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Analysis of New Perks in Space Marine 2 - Techmarine Update (Patch 12) This video analyzes the changes to the perks coming to Space Marine 2 with patch 12, focusing on the Techmarine and modifications to other classes such as Assault, Tactical, and Sniper. Adjustments, possible bugs, and the impact on the game are discussed.
Analysis of New Perks in Space Marine 2 - Techmarine Update (Patch 12)
1. 🛠️ Introduction to Perk Changes in Patch 12 and Squad Cohesion
  • ✅ Space Marine 2 patch 12 introduces a new class, the Techmarine, and significant changes to the perks of other classes, especially the Assault class.
  • ⚠️ The Squad Cohesion perk increases the team's ability recharge by 15%, an increase from 10%, although the presenter considers it still an unattractive perk.
00:00 - 00:30
1. 🛠️ Introduction to Perk Changes in Patch 12 and Squad Cohesion
  • ✅ Space Marine 2 patch 12 introduces a new class, the Techmarine, and significant changes to the perks of other classes, especially the Assault class.
  • ⚠️ The Squad Cohesion perk increases the team's ability recharge by 15%, an increase from 10%, although the presenter considers it still an unattractive perk.
00:31 - 01:26
2. 🚀 New 'Heavy Strike' Perk for the Assault Class: Ability Recharge with Jump Attack
  • ✅ The new 'Heavy Strike' perk recharges abilities when hitting an enemy with the jump pack attack. The cooldown is 10 seconds.
  • ⚠️ Currently, on the public test server, this perk is bugged and works with all running attacks, not just the jump attack.
  • ✅ Despite the bug, it is considered a good perk, especially for 'Wings of Fire' configurations, allowing the use of 'Wings of Fire' in the jump trajectory and recharging it at the end.
  • ✅ It can be combined with the 'Commitment' perk to recharge the jump, allowing a double use of the jump with additional 'Wings of Fire' damage.
01:27 - 02:11
3. 💥 Replacement of 'Canine Communion' with 'Hammer of Wrath' in the Assault Prestige Tree
  • ✅ The 'Canine Communion' perk has been replaced by 'Hammer of Wrath' in the prestige tree.
  • ✅ 'Hammer of Wrath' reduces ranged damage by 30% and prevents loss of control and recoil for 15 seconds after using the jump pack.
  • ✅ It is considered a significant improvement and a meta choice, possibly superior to 'Adrenaline Rush'.
  • ✅ This change could modify the playstyle of the Assault class.
02:12 - 03:10
4. 🔄 Techmarine's Resurgence Revive Perk and Adjustments to Assault
  • ⚠️ The Techmarine's 'Resurgence Revive' perk grants 15% faster ability charge regeneration for 10 seconds when reviving a teammate. The presenter considers it useless and hopes it will be modified.
  • ✅ The 'Fury of the Wind' perk now works with all power stance options on the power sword, correcting a previous bug.
03:11 - 05:50
5. ⚖️ Changes to the Tactical Class: Damage Distribution and the 'Kraken Penetrating Rounds' Perk
  • ✅ The Tactical class receives a 15% increase in primary weapon damage and a 15% reduction in secondary weapon damage with the 'Balanced Distribution' perk.
  • ⚠️ The description of the 'Kraken Penetrating Rounds' perk is bugged on the test server. Instead of penetrating an additional enemy and increasing non-headshot damage by 1%, it actually increases body shot damage by 50%.
  • ⚠️ Currently, on the test server, this damage bonus applies to all weapons that do not do headshot damage, including the plasma incinerator and the burn effect of the Pyroblaster.
  • ✅ It is expected that this bug will be fixed, limiting the effect to bolter weapons and possibly grenade launchers.
  • ✅ Even if limited to bolters and grenade launchers, it is considered a significant improvement, especially in siege mode, where the bolter rifle with grenade launcher is a popular option.
05:51 - 07:54
6. 🎯 Changes to the Sniper Class: Preparation and Ambush Effectiveness
  • ✅ The 'Preparation Effectiveness' perk now lasts 5 seconds after deactivation, increasing movement speed by 20% and automatically reloading weapons when activating camouflage.
  • ⚠️ It is considered a fun but not very interesting or strong perk, as it requires sacrificing other important perks such as 'Purification' or 'Renewal'.
  • ✅ The 'Ambush' perk now forces stagger on all nearby enemies when deactivating camouflage.
  • ⚠️ Despite the improvement, it is still the weakest perk in its column, competing with 'Persistent Concealment' and 'Persistence'.
  • ✅ The 'Vantage Point' perk now has an activation indicator.
07:55 - 08:50
7. 🎬 Summary and Next Steps: Techmarine Analysis and Class Builds
  • ✅ The video summarizes the main changes to the perks in patch 12 of Space Marine 2.
  • ✅ A future video with a complete analysis of the Techmarine perk tree is announced.
  • ✅ Build videos are planned for the Assault and Tactical classes, showing the new perk options.
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