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No Rest for the Wicked: Official Announcement of New Class System! Complete Analysis of Key Changes and Future Plans Thomas Mahler, CEO of Moon Studios, has officially announced the new class system to be introduced in No Rest for the Wicked. This system dynamically changes a character's class based on their play style, compensating for the shortcomings of existing ARPG's fixed class selection methods or attribute-based systems. Players unlock classes by using and mastering various weapons and skills, and it will be tested via PTR before the 1.0 version is released. In addition, a 'Compendium' system, an in-game wiki, will be added to increase convenience.
No Rest for the Wicked: Official Announcement of New Class System! Complete Analysis of Key Changes and Future Plans
1. 📢 No Rest for the Wicked, Official Announcement of New Class System!
  • ✅ Thomas Mahler, CEO of Moon Studios, officially announced the new class system for No Rest for the Wicked via social media.
  • ✅ The new class system is a method in which a character's class dynamically changes according to the player's play style.
  • ✅ This system was developed to compensate for the shortcomings of existing ARPG's fixed class selection methods.
00:00 - 00:41
1. 📢 No Rest for the Wicked, Official Announcement of New Class System!
  • ✅ Thomas Mahler, CEO of Moon Studios, officially announced the new class system for No Rest for the Wicked via social media.
  • ✅ The new class system is a method in which a character's class dynamically changes according to the player's play style.
  • ✅ This system was developed to compensate for the shortcomings of existing ARPG's fixed class selection methods.
00:42 - 02:48
2. 🤔 Problems with Existing ARPG Class Systems and the Need for a New System
  • ✅ Existing ARPGs use two approaches: hard class systems (Diablo, Path of Exile) and attribute systems (Dark Souls, Fallout).
  • ✅ With hard class systems, once a class is selected during character creation, it cannot be changed, and attribute systems can be difficult due to a lack of information on initial stat investment.
  • ✅ No Rest for the Wicked is developing a new class system to solve these problems.
  • ⚠️ There is currently a stat reset system in the game, but it is not perfect.
02:49 - 04:21
3. 🛠️ Detailed Explanation of No Rest for the Wicked's New Class System
  • ✅ The new class system dynamically changes a character's class based on the player's play style.
  • ✅ For example, using a sword a lot will make you a swordsman, and using a staff will make you a mage.
  • ✅ Each class has unique weapons, traits, and runes, and mastering a class allows you to use those skills in other classes as well.
  • ✅ Classes are not selected from a menu, but acquired through gameplay.

FeaturesDescription
Dynamic Class ChangeThe class changes automatically depending on the play style.
Class MasterMastering a class allows you to use skills in other classes as well.
Play-Based AcquisitionClasses are acquired through gameplay, not menu selection.
04:22 - 05:50
4. ⏳ New System Application Timing and Additional System Plans
  • ✅ The new class system will be tested via PTR (Public Test Realm) before the 1.0 version is released.
  • ✅ In addition to the class system, a 'Compendium' system, an in-game wiki, will be added.
  • ✅ The Compendium system will provide information on all elements in the game, increasing player convenience.
05:51 - 07:31
5. 🎭 Various Class Examples and Weapon Types
  • ✅ Various class examples: Brute, Warlord, Barbarian, Sentinel, Swashbuckler, Fencer, Archer, Rogue, Cleric, Monk, Exorcist, Sorcerer, Mage, Priest, Oracle, Squire, Lancer, Marksman, Pilgrim, Vanquisher, Blademaster, Knight, Paladin, Crusader, Templar, Mystic, Spell Warden, Contortionist, Assassin, Ninja, Samurai, Trickster, Reaper, Necro, Witch, Plague Doctor, etc.
  • ✅ Various weapon types: Whips, Trick Bags, Crossbows, Katanas, Nunchucks, etc.

Class TypeWeapon Type
Melee ClassSword, Axe, Bludgeon
Ranged ClassBow, Crossbow
Magic ClassStaff, Wand
07:32 - 08:21
6. 🧙‍♂️ Example of Class Determination Method Through Play: Necromancer
  • ✅ If a player wears cloth armor and uses a bone staff, they will naturally grow into a Necromancer class.
  • ✅ You don't select a Necromancer from the character selection screen, but become a Necromancer through play.
  • ✅ As the bone staff level increases, you can acquire all the skills needed for a Necromancer.
08:22 - 09:46
7. 🖼️ Images and Additional Information Related to the Class System
  • ✅ The released images contain information related to various Professions.
  • ✅ Through the image of the Oracle class mastered at level 50, there is a possibility that the level limit will be increased from 30 to 50.
  • ✅ You can also check information on the Sorcerer class's weapons, traits, and runes.
09:47 - 11:13
8. 📢 Expectations and Thoughts on the New Class System
  • ✅ Expresses expectations that the new class system will positively change Wicked.
  • ✅ Gives a positive evaluation of Moon Studios' proactive communication method.
  • ✅ Promotes the action RPG website and Discord community.
NoRestForTheWickedARPG클래스시스템게임뉴스MoonStudios