Post
Europa Universalis V – Patch 1.1: How to build small new capitals for more control!
This video explains the new features in Patch 1.1 of Europa Universalis V, especially the function of local governors, changes in the military, and improvements in the cabinet. It shows how to activate the beta version of the patch and how to use the new features in the game to improve control and income.
1. 🎮 Introduction to Patch 1.1 and the New Capitals
- ✅ Patch 1.1 for Europa Universalis V is available as a beta.
- ✅ The main feature is the ability to build small new capitals to gain more control in the countries.
00:01 - 00:15
1. 🎮 Introduction to Patch 1.1 and the New Capitals
- ✅ Patch 1.1 for Europa Universalis V is available as a beta.
- ✅ The main feature is the ability to build small new capitals to gain more control in the countries.
00:16 - 01:27
2. ⚙️ Activating the Beta Version and Compatibility with Save Games
- ✅ Instructions on how to activate the beta version via Steam (right-click on the game, properties, game versions, betas).
- ⚠️ Older save games may have incompatibilities, but most seem to be compatible.
01:28 - 03:43
3. 🏛️ Local Governors: How They Work and Benefits
- ✅ Local governors are a new feature introduced with Patch 1.1.
- ✅ They act as smaller, weakened capitals that provide +80 control on site.
- ✅ At the start of the game, you can build a local governor.
- ✅ You get more building slots through the imperial rank and research.
03:44 - 04:43
4. 🗺️ Research Requirements for Additional Governors
- ✅ In the Age of Discovery, you can unlock another local governor by researching "Pike and Shot Formation".
- ✅ In the Age of Absolutism, there are further opportunities through "Absolutist Ambition" and "Scientific Revolution".
- ✅ A maximum of four local governors are possible, three if you are not an empire.
04:44 - 05:46
5. ⚓ Naval Governors: Control Overseas
- ✅ Naval governors are intended for overseas territories to establish a control instance there, independent of the capital.
- ✅ This is particularly useful for nations like the Habsburgs, who controlled far-flung territories.
05:47 - 06:25
6. 🌊 Requirements for Naval Governors
- ✅ You need at least 50 seafaring, which limits this option to seafaring nations.
- ✅ For seafaring nations like Holland, England, and Portugal, this is valuable for being able to build in the new colonies.
06:26 - 07:11
7. 👑 Crown Reforms for Naval Governors
- ✅ Among the crown reforms, you can choose "Port Administration" at the start of the game, which increases the number of naval governors by +1.
- ✅ In the fourth age, there is a second reform to expand this further.
07:12 - 07:40
8. 🎯 Focus on Local Governors and Their Relevance
- ✅ The video focuses mainly on local governors, as these are more relevant to most players.
- ✅ Especially important for nations that are not compactly located around their capital, such as France or Poland.
07:41 - 08:50
9. 🏙️ Requirements for Building Local Governors
- ✅ You need a large city (from 30,000 inhabitants).
- ✅ This large city must be connected to the capital by a road.
- ⚠️ Roads through vassals do not count.
08:51 - 10:06
10. 🚧 Road Construction and Resource Requirements
- ✅ Bridges may need to be built if rivers are in the way.
- ✅ Resources such as masonry, tools, copper, tin, and gold are required for construction.
- ⚠️ Lack of tin and gold can hinder construction.
10:07 - 10:36
11. 🏗️ Building the Governor in Toulouse and Control
- ✅ The construction of a local governor in Toulouse is demonstrated.
- ✅ The effective control in Toulouse is currently 29%.
10:37 - 11:33
12. ⚔️ Changes in the Military: Troop Sizes and Combined Army Bonus
- ✅ Foot soldiers now have a standard size of 500, armored riders of 200.
- ⚠️ Older save games may need to be adjusted to correct the manpower.
- ✅ New is the combined army bonus, which rewards a balanced army.
11:34 - 12:22
13. ⚖️ Balanced Armies and Bonuses
- ✅ The combined army bonus is activated when no single unit category makes up more than 50% of the army.
- ✅ A balanced army of infantry, cavalry, and auxiliary troops receives a bonus of 15%.
12:23 - 13:43
14. 🛡️ UI Changes and Army Management
- ✅ There are new UI elements for managing the army.
- ✅ The "balanced army" option distributes the troops evenly across the flanks and the center.
- ✅ Cavalry can be moved to the flanks to be stronger there.
13:44 - 14:39
15. 🏢 Improved Building Information and Cabinet
- ✅ Improved information on buildings shows in which city the production efficiency is particularly good.
- ✅ In the cabinet, there is the possibility to appease an estate if it has less than 50% satisfaction.
14:40 - 15:11
16. 🤝 Appeasing Estates in the Cabinet
- ✅ By appeasing an estate, the balance is increased and the estates become happier.
15:12 - 16:01
17. 🧹 UI Improvements and Clarity
- ✅ Unimportant notifications can be hidden by right-clicking to increase clarity.
- ✅ Hidden notifications can be reactivated if needed.
16:02 - 16:24
18. 💰 Resource Shortage and Gold Generation
- ✅ The construction of the local governor can be interrupted by a gold shortage.
- ✅ It is important to generate enough resources through the markets.
16:25 - 17:15
19. 🎶 Audio Player and Speed Levels
- ✅ There is an audio player in the top right corner that allows you to skip to the next music track.
- ✅ There are seven speed levels, with Speed 7 being similarly fast to Speed 5.
17:16 - 17:43
20. 📈 Increasing Control and Gold Gain
- ✅ Through the local governor, control slowly increases, from 27% to 80%, 90%, or even 100%.
- ✅ This leads to significantly more gold gain.
17:44 - 18:07
21. 📍 Strategic Placement of the Governors
- ✅ The placement of the governors should be strategically considered.
- ✅ For Brandenburg, for example, it is exciting to build governors in the west and east.
18:08 - 18:26
22. ❓ Questions and Comments
- ✅ The speaker asks for questions and comments under the video.
18:27 - 19:22
23. 📊 Control Growth and Advisors
- ✅ The construction in Toulouse is complete, the control maximum is 87%.
- ✅ Control in neighboring provinces is also increasing.
- ✅ An advisor in the cabinet can be used to increase provincial control.
19:23 - 19:59
24. 🎬 Further Information and Farewell
- ✅ Further changes in Patch 1.1 will be explained in other videos and Let's Plays.
- ✅ The speaker says goodbye and asks for likes and comments.
