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- ✅ Aria's normal attack is possible up to 4 stages and provides Ether.
- ✅ The 3rd hit attack shows a unique motion using the butt.
- ✅ Strong Special motions can be used up to three times.
Aria's motion is very dynamic despite wearing a suit, and the attack using the butt is particularly impressive. This motion further highlights the character's personality.
- ✅ Aria's normal attack is possible up to 4 stages and provides Ether.
- ✅ The 3rd hit attack shows a unique motion using the butt.
- ✅ Strong Special motions can be used up to three times.
Aria's motion is very dynamic despite wearing a suit, and the attack using the butt is particularly impressive. This motion further highlights the character's personality.
- ✅ Enter the charge stage by holding normal attack, and you can immediately increase the charge level by absorbing cheer energy.
- ✅ Special skills generate cheer energy without consuming energy, and can generate up to 3 cheer energy through strong energy.
- ✅ When using combo skills, generating 4 cheer energy and focusing combos on Aria is an effective strategy.
- ✅ The ultimate skill enters the Time of Delusion when Decibel Max is reached, deploying an Ether barrier that increases the attack power of the entire party for 50 seconds.
Aria's skills are designed around cheer energy, and using it efficiently is key. You can make a big contribution to the entire party through combo skills and ultimate skills.
- ✅ Upon 1st breakthrough, ignores 10% of Ether Anomaly Accumulation Resistance, and critical hits occur with a certain probability when triggering Mayhem.
- ✅ Upon 2nd breakthrough, ignores 24% of the enemy's poise defense at the same time as Mayhem is triggered.
- ✅ When using enhanced special skills on a dedicated engine, there is an effect that reduces the enemy's defense by up to 30%.
- ✅ Upon full breakthrough, provides enhanced versions of Ungang and Air without ending the Time of Delusion, demonstrating performance close to infinite power.
| Breakthrough Stage | Main Effect |
|---|---|
| 1st Breakthrough | Ignores Ether Anomaly Accumulation Resistance, Increases Critical Hit Chance |
| 2nd Breakthrough | Ignores Poise Defense |
| 4th Breakthrough | Increased Combat Convenience (Energy, Dash Back) |
| Full Breakthrough | Infinite Power, Time of Delusion Enhancement |
Aria's breakthrough effect is focused on anomaly tension and defense reduction, and performance improves significantly as the breakthrough stage increases. In particular, when fully breakthrough, it demonstrates performance close to infinite power and can play a key dealer role in the AOD party.
- ✅ Aria is very easy to control, and you can easily play by combining normal attacks and strong specials.
- ✅ When used with Suna, the buff effect can be maximized.
- ✅ The combination of Aria, Suna, and Namgung in the AOD party is expected to create tremendous synergy.
- ✅ The groggy time damage and supply mechanism are clean, and the character itself is easy and powerful.
Aria shows very intuitive and powerful performance in battle. In particular, the potential in the AOD party is very high, and it is expected that even stronger synergy can be created through combination with the Namgung character.
