Skill | Effect |
|---|---|
| Skill 1 | Coin power changes with number of breaths, Quick with critical hits |
| Skill 2 | Coin power changes with number of breaths, reuse with critical hits |
| Skill 3 | Can be used with 1 coin, power enhanced by breath, additional damage with critical hits |
| Defense Skill | Evasion with 1 or more breaths, gain Barrier |
07:01 - 07:41
3. ✨ Future Specific Extraction Notice and Bug Fixes
- ✅ Specific extraction is announced in future updates.
- ✅ Specific extractions may not be exchangeable, and there are many types and the probability is low.
- ✅ As a bug fix, the problem that the speed effect of the permanently lasting Fated Light of the gift was not activated has been fixed.
- ✅ Issues where the UI was displayed even though the effect was not applied and minor fixes were implemented.
