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Quick Guide: Action Points in Divinity: Original Sin II This video provides a quick guide on how to maximize Action Points (AP) in Divinity: Original Sin II. It explains the different types of AP (maximum, starting, and recovery) and details various skills, talents, and items that can increase the amount of AP available per turn, allowing players to perform more actions and deal more damage.
Quick Guide: Action Points in Divinity: Original Sin II
1. 🎮 Introduction to Action Points (AP) in Divinity: Original Sin II
  • ✅ The video is a quick guide on action points (AP) in Divinity: Original Sin 2.
  • ✅ It focuses on how to get more AP per turn.
  • ✅ The three types of AP are discussed: maximum, starting, and recovery.
00:00 - 00:16
1. 🎮 Introduction to Action Points (AP) in Divinity: Original Sin II
  • ✅ The video is a quick guide on action points (AP) in Divinity: Original Sin 2.
  • ✅ It focuses on how to get more AP per turn.
  • ✅ The three types of AP are discussed: maximum, starting, and recovery.
00:17 - 01:25
2. 📊 Types of Action Points: Maximum, Starting, and Recovery
  • Maximum AP: The maximum amount of AP you can have in a turn. The limit is 6, any additional AP is lost.
  • Starting AP: The amount of AP you start your turn with, normally 4.
  • Recovery AP: The amount of AP you recover at the start of each turn, generally also 4.
01:26 - 01:46
3. 🔄 How Action Points are Transferred to the Next Turn
  • ✅ The AP remaining at the end of a turn are transferred to the next, up to the maximum of 6.
  • ✅ If you end your turn with more than 2 AP, you will lose the excess when starting the next turn.
01:47 - 02:40
4. ⚡ Haste and Glass Cannon: Increasing Action Points
  • Haste: Grants +1 starting AP and +1 recovery AP.
  • Glass Cannon: Talent that allows you to start each combat with the maximum AP (6), but reduces your magic and physical armor to zero, making you vulnerable to altered states.
02:41 - 03:33
5. 🧪 Adrenaline and Flesh Sacrifice: Gaining AP Instantly
  • Adrenaline: Grants +2 AP immediately, but reduces the AP of the next turn by 2.
  • Flesh Sacrifice: Racial ability of the Elves that grants +1 AP and 10% additional damage. The damage bonus is multiplicative in spells.
  • ✅ Unlike Haste, Adrenaline and Flesh Sacrifice grant AP instantly when used.
03:34 - 04:00
6. 💀 Executioner and Time Warp: Advanced Strategies to Obtain AP
  • Executioner: Grants +2 AP when killing an enemy, but only activates once per turn.
  • Time Warp: Grants a second turn. It can interact with Executioner, allowing you to activate it twice in a row.
04:01 - 04:25
7. 🔄 Skin Graft: Resetting Cooldowns to Gain Additional AP
  • Skin Graft: Does not grant AP directly, but resets the cooldowns of Adrenaline and Flesh Sacrifice.
  • ✅ By using Skin Graft with an Elf that has Flesh Sacrifice, a net gain of 2 AP can be obtained.
04:26 - 05:12
8. 👎 What a Rush: A Situational Talent for AP Recovery
  • What a Rush: Increases recovery and maximum AP by 1 when health is below 50%.
  • ✅ Only increases recovery, not starting AP, which makes it less useful at the start of combat.
  • ✅ Generally not useful unless you expect fights to last several turns.
05:13 - 05:51
9. 🐺 Lone Wolf: Maximizing AP in a Small Group
  • Lone Wolf: Grants +2 to maximum and recovery of AP.
  • ✅ It is incompatible with Glass Cannon.
  • ✅ Only works with two characters in the group.
05:52 - 06:11
10. 🔥 Elemental Affinity: Reducing the Cost of Spells
  • Elemental Affinity: Reduces the cost of spells by 1 AP when standing in the corresponding element.
  • ✅ The minimum cost of a spell is 1 AP.
06:12 - 06:41
11. 🍵 Green Tea and Ferocity Herbmix: Reduction and Increase of AP with Consumables
  • Green Tea: Reduces the cost of everything by -2 AP (Act IV). The minimum cost is 1 AP.
  • Ferocity Herbmix: Grants +2 to starting and recovery of AP (Act II).
06:56 - 08:30
12. 💥 Combination of Skills and Talents for a Maximum of AP in a Single Turn
  • ✅ An example of a character in combat using Glass Cannon, Executioner, Flesh Sacrifice, Adrenaline, and Skin Graft is shown.
  • ✅ With this combination, a character can reach up to 13 AP in a single turn.
  • ✅ A group of four characters maximizing their AP can perform up to 52 actions in the first turn.
08:31 - 09:37
13. 🎯 Benefits of Maximizing Action Points
  • ✅ Increasing AP allows you to deal more damage per turn and per round.
  • ✅ Makes it easier to break enemy armor and knock them down.
  • ✅ Even simple combinations like Adrenaline and Glass Cannon can double AP in the first turn.
  • ✅ Combats usually last one or two turns, so maximizing AP is crucial.
09:38 - 09:42
14. 👋 Farewell and Invitation to Comment
  • ✅ Viewers are invited to leave questions in the comments.
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