Post
Analysis of New Perks in Space Marine 2 - Techmarine Update (Patch 12)
This video analyzes the changes to the perks coming to Space Marine 2 with patch 12, focusing on the Techmarine and modifications to other classes such as Assault, Tactical, and Sniper. Adjustments, possible bugs, and the impact on the game are discussed.
1. 🛠️ Introduction to Perk Changes in Patch 12 and Squad Cohesion
- ✅ Space Marine 2 patch 12 introduces a new class, the Techmarine, and significant changes to the perks of other classes, especially the Assault class.
- ⚠️ The Squad Cohesion perk increases the team's ability recharge by 15%, an increase from 10%, although the presenter considers it still an unattractive perk.
00:00 - 00:30
1. 🛠️ Introduction to Perk Changes in Patch 12 and Squad Cohesion
- ✅ Space Marine 2 patch 12 introduces a new class, the Techmarine, and significant changes to the perks of other classes, especially the Assault class.
- ⚠️ The Squad Cohesion perk increases the team's ability recharge by 15%, an increase from 10%, although the presenter considers it still an unattractive perk.
00:31 - 01:26
2. 🚀 New 'Heavy Strike' Perk for the Assault Class: Ability Recharge with Jump Attack
- ✅ The new 'Heavy Strike' perk recharges abilities when hitting an enemy with the jump pack attack. The cooldown is 10 seconds.
- ⚠️ Currently, on the public test server, this perk is bugged and works with all running attacks, not just the jump attack.
- ✅ Despite the bug, it is considered a good perk, especially for 'Wings of Fire' configurations, allowing the use of 'Wings of Fire' in the jump trajectory and recharging it at the end.
- ✅ It can be combined with the 'Commitment' perk to recharge the jump, allowing a double use of the jump with additional 'Wings of Fire' damage.
01:27 - 02:11
3. 💥 Replacement of 'Canine Communion' with 'Hammer of Wrath' in the Assault Prestige Tree
- ✅ The 'Canine Communion' perk has been replaced by 'Hammer of Wrath' in the prestige tree.
- ✅ 'Hammer of Wrath' reduces ranged damage by 30% and prevents loss of control and recoil for 15 seconds after using the jump pack.
- ✅ It is considered a significant improvement and a meta choice, possibly superior to 'Adrenaline Rush'.
- ✅ This change could modify the playstyle of the Assault class.
02:12 - 03:10
4. 🔄 Techmarine's Resurgence Revive Perk and Adjustments to Assault
- ⚠️ The Techmarine's 'Resurgence Revive' perk grants 15% faster ability charge regeneration for 10 seconds when reviving a teammate. The presenter considers it useless and hopes it will be modified.
- ✅ The 'Fury of the Wind' perk now works with all power stance options on the power sword, correcting a previous bug.
03:11 - 05:50
5. ⚖️ Changes to the Tactical Class: Damage Distribution and the 'Kraken Penetrating Rounds' Perk
- ✅ The Tactical class receives a 15% increase in primary weapon damage and a 15% reduction in secondary weapon damage with the 'Balanced Distribution' perk.
- ⚠️ The description of the 'Kraken Penetrating Rounds' perk is bugged on the test server. Instead of penetrating an additional enemy and increasing non-headshot damage by 1%, it actually increases body shot damage by 50%.
- ⚠️ Currently, on the test server, this damage bonus applies to all weapons that do not do headshot damage, including the plasma incinerator and the burn effect of the Pyroblaster.
- ✅ It is expected that this bug will be fixed, limiting the effect to bolter weapons and possibly grenade launchers.
- ✅ Even if limited to bolters and grenade launchers, it is considered a significant improvement, especially in siege mode, where the bolter rifle with grenade launcher is a popular option.
05:51 - 07:54
6. 🎯 Changes to the Sniper Class: Preparation and Ambush Effectiveness
- ✅ The 'Preparation Effectiveness' perk now lasts 5 seconds after deactivation, increasing movement speed by 20% and automatically reloading weapons when activating camouflage.
- ⚠️ It is considered a fun but not very interesting or strong perk, as it requires sacrificing other important perks such as 'Purification' or 'Renewal'.
- ✅ The 'Ambush' perk now forces stagger on all nearby enemies when deactivating camouflage.
- ⚠️ Despite the improvement, it is still the weakest perk in its column, competing with 'Persistent Concealment' and 'Persistence'.
- ✅ The 'Vantage Point' perk now has an activation indicator.
07:55 - 08:50
7. 🎬 Summary and Next Steps: Techmarine Analysis and Class Builds
- ✅ The video summarizes the main changes to the perks in patch 12 of Space Marine 2.
- ✅ A future video with a complete analysis of the Techmarine perk tree is announced.
- ✅ Build videos are planned for the Assault and Tactical classes, showing the new perk options.
